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How should I replace vector::const_iterator in an API?



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Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)
The Ask Question Wizard is Live!
Data science time! April 2019 and salary with experienceWhat is a “span” and when should I use one?Singleton: How should it be usedHow to find out if an item is present in a std::vector?How do I erase an element from std::vector<> by index?How to replace all occurrences of a character in string?How to convert vector to arrayHow to correctly implement custom iterators and const_iterators?Interface-based programming in C++ in combination with iterators. How too keep this simple?How to implement the factory method pattern in C++ correctlyHow to print out the contents of a vector?Vector, iterators and const_iterator



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7















I've been given the task of polishing the interface of a codec library. We're using C++17, and I can only use the standard library (i.e. no Boost). Currently, there's a Decoder class that looks roughly like this:



class Decoder : public Codec 

public:

struct Result
vector<uint8_t>::const_iterator new_buffer_begin;
optional<Metadata> metadata;
optional<Packet> packet;
;

Result decode(vector<uint8_t>::const_iterator buffer_begin,
vector<uint8_t>::const_iterator buffer_end);

private:
// irrelevant details
;


The caller instantiates a Decoder, then feeds a stream of data to the decoder by



  1. Reading a chunk of data from a file (but there could be other sources in the future), and appending it to a vector<uint8_t>.


  2. Calling the decode function, passing the iterators for their vector.


  3. If the returned Result's new_buffer_begin is identical to the buffer_begin that was passed to decode, that means there wasn't enough data in the buffer to decode anything, and the caller should go back to step 1. Otherwise, the caller consumes the Metadata or Packet object that was decoded, and goes back to step 2, using new_buffer_begin for the next pass.


The things I dislike about this interface and need help improving:



  • Using vector<uint8_t>::const_iterator seems overly specific. Is there a more generic approach that doesn't force the caller to use vector? I was considering just using C-style interface; a uint8_t * and a length. Is there a C++ alternative that's fairly generic?


  • If there was enough data to decode something, only metadata or packet will have a value. I think std::variant or 2 callbacks (one for each type) would make this code more self-documenting. I'm not sure which is more idiomatic though. What are the pros and cons of each, and is there an even better approach?










share|improve this question






















  • Is there a C++ alternative that's fairly generic? Templates.

    – tkausl
    1 hour ago











  • typedef vector<uint8_t>::const_iterator it_t; or using it_t= vector<uint8_t>::const_iterator; will make it cleaner.

    – Mirko
    1 hour ago






  • 1





    I like the callback approach, passing a consumer object with a callback for each kind of result produced. When the method return you give the guaranty that at most one callback has been called. But you could also have an async variant. The API could evolve by adding more callback to the consumer. std::variant is also good but may require the user to check which one is available (doesn't really change from two optionals).

    – semako
    1 hour ago

















7















I've been given the task of polishing the interface of a codec library. We're using C++17, and I can only use the standard library (i.e. no Boost). Currently, there's a Decoder class that looks roughly like this:



class Decoder : public Codec 

public:

struct Result
vector<uint8_t>::const_iterator new_buffer_begin;
optional<Metadata> metadata;
optional<Packet> packet;
;

Result decode(vector<uint8_t>::const_iterator buffer_begin,
vector<uint8_t>::const_iterator buffer_end);

private:
// irrelevant details
;


The caller instantiates a Decoder, then feeds a stream of data to the decoder by



  1. Reading a chunk of data from a file (but there could be other sources in the future), and appending it to a vector<uint8_t>.


  2. Calling the decode function, passing the iterators for their vector.


  3. If the returned Result's new_buffer_begin is identical to the buffer_begin that was passed to decode, that means there wasn't enough data in the buffer to decode anything, and the caller should go back to step 1. Otherwise, the caller consumes the Metadata or Packet object that was decoded, and goes back to step 2, using new_buffer_begin for the next pass.


The things I dislike about this interface and need help improving:



  • Using vector<uint8_t>::const_iterator seems overly specific. Is there a more generic approach that doesn't force the caller to use vector? I was considering just using C-style interface; a uint8_t * and a length. Is there a C++ alternative that's fairly generic?


  • If there was enough data to decode something, only metadata or packet will have a value. I think std::variant or 2 callbacks (one for each type) would make this code more self-documenting. I'm not sure which is more idiomatic though. What are the pros and cons of each, and is there an even better approach?










share|improve this question






















  • Is there a C++ alternative that's fairly generic? Templates.

    – tkausl
    1 hour ago











  • typedef vector<uint8_t>::const_iterator it_t; or using it_t= vector<uint8_t>::const_iterator; will make it cleaner.

    – Mirko
    1 hour ago






  • 1





    I like the callback approach, passing a consumer object with a callback for each kind of result produced. When the method return you give the guaranty that at most one callback has been called. But you could also have an async variant. The API could evolve by adding more callback to the consumer. std::variant is also good but may require the user to check which one is available (doesn't really change from two optionals).

    – semako
    1 hour ago













7












7








7








I've been given the task of polishing the interface of a codec library. We're using C++17, and I can only use the standard library (i.e. no Boost). Currently, there's a Decoder class that looks roughly like this:



class Decoder : public Codec 

public:

struct Result
vector<uint8_t>::const_iterator new_buffer_begin;
optional<Metadata> metadata;
optional<Packet> packet;
;

Result decode(vector<uint8_t>::const_iterator buffer_begin,
vector<uint8_t>::const_iterator buffer_end);

private:
// irrelevant details
;


The caller instantiates a Decoder, then feeds a stream of data to the decoder by



  1. Reading a chunk of data from a file (but there could be other sources in the future), and appending it to a vector<uint8_t>.


  2. Calling the decode function, passing the iterators for their vector.


  3. If the returned Result's new_buffer_begin is identical to the buffer_begin that was passed to decode, that means there wasn't enough data in the buffer to decode anything, and the caller should go back to step 1. Otherwise, the caller consumes the Metadata or Packet object that was decoded, and goes back to step 2, using new_buffer_begin for the next pass.


The things I dislike about this interface and need help improving:



  • Using vector<uint8_t>::const_iterator seems overly specific. Is there a more generic approach that doesn't force the caller to use vector? I was considering just using C-style interface; a uint8_t * and a length. Is there a C++ alternative that's fairly generic?


  • If there was enough data to decode something, only metadata or packet will have a value. I think std::variant or 2 callbacks (one for each type) would make this code more self-documenting. I'm not sure which is more idiomatic though. What are the pros and cons of each, and is there an even better approach?










share|improve this question














I've been given the task of polishing the interface of a codec library. We're using C++17, and I can only use the standard library (i.e. no Boost). Currently, there's a Decoder class that looks roughly like this:



class Decoder : public Codec 

public:

struct Result
vector<uint8_t>::const_iterator new_buffer_begin;
optional<Metadata> metadata;
optional<Packet> packet;
;

Result decode(vector<uint8_t>::const_iterator buffer_begin,
vector<uint8_t>::const_iterator buffer_end);

private:
// irrelevant details
;


The caller instantiates a Decoder, then feeds a stream of data to the decoder by



  1. Reading a chunk of data from a file (but there could be other sources in the future), and appending it to a vector<uint8_t>.


  2. Calling the decode function, passing the iterators for their vector.


  3. If the returned Result's new_buffer_begin is identical to the buffer_begin that was passed to decode, that means there wasn't enough data in the buffer to decode anything, and the caller should go back to step 1. Otherwise, the caller consumes the Metadata or Packet object that was decoded, and goes back to step 2, using new_buffer_begin for the next pass.


The things I dislike about this interface and need help improving:



  • Using vector<uint8_t>::const_iterator seems overly specific. Is there a more generic approach that doesn't force the caller to use vector? I was considering just using C-style interface; a uint8_t * and a length. Is there a C++ alternative that's fairly generic?


  • If there was enough data to decode something, only metadata or packet will have a value. I think std::variant or 2 callbacks (one for each type) would make this code more self-documenting. I'm not sure which is more idiomatic though. What are the pros and cons of each, and is there an even better approach?







c++ c++17 binary-data idiomatic






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked 1 hour ago









splicersplicer

3,86243545




3,86243545












  • Is there a C++ alternative that's fairly generic? Templates.

    – tkausl
    1 hour ago











  • typedef vector<uint8_t>::const_iterator it_t; or using it_t= vector<uint8_t>::const_iterator; will make it cleaner.

    – Mirko
    1 hour ago






  • 1





    I like the callback approach, passing a consumer object with a callback for each kind of result produced. When the method return you give the guaranty that at most one callback has been called. But you could also have an async variant. The API could evolve by adding more callback to the consumer. std::variant is also good but may require the user to check which one is available (doesn't really change from two optionals).

    – semako
    1 hour ago

















  • Is there a C++ alternative that's fairly generic? Templates.

    – tkausl
    1 hour ago











  • typedef vector<uint8_t>::const_iterator it_t; or using it_t= vector<uint8_t>::const_iterator; will make it cleaner.

    – Mirko
    1 hour ago






  • 1





    I like the callback approach, passing a consumer object with a callback for each kind of result produced. When the method return you give the guaranty that at most one callback has been called. But you could also have an async variant. The API could evolve by adding more callback to the consumer. std::variant is also good but may require the user to check which one is available (doesn't really change from two optionals).

    – semako
    1 hour ago
















Is there a C++ alternative that's fairly generic? Templates.

– tkausl
1 hour ago





Is there a C++ alternative that's fairly generic? Templates.

– tkausl
1 hour ago













typedef vector<uint8_t>::const_iterator it_t; or using it_t= vector<uint8_t>::const_iterator; will make it cleaner.

– Mirko
1 hour ago





typedef vector<uint8_t>::const_iterator it_t; or using it_t= vector<uint8_t>::const_iterator; will make it cleaner.

– Mirko
1 hour ago




1




1





I like the callback approach, passing a consumer object with a callback for each kind of result produced. When the method return you give the guaranty that at most one callback has been called. But you could also have an async variant. The API could evolve by adding more callback to the consumer. std::variant is also good but may require the user to check which one is available (doesn't really change from two optionals).

– semako
1 hour ago





I like the callback approach, passing a consumer object with a callback for each kind of result produced. When the method return you give the guaranty that at most one callback has been called. But you could also have an async variant. The API could evolve by adding more callback to the consumer. std::variant is also good but may require the user to check which one is available (doesn't really change from two optionals).

– semako
1 hour ago












3 Answers
3






active

oldest

votes


















4














I agree that mandating vector is inappropriate, and applaud your attempts to make the interface more useful.



If decode expects a contiguous sequence of uint8_t, the tried-and-tested (and most flexible) solution is just to take a const uint8_t* and a std::size_t (or alternatively two pointers, but pointer and length is more idiomatic).



From C++20 you can do this with one argument of type std::span<const uint8_t>. Or going back to pointers, if you really want to use modern library tools for the sake of it, you can confuse people with std::experimental::observer_ptr.



You may also consider making decode a template that accepts any iterator pair, and (if contiguity is needed) mandates, even if only by documentation, that the iterators reflect a contiguous sequence. But making everything a template isn't always what you want, and it isn't always useful.






share|improve this answer
































    4














    In addition to @Justin's valid suggestion of spans:



    • You might also want to consider using std::byte instead of uint8_t, so:

      Result decode(std::span<const std::byte> buffer);



    • If you want to support decoding from containers other than raw memory, use arbitrary iterators (in C++17 and earlier) or possibly ranges (in C++20). The iterator version:



      template <typename InputIt>
      Result decode(InputIt start, InputIt end) /* etc. */


    • It's fishy that a Decoder inherits from a Codec rather than the other way around.


    • The question of whether callbacks are a good choice or not is something that's difficult (for me) to answer without seeing the code. But do indeed use an std::variant to express the fact you have either a Packet or Metadata; you could also "combine" both your options if instead of callbacks you use variants' std::visit.





    share|improve this answer

























    • Decoder and another class, Encoder, inherit from Codec because Codec provides the majority of maintained state and a bunch of shared logic. Unfortunately, I'm not allowed to share the code; just the interface. Your suggestion of using std::visit looks promising. Thanks!

      – splicer
      34 mins ago











    • @splicer: In that case, consider either renaming Encoder or perhaps taking some functionality out into a namespace.

      – einpoklum
      32 mins ago


















    3














    C++20 will have std::span, which does what you want:



     Result decode(std::span<uint8_t const> buffer);


    std::span<T> is semantically equivalent to a T* buffer, size_t size.




    In C++17, there are some implementations of a span type which are equivalent to std::span, such as the GSL's gsl::span. See What is a "span" and when should I use one? .



    If you can't use any external libraries, consider writing your own span type, else
    uint8_t const* buffer_begin, uint8_t const* buffer_end can work.






    share|improve this answer























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      3 Answers
      3






      active

      oldest

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      3 Answers
      3






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      4














      I agree that mandating vector is inappropriate, and applaud your attempts to make the interface more useful.



      If decode expects a contiguous sequence of uint8_t, the tried-and-tested (and most flexible) solution is just to take a const uint8_t* and a std::size_t (or alternatively two pointers, but pointer and length is more idiomatic).



      From C++20 you can do this with one argument of type std::span<const uint8_t>. Or going back to pointers, if you really want to use modern library tools for the sake of it, you can confuse people with std::experimental::observer_ptr.



      You may also consider making decode a template that accepts any iterator pair, and (if contiguity is needed) mandates, even if only by documentation, that the iterators reflect a contiguous sequence. But making everything a template isn't always what you want, and it isn't always useful.






      share|improve this answer





























        4














        I agree that mandating vector is inappropriate, and applaud your attempts to make the interface more useful.



        If decode expects a contiguous sequence of uint8_t, the tried-and-tested (and most flexible) solution is just to take a const uint8_t* and a std::size_t (or alternatively two pointers, but pointer and length is more idiomatic).



        From C++20 you can do this with one argument of type std::span<const uint8_t>. Or going back to pointers, if you really want to use modern library tools for the sake of it, you can confuse people with std::experimental::observer_ptr.



        You may also consider making decode a template that accepts any iterator pair, and (if contiguity is needed) mandates, even if only by documentation, that the iterators reflect a contiguous sequence. But making everything a template isn't always what you want, and it isn't always useful.






        share|improve this answer



























          4












          4








          4







          I agree that mandating vector is inappropriate, and applaud your attempts to make the interface more useful.



          If decode expects a contiguous sequence of uint8_t, the tried-and-tested (and most flexible) solution is just to take a const uint8_t* and a std::size_t (or alternatively two pointers, but pointer and length is more idiomatic).



          From C++20 you can do this with one argument of type std::span<const uint8_t>. Or going back to pointers, if you really want to use modern library tools for the sake of it, you can confuse people with std::experimental::observer_ptr.



          You may also consider making decode a template that accepts any iterator pair, and (if contiguity is needed) mandates, even if only by documentation, that the iterators reflect a contiguous sequence. But making everything a template isn't always what you want, and it isn't always useful.






          share|improve this answer















          I agree that mandating vector is inappropriate, and applaud your attempts to make the interface more useful.



          If decode expects a contiguous sequence of uint8_t, the tried-and-tested (and most flexible) solution is just to take a const uint8_t* and a std::size_t (or alternatively two pointers, but pointer and length is more idiomatic).



          From C++20 you can do this with one argument of type std::span<const uint8_t>. Or going back to pointers, if you really want to use modern library tools for the sake of it, you can confuse people with std::experimental::observer_ptr.



          You may also consider making decode a template that accepts any iterator pair, and (if contiguity is needed) mandates, even if only by documentation, that the iterators reflect a contiguous sequence. But making everything a template isn't always what you want, and it isn't always useful.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 1 hour ago

























          answered 1 hour ago









          Lightness Races in OrbitLightness Races in Orbit

          295k55479816




          295k55479816























              4














              In addition to @Justin's valid suggestion of spans:



              • You might also want to consider using std::byte instead of uint8_t, so:

                Result decode(std::span<const std::byte> buffer);



              • If you want to support decoding from containers other than raw memory, use arbitrary iterators (in C++17 and earlier) or possibly ranges (in C++20). The iterator version:



                template <typename InputIt>
                Result decode(InputIt start, InputIt end) /* etc. */


              • It's fishy that a Decoder inherits from a Codec rather than the other way around.


              • The question of whether callbacks are a good choice or not is something that's difficult (for me) to answer without seeing the code. But do indeed use an std::variant to express the fact you have either a Packet or Metadata; you could also "combine" both your options if instead of callbacks you use variants' std::visit.





              share|improve this answer

























              • Decoder and another class, Encoder, inherit from Codec because Codec provides the majority of maintained state and a bunch of shared logic. Unfortunately, I'm not allowed to share the code; just the interface. Your suggestion of using std::visit looks promising. Thanks!

                – splicer
                34 mins ago











              • @splicer: In that case, consider either renaming Encoder or perhaps taking some functionality out into a namespace.

                – einpoklum
                32 mins ago















              4














              In addition to @Justin's valid suggestion of spans:



              • You might also want to consider using std::byte instead of uint8_t, so:

                Result decode(std::span<const std::byte> buffer);



              • If you want to support decoding from containers other than raw memory, use arbitrary iterators (in C++17 and earlier) or possibly ranges (in C++20). The iterator version:



                template <typename InputIt>
                Result decode(InputIt start, InputIt end) /* etc. */


              • It's fishy that a Decoder inherits from a Codec rather than the other way around.


              • The question of whether callbacks are a good choice or not is something that's difficult (for me) to answer without seeing the code. But do indeed use an std::variant to express the fact you have either a Packet or Metadata; you could also "combine" both your options if instead of callbacks you use variants' std::visit.





              share|improve this answer

























              • Decoder and another class, Encoder, inherit from Codec because Codec provides the majority of maintained state and a bunch of shared logic. Unfortunately, I'm not allowed to share the code; just the interface. Your suggestion of using std::visit looks promising. Thanks!

                – splicer
                34 mins ago











              • @splicer: In that case, consider either renaming Encoder or perhaps taking some functionality out into a namespace.

                – einpoklum
                32 mins ago













              4












              4








              4







              In addition to @Justin's valid suggestion of spans:



              • You might also want to consider using std::byte instead of uint8_t, so:

                Result decode(std::span<const std::byte> buffer);



              • If you want to support decoding from containers other than raw memory, use arbitrary iterators (in C++17 and earlier) or possibly ranges (in C++20). The iterator version:



                template <typename InputIt>
                Result decode(InputIt start, InputIt end) /* etc. */


              • It's fishy that a Decoder inherits from a Codec rather than the other way around.


              • The question of whether callbacks are a good choice or not is something that's difficult (for me) to answer without seeing the code. But do indeed use an std::variant to express the fact you have either a Packet or Metadata; you could also "combine" both your options if instead of callbacks you use variants' std::visit.





              share|improve this answer















              In addition to @Justin's valid suggestion of spans:



              • You might also want to consider using std::byte instead of uint8_t, so:

                Result decode(std::span<const std::byte> buffer);



              • If you want to support decoding from containers other than raw memory, use arbitrary iterators (in C++17 and earlier) or possibly ranges (in C++20). The iterator version:



                template <typename InputIt>
                Result decode(InputIt start, InputIt end) /* etc. */


              • It's fishy that a Decoder inherits from a Codec rather than the other way around.


              • The question of whether callbacks are a good choice or not is something that's difficult (for me) to answer without seeing the code. But do indeed use an std::variant to express the fact you have either a Packet or Metadata; you could also "combine" both your options if instead of callbacks you use variants' std::visit.






              share|improve this answer














              share|improve this answer



              share|improve this answer








              edited 57 mins ago

























              answered 1 hour ago









              einpoklumeinpoklum

              37.3k28134263




              37.3k28134263












              • Decoder and another class, Encoder, inherit from Codec because Codec provides the majority of maintained state and a bunch of shared logic. Unfortunately, I'm not allowed to share the code; just the interface. Your suggestion of using std::visit looks promising. Thanks!

                – splicer
                34 mins ago











              • @splicer: In that case, consider either renaming Encoder or perhaps taking some functionality out into a namespace.

                – einpoklum
                32 mins ago

















              • Decoder and another class, Encoder, inherit from Codec because Codec provides the majority of maintained state and a bunch of shared logic. Unfortunately, I'm not allowed to share the code; just the interface. Your suggestion of using std::visit looks promising. Thanks!

                – splicer
                34 mins ago











              • @splicer: In that case, consider either renaming Encoder or perhaps taking some functionality out into a namespace.

                – einpoklum
                32 mins ago
















              Decoder and another class, Encoder, inherit from Codec because Codec provides the majority of maintained state and a bunch of shared logic. Unfortunately, I'm not allowed to share the code; just the interface. Your suggestion of using std::visit looks promising. Thanks!

              – splicer
              34 mins ago





              Decoder and another class, Encoder, inherit from Codec because Codec provides the majority of maintained state and a bunch of shared logic. Unfortunately, I'm not allowed to share the code; just the interface. Your suggestion of using std::visit looks promising. Thanks!

              – splicer
              34 mins ago













              @splicer: In that case, consider either renaming Encoder or perhaps taking some functionality out into a namespace.

              – einpoklum
              32 mins ago





              @splicer: In that case, consider either renaming Encoder or perhaps taking some functionality out into a namespace.

              – einpoklum
              32 mins ago











              3














              C++20 will have std::span, which does what you want:



               Result decode(std::span<uint8_t const> buffer);


              std::span<T> is semantically equivalent to a T* buffer, size_t size.




              In C++17, there are some implementations of a span type which are equivalent to std::span, such as the GSL's gsl::span. See What is a "span" and when should I use one? .



              If you can't use any external libraries, consider writing your own span type, else
              uint8_t const* buffer_begin, uint8_t const* buffer_end can work.






              share|improve this answer



























                3














                C++20 will have std::span, which does what you want:



                 Result decode(std::span<uint8_t const> buffer);


                std::span<T> is semantically equivalent to a T* buffer, size_t size.




                In C++17, there are some implementations of a span type which are equivalent to std::span, such as the GSL's gsl::span. See What is a "span" and when should I use one? .



                If you can't use any external libraries, consider writing your own span type, else
                uint8_t const* buffer_begin, uint8_t const* buffer_end can work.






                share|improve this answer

























                  3












                  3








                  3







                  C++20 will have std::span, which does what you want:



                   Result decode(std::span<uint8_t const> buffer);


                  std::span<T> is semantically equivalent to a T* buffer, size_t size.




                  In C++17, there are some implementations of a span type which are equivalent to std::span, such as the GSL's gsl::span. See What is a "span" and when should I use one? .



                  If you can't use any external libraries, consider writing your own span type, else
                  uint8_t const* buffer_begin, uint8_t const* buffer_end can work.






                  share|improve this answer













                  C++20 will have std::span, which does what you want:



                   Result decode(std::span<uint8_t const> buffer);


                  std::span<T> is semantically equivalent to a T* buffer, size_t size.




                  In C++17, there are some implementations of a span type which are equivalent to std::span, such as the GSL's gsl::span. See What is a "span" and when should I use one? .



                  If you can't use any external libraries, consider writing your own span type, else
                  uint8_t const* buffer_begin, uint8_t const* buffer_end can work.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 1 hour ago









                  JustinJustin

                  13.8k95899




                  13.8k95899



























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