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What effect does the “loading” weapon property have in practical terms?



The 2019 Stack Overflow Developer Survey Results Are InExtra Attack, Crossbow Expert, and hand crossbow: 4 shots per turn?Can this Heavy Crossbow fighter build actually shoot three times per turn?When homebrewing short-term effects, how do I determine when they end and when to repeat saving throws?Loading trait on weapons without ammunitionHand Crossbow as Warlock Pact Weapon?Is a hand free to use a Gloves of Missile Snaring reaction if you used a bow during your last turn?“Delay Action” instead of “Ready Action”Drawing and firing a hand crossbow whilst wielding a rapier in one hand (Fighter/Duelist/Crossbow expert)Are there any balance issues with allowing thrown Javelins to be drawn for free like ammunition weapons?Can a Hydra make multiple opportunity attacks at once?



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$begingroup$


What effect does the “loading” weapon property have in practical terms?



  1. In the absence of the property, why would it be assumed that a PC could fire more than once per action (firing once would be one action)?


  2. The scenario I’m picturing is where a PC has action, bonus action, and reaction on a turn. It would seem that a PC could fire 3 times.


In essence, this property doesn’t seem to make any difference (at least that I can see).










share|improve this question











$endgroup$


















    1












    $begingroup$


    What effect does the “loading” weapon property have in practical terms?



    1. In the absence of the property, why would it be assumed that a PC could fire more than once per action (firing once would be one action)?


    2. The scenario I’m picturing is where a PC has action, bonus action, and reaction on a turn. It would seem that a PC could fire 3 times.


    In essence, this property doesn’t seem to make any difference (at least that I can see).










    share|improve this question











    $endgroup$














      1












      1








      1





      $begingroup$


      What effect does the “loading” weapon property have in practical terms?



      1. In the absence of the property, why would it be assumed that a PC could fire more than once per action (firing once would be one action)?


      2. The scenario I’m picturing is where a PC has action, bonus action, and reaction on a turn. It would seem that a PC could fire 3 times.


      In essence, this property doesn’t seem to make any difference (at least that I can see).










      share|improve this question











      $endgroup$




      What effect does the “loading” weapon property have in practical terms?



      1. In the absence of the property, why would it be assumed that a PC could fire more than once per action (firing once would be one action)?


      2. The scenario I’m picturing is where a PC has action, bonus action, and reaction on a turn. It would seem that a PC could fire 3 times.


      In essence, this property doesn’t seem to make any difference (at least that I can see).







      dnd-5e weapons ranged-attack






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 3 hours ago









      V2Blast

      26.3k591161




      26.3k591161










      asked 4 hours ago









      Greg0141Greg0141

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      463216




















          1 Answer
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          $begingroup$

          It limits PCs with the Extra Attack class feature



          A 5th level Fighter (and many other classes) are able to make multiple attacks as part of their Attack Action. The Loading property prevents a character with Extra Attack from making multiple attacks with that weapon.






          share|improve this answer









          $endgroup$












          • $begingroup$
            This would be rather overpowered if the Fighter could use a Heavy crossbow 4 times on his/her turn. 4 times 5.5 (H. crossbow) vs. 4 times 4.5 (Longbow). If you were allowed to ignore Loading, you could deal 22 damage avg. per turn as opposed to 18.
            $endgroup$
            – TheCentaur
            2 hours ago











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          1 Answer
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          8












          $begingroup$

          It limits PCs with the Extra Attack class feature



          A 5th level Fighter (and many other classes) are able to make multiple attacks as part of their Attack Action. The Loading property prevents a character with Extra Attack from making multiple attacks with that weapon.






          share|improve this answer









          $endgroup$












          • $begingroup$
            This would be rather overpowered if the Fighter could use a Heavy crossbow 4 times on his/her turn. 4 times 5.5 (H. crossbow) vs. 4 times 4.5 (Longbow). If you were allowed to ignore Loading, you could deal 22 damage avg. per turn as opposed to 18.
            $endgroup$
            – TheCentaur
            2 hours ago















          8












          $begingroup$

          It limits PCs with the Extra Attack class feature



          A 5th level Fighter (and many other classes) are able to make multiple attacks as part of their Attack Action. The Loading property prevents a character with Extra Attack from making multiple attacks with that weapon.






          share|improve this answer









          $endgroup$












          • $begingroup$
            This would be rather overpowered if the Fighter could use a Heavy crossbow 4 times on his/her turn. 4 times 5.5 (H. crossbow) vs. 4 times 4.5 (Longbow). If you were allowed to ignore Loading, you could deal 22 damage avg. per turn as opposed to 18.
            $endgroup$
            – TheCentaur
            2 hours ago













          8












          8








          8





          $begingroup$

          It limits PCs with the Extra Attack class feature



          A 5th level Fighter (and many other classes) are able to make multiple attacks as part of their Attack Action. The Loading property prevents a character with Extra Attack from making multiple attacks with that weapon.






          share|improve this answer









          $endgroup$



          It limits PCs with the Extra Attack class feature



          A 5th level Fighter (and many other classes) are able to make multiple attacks as part of their Attack Action. The Loading property prevents a character with Extra Attack from making multiple attacks with that weapon.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 4 hours ago









          NesbittoNesbitto

          1,4031515




          1,4031515











          • $begingroup$
            This would be rather overpowered if the Fighter could use a Heavy crossbow 4 times on his/her turn. 4 times 5.5 (H. crossbow) vs. 4 times 4.5 (Longbow). If you were allowed to ignore Loading, you could deal 22 damage avg. per turn as opposed to 18.
            $endgroup$
            – TheCentaur
            2 hours ago
















          • $begingroup$
            This would be rather overpowered if the Fighter could use a Heavy crossbow 4 times on his/her turn. 4 times 5.5 (H. crossbow) vs. 4 times 4.5 (Longbow). If you were allowed to ignore Loading, you could deal 22 damage avg. per turn as opposed to 18.
            $endgroup$
            – TheCentaur
            2 hours ago















          $begingroup$
          This would be rather overpowered if the Fighter could use a Heavy crossbow 4 times on his/her turn. 4 times 5.5 (H. crossbow) vs. 4 times 4.5 (Longbow). If you were allowed to ignore Loading, you could deal 22 damage avg. per turn as opposed to 18.
          $endgroup$
          – TheCentaur
          2 hours ago




          $begingroup$
          This would be rather overpowered if the Fighter could use a Heavy crossbow 4 times on his/her turn. 4 times 5.5 (H. crossbow) vs. 4 times 4.5 (Longbow). If you were allowed to ignore Loading, you could deal 22 damage avg. per turn as opposed to 18.
          $endgroup$
          – TheCentaur
          2 hours ago

















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