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If an enemy monster charms one PC and tells them to attack a second PC, and then the second PC charms the monster, what happens?

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If an enemy monster charms one PC and tells them to attack a second PC, and then the second PC charms the monster, what happens?


Specific charming rules?Does a subsequent charm effect override a previous one?Can a monster with a flying speed lift a Grappled PC and then drop them?Can a character Attack and Dash in one turn?Can a monk attack an enemy and then immediately hide?Can I attack with a weapon and then cast Shocking Grasp in one turn?Can a Monk stack Quivering Palms on the same target, then activate them one by one?Can one enemy in a group get a surprise attack before battle?Is this a time to choose minimum damage per hit over average DPR?If I cast Gust of Wind and then move, what happens to the line of wind?If someone charms an abjuration wizard and then damages their Arcane Ward, does the charm spell end?If you have the Extra Attack feature, can you attack once, then ready your second attack as a grapple/shove?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








3












$begingroup$


Consider the following example:



Character A, Character B, and Character C are in one room. Character A is an eladrin (MToF p. 62) of 3rd level or higher. C is a succubus.

Characters A and B are allied. C is a foe.



First, C charms B (using the succubus' Charm action), and tells B to attack A.

Then, A charms C (using the autumn eladrin's Fey Step), and convinces C to stop attacking.



No other intervening events occur. Is B going to attack A?










share|improve this question











$endgroup$











  • $begingroup$
    Related: Specific charming rules?, Does a subsequent charm effect override a previous one?
    $endgroup$
    – V2Blast
    2 hours ago











  • $begingroup$
    @MikeQ: It's definitely not a duplicate of that question, as the charm effects are not targeting the same creature.
    $endgroup$
    – V2Blast
    2 hours ago










  • $begingroup$
    @V2Blast it is different for Succbus than normal charm
    $endgroup$
    – Carl Bozeman
    2 hours ago

















3












$begingroup$


Consider the following example:



Character A, Character B, and Character C are in one room. Character A is an eladrin (MToF p. 62) of 3rd level or higher. C is a succubus.

Characters A and B are allied. C is a foe.



First, C charms B (using the succubus' Charm action), and tells B to attack A.

Then, A charms C (using the autumn eladrin's Fey Step), and convinces C to stop attacking.



No other intervening events occur. Is B going to attack A?










share|improve this question











$endgroup$











  • $begingroup$
    Related: Specific charming rules?, Does a subsequent charm effect override a previous one?
    $endgroup$
    – V2Blast
    2 hours ago











  • $begingroup$
    @MikeQ: It's definitely not a duplicate of that question, as the charm effects are not targeting the same creature.
    $endgroup$
    – V2Blast
    2 hours ago










  • $begingroup$
    @V2Blast it is different for Succbus than normal charm
    $endgroup$
    – Carl Bozeman
    2 hours ago













3












3








3





$begingroup$


Consider the following example:



Character A, Character B, and Character C are in one room. Character A is an eladrin (MToF p. 62) of 3rd level or higher. C is a succubus.

Characters A and B are allied. C is a foe.



First, C charms B (using the succubus' Charm action), and tells B to attack A.

Then, A charms C (using the autumn eladrin's Fey Step), and convinces C to stop attacking.



No other intervening events occur. Is B going to attack A?










share|improve this question











$endgroup$




Consider the following example:



Character A, Character B, and Character C are in one room. Character A is an eladrin (MToF p. 62) of 3rd level or higher. C is a succubus.

Characters A and B are allied. C is a foe.



First, C charms B (using the succubus' Charm action), and tells B to attack A.

Then, A charms C (using the autumn eladrin's Fey Step), and convinces C to stop attacking.



No other intervening events occur. Is B going to attack A?







dnd-5e attack charmed






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 1 hour ago









V2Blast

28.7k5103174




28.7k5103174










asked 2 hours ago









Carl BozemanCarl Bozeman

1065




1065











  • $begingroup$
    Related: Specific charming rules?, Does a subsequent charm effect override a previous one?
    $endgroup$
    – V2Blast
    2 hours ago











  • $begingroup$
    @MikeQ: It's definitely not a duplicate of that question, as the charm effects are not targeting the same creature.
    $endgroup$
    – V2Blast
    2 hours ago










  • $begingroup$
    @V2Blast it is different for Succbus than normal charm
    $endgroup$
    – Carl Bozeman
    2 hours ago
















  • $begingroup$
    Related: Specific charming rules?, Does a subsequent charm effect override a previous one?
    $endgroup$
    – V2Blast
    2 hours ago











  • $begingroup$
    @MikeQ: It's definitely not a duplicate of that question, as the charm effects are not targeting the same creature.
    $endgroup$
    – V2Blast
    2 hours ago










  • $begingroup$
    @V2Blast it is different for Succbus than normal charm
    $endgroup$
    – Carl Bozeman
    2 hours ago















$begingroup$
Related: Specific charming rules?, Does a subsequent charm effect override a previous one?
$endgroup$
– V2Blast
2 hours ago





$begingroup$
Related: Specific charming rules?, Does a subsequent charm effect override a previous one?
$endgroup$
– V2Blast
2 hours ago













$begingroup$
@MikeQ: It's definitely not a duplicate of that question, as the charm effects are not targeting the same creature.
$endgroup$
– V2Blast
2 hours ago




$begingroup$
@MikeQ: It's definitely not a duplicate of that question, as the charm effects are not targeting the same creature.
$endgroup$
– V2Blast
2 hours ago












$begingroup$
@V2Blast it is different for Succbus than normal charm
$endgroup$
– Carl Bozeman
2 hours ago




$begingroup$
@V2Blast it is different for Succbus than normal charm
$endgroup$
– Carl Bozeman
2 hours ago










2 Answers
2






active

oldest

votes


















2












$begingroup$

C (the succubus) can't directly attack A (the eladrin), but C's previous command to B still stands



The charmed condition on its own is pretty limited in what it does:




  • A charmed creature can't attack the charmer or target the charmer
    with harmful abilities or magical effects.

  • The charmer has advantage on any ability check to interact socially
    with the creature.



The succubus' Charm action is more specific (emphasis mine):




Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.



The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.




If a succubus charms a creature and it fails the Wisdom save, it must obey the succubus's verbal or telepathic commands. The only exceptions are if it suffers any direct harm or receives a suicidal command (such as to throw itself into lava), in which case it can repeat the save. If the succubus commands a charmed target to attack an ally, the charmed target follows that order.



The succubus (C) can Charm B, and then (assuming B fails the save) command B to attack A. So far, so good.



Then, we look at the eladrin's Fey Step feature (MToF, p. 62):




As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest.



When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier:



Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.




Unlike the succubus, the autumn eladrin's Fey Step simply imposes the charmed condition on a failed save, with no additional effects. Nothing about the condition forces the charmed target to obey the eladrin's orders in general. The charmed target simply can't harm the eladrin directly, and the eladrin has advantage on social interaction checks against the charmed target (e.g. Persuasion, Intimidation, Deception, or other Charisma checks not associated with specific skills).



The eladrin (A) can use Fey Step to teleport within 10 feet of the succubus (C), then attempt to charm it; if the succubus fails the save, then it is charmed by the eladrin. This prevents the succubus from directly attacking the eladrin.



However, nothing about this situation on its own affects the succubus' previous command to B, who is still charmed by the succubus - so if nothing else is done, B will still attack A (the eladrin) on A's turn. A could attempt to convince C (the succubus) to tell B to stop attacking, but there is no guarantee of success.



As C is an enemy monster, A's Charisma check (at advantage) would be made against a fixed DC; given that the two sides were previously in combat, it would likely still be quite difficult to convince the succubus to call off the attack. Of course, the DM might decide that the charmed condition does provide some magical encouragement for the charmed target to find the charmer's demands more appealing, and so they might decide to set a less extreme DC for the check.






share|improve this answer









$endgroup$




















    2












    $begingroup$

    B attacks A



    The Succubus' Charm action does more than just create the Charmed condition:




    The charmed target obeys the fiend's verbal or telepathic commands.




    The target (B) has been given a command - that command remains in effect until the Charm effect ends or the Succubus issues a new command. The Charm ends after 24 hours or if B passes a saving throw and in no other way - not the Succubus being Charmed by someone else or even dying.



    The Charmed condition does the following:




    • A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.

    • The charmer has advantage on any ability check to interact socially with the creature.



    Nothing there stops the succubus from ordering B to attack A - it is not an attack by the succubus, not a harmful ability and not a magical request: it's just a request to an ally, albeit a magically compelled ally. Some GMs may rule that it does prevent such an order, but even so, it would not terminate an order that had already been given.






    share|improve this answer











    $endgroup$








    • 2




      $begingroup$
      "Fey Step allows you to teleport 30 feet, not charm someone." - The eladrin playable race's Fey Step feature has an additional effect based on season: "Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it."
      $endgroup$
      – V2Blast
      1 hour ago










    • $begingroup$
      Fey step at 3rd lvl does for autumn eldarin
      $endgroup$
      – Carl Bozeman
      1 hour ago











    • $begingroup$
      Sorry forgot to include some steps lack of sleep hitting hard
      $endgroup$
      – Carl Bozeman
      1 hour ago











    Your Answer








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    2 Answers
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    active

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    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    2












    $begingroup$

    C (the succubus) can't directly attack A (the eladrin), but C's previous command to B still stands



    The charmed condition on its own is pretty limited in what it does:




    • A charmed creature can't attack the charmer or target the charmer
      with harmful abilities or magical effects.

    • The charmer has advantage on any ability check to interact socially
      with the creature.



    The succubus' Charm action is more specific (emphasis mine):




    Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.



    The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.




    If a succubus charms a creature and it fails the Wisdom save, it must obey the succubus's verbal or telepathic commands. The only exceptions are if it suffers any direct harm or receives a suicidal command (such as to throw itself into lava), in which case it can repeat the save. If the succubus commands a charmed target to attack an ally, the charmed target follows that order.



    The succubus (C) can Charm B, and then (assuming B fails the save) command B to attack A. So far, so good.



    Then, we look at the eladrin's Fey Step feature (MToF, p. 62):




    As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest.



    When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier:



    Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.




    Unlike the succubus, the autumn eladrin's Fey Step simply imposes the charmed condition on a failed save, with no additional effects. Nothing about the condition forces the charmed target to obey the eladrin's orders in general. The charmed target simply can't harm the eladrin directly, and the eladrin has advantage on social interaction checks against the charmed target (e.g. Persuasion, Intimidation, Deception, or other Charisma checks not associated with specific skills).



    The eladrin (A) can use Fey Step to teleport within 10 feet of the succubus (C), then attempt to charm it; if the succubus fails the save, then it is charmed by the eladrin. This prevents the succubus from directly attacking the eladrin.



    However, nothing about this situation on its own affects the succubus' previous command to B, who is still charmed by the succubus - so if nothing else is done, B will still attack A (the eladrin) on A's turn. A could attempt to convince C (the succubus) to tell B to stop attacking, but there is no guarantee of success.



    As C is an enemy monster, A's Charisma check (at advantage) would be made against a fixed DC; given that the two sides were previously in combat, it would likely still be quite difficult to convince the succubus to call off the attack. Of course, the DM might decide that the charmed condition does provide some magical encouragement for the charmed target to find the charmer's demands more appealing, and so they might decide to set a less extreme DC for the check.






    share|improve this answer









    $endgroup$

















      2












      $begingroup$

      C (the succubus) can't directly attack A (the eladrin), but C's previous command to B still stands



      The charmed condition on its own is pretty limited in what it does:




      • A charmed creature can't attack the charmer or target the charmer
        with harmful abilities or magical effects.

      • The charmer has advantage on any ability check to interact socially
        with the creature.



      The succubus' Charm action is more specific (emphasis mine):




      Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.



      The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.




      If a succubus charms a creature and it fails the Wisdom save, it must obey the succubus's verbal or telepathic commands. The only exceptions are if it suffers any direct harm or receives a suicidal command (such as to throw itself into lava), in which case it can repeat the save. If the succubus commands a charmed target to attack an ally, the charmed target follows that order.



      The succubus (C) can Charm B, and then (assuming B fails the save) command B to attack A. So far, so good.



      Then, we look at the eladrin's Fey Step feature (MToF, p. 62):




      As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest.



      When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier:



      Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.




      Unlike the succubus, the autumn eladrin's Fey Step simply imposes the charmed condition on a failed save, with no additional effects. Nothing about the condition forces the charmed target to obey the eladrin's orders in general. The charmed target simply can't harm the eladrin directly, and the eladrin has advantage on social interaction checks against the charmed target (e.g. Persuasion, Intimidation, Deception, or other Charisma checks not associated with specific skills).



      The eladrin (A) can use Fey Step to teleport within 10 feet of the succubus (C), then attempt to charm it; if the succubus fails the save, then it is charmed by the eladrin. This prevents the succubus from directly attacking the eladrin.



      However, nothing about this situation on its own affects the succubus' previous command to B, who is still charmed by the succubus - so if nothing else is done, B will still attack A (the eladrin) on A's turn. A could attempt to convince C (the succubus) to tell B to stop attacking, but there is no guarantee of success.



      As C is an enemy monster, A's Charisma check (at advantage) would be made against a fixed DC; given that the two sides were previously in combat, it would likely still be quite difficult to convince the succubus to call off the attack. Of course, the DM might decide that the charmed condition does provide some magical encouragement for the charmed target to find the charmer's demands more appealing, and so they might decide to set a less extreme DC for the check.






      share|improve this answer









      $endgroup$















        2












        2








        2





        $begingroup$

        C (the succubus) can't directly attack A (the eladrin), but C's previous command to B still stands



        The charmed condition on its own is pretty limited in what it does:




        • A charmed creature can't attack the charmer or target the charmer
          with harmful abilities or magical effects.

        • The charmer has advantage on any ability check to interact socially
          with the creature.



        The succubus' Charm action is more specific (emphasis mine):




        Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.



        The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.




        If a succubus charms a creature and it fails the Wisdom save, it must obey the succubus's verbal or telepathic commands. The only exceptions are if it suffers any direct harm or receives a suicidal command (such as to throw itself into lava), in which case it can repeat the save. If the succubus commands a charmed target to attack an ally, the charmed target follows that order.



        The succubus (C) can Charm B, and then (assuming B fails the save) command B to attack A. So far, so good.



        Then, we look at the eladrin's Fey Step feature (MToF, p. 62):




        As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest.



        When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier:



        Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.




        Unlike the succubus, the autumn eladrin's Fey Step simply imposes the charmed condition on a failed save, with no additional effects. Nothing about the condition forces the charmed target to obey the eladrin's orders in general. The charmed target simply can't harm the eladrin directly, and the eladrin has advantage on social interaction checks against the charmed target (e.g. Persuasion, Intimidation, Deception, or other Charisma checks not associated with specific skills).



        The eladrin (A) can use Fey Step to teleport within 10 feet of the succubus (C), then attempt to charm it; if the succubus fails the save, then it is charmed by the eladrin. This prevents the succubus from directly attacking the eladrin.



        However, nothing about this situation on its own affects the succubus' previous command to B, who is still charmed by the succubus - so if nothing else is done, B will still attack A (the eladrin) on A's turn. A could attempt to convince C (the succubus) to tell B to stop attacking, but there is no guarantee of success.



        As C is an enemy monster, A's Charisma check (at advantage) would be made against a fixed DC; given that the two sides were previously in combat, it would likely still be quite difficult to convince the succubus to call off the attack. Of course, the DM might decide that the charmed condition does provide some magical encouragement for the charmed target to find the charmer's demands more appealing, and so they might decide to set a less extreme DC for the check.






        share|improve this answer









        $endgroup$



        C (the succubus) can't directly attack A (the eladrin), but C's previous command to B still stands



        The charmed condition on its own is pretty limited in what it does:




        • A charmed creature can't attack the charmer or target the charmer
          with harmful abilities or magical effects.

        • The charmer has advantage on any ability check to interact socially
          with the creature.



        The succubus' Charm action is more specific (emphasis mine):




        Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.



        The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.




        If a succubus charms a creature and it fails the Wisdom save, it must obey the succubus's verbal or telepathic commands. The only exceptions are if it suffers any direct harm or receives a suicidal command (such as to throw itself into lava), in which case it can repeat the save. If the succubus commands a charmed target to attack an ally, the charmed target follows that order.



        The succubus (C) can Charm B, and then (assuming B fails the save) command B to attack A. So far, so good.



        Then, we look at the eladrin's Fey Step feature (MToF, p. 62):




        As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest.



        When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier:



        Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.




        Unlike the succubus, the autumn eladrin's Fey Step simply imposes the charmed condition on a failed save, with no additional effects. Nothing about the condition forces the charmed target to obey the eladrin's orders in general. The charmed target simply can't harm the eladrin directly, and the eladrin has advantage on social interaction checks against the charmed target (e.g. Persuasion, Intimidation, Deception, or other Charisma checks not associated with specific skills).



        The eladrin (A) can use Fey Step to teleport within 10 feet of the succubus (C), then attempt to charm it; if the succubus fails the save, then it is charmed by the eladrin. This prevents the succubus from directly attacking the eladrin.



        However, nothing about this situation on its own affects the succubus' previous command to B, who is still charmed by the succubus - so if nothing else is done, B will still attack A (the eladrin) on A's turn. A could attempt to convince C (the succubus) to tell B to stop attacking, but there is no guarantee of success.



        As C is an enemy monster, A's Charisma check (at advantage) would be made against a fixed DC; given that the two sides were previously in combat, it would likely still be quite difficult to convince the succubus to call off the attack. Of course, the DM might decide that the charmed condition does provide some magical encouragement for the charmed target to find the charmer's demands more appealing, and so they might decide to set a less extreme DC for the check.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 40 mins ago









        V2BlastV2Blast

        28.7k5103174




        28.7k5103174























            2












            $begingroup$

            B attacks A



            The Succubus' Charm action does more than just create the Charmed condition:




            The charmed target obeys the fiend's verbal or telepathic commands.




            The target (B) has been given a command - that command remains in effect until the Charm effect ends or the Succubus issues a new command. The Charm ends after 24 hours or if B passes a saving throw and in no other way - not the Succubus being Charmed by someone else or even dying.



            The Charmed condition does the following:




            • A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.

            • The charmer has advantage on any ability check to interact socially with the creature.



            Nothing there stops the succubus from ordering B to attack A - it is not an attack by the succubus, not a harmful ability and not a magical request: it's just a request to an ally, albeit a magically compelled ally. Some GMs may rule that it does prevent such an order, but even so, it would not terminate an order that had already been given.






            share|improve this answer











            $endgroup$








            • 2




              $begingroup$
              "Fey Step allows you to teleport 30 feet, not charm someone." - The eladrin playable race's Fey Step feature has an additional effect based on season: "Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it."
              $endgroup$
              – V2Blast
              1 hour ago










            • $begingroup$
              Fey step at 3rd lvl does for autumn eldarin
              $endgroup$
              – Carl Bozeman
              1 hour ago











            • $begingroup$
              Sorry forgot to include some steps lack of sleep hitting hard
              $endgroup$
              – Carl Bozeman
              1 hour ago















            2












            $begingroup$

            B attacks A



            The Succubus' Charm action does more than just create the Charmed condition:




            The charmed target obeys the fiend's verbal or telepathic commands.




            The target (B) has been given a command - that command remains in effect until the Charm effect ends or the Succubus issues a new command. The Charm ends after 24 hours or if B passes a saving throw and in no other way - not the Succubus being Charmed by someone else or even dying.



            The Charmed condition does the following:




            • A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.

            • The charmer has advantage on any ability check to interact socially with the creature.



            Nothing there stops the succubus from ordering B to attack A - it is not an attack by the succubus, not a harmful ability and not a magical request: it's just a request to an ally, albeit a magically compelled ally. Some GMs may rule that it does prevent such an order, but even so, it would not terminate an order that had already been given.






            share|improve this answer











            $endgroup$








            • 2




              $begingroup$
              "Fey Step allows you to teleport 30 feet, not charm someone." - The eladrin playable race's Fey Step feature has an additional effect based on season: "Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it."
              $endgroup$
              – V2Blast
              1 hour ago










            • $begingroup$
              Fey step at 3rd lvl does for autumn eldarin
              $endgroup$
              – Carl Bozeman
              1 hour ago











            • $begingroup$
              Sorry forgot to include some steps lack of sleep hitting hard
              $endgroup$
              – Carl Bozeman
              1 hour ago













            2












            2








            2





            $begingroup$

            B attacks A



            The Succubus' Charm action does more than just create the Charmed condition:




            The charmed target obeys the fiend's verbal or telepathic commands.




            The target (B) has been given a command - that command remains in effect until the Charm effect ends or the Succubus issues a new command. The Charm ends after 24 hours or if B passes a saving throw and in no other way - not the Succubus being Charmed by someone else or even dying.



            The Charmed condition does the following:




            • A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.

            • The charmer has advantage on any ability check to interact socially with the creature.



            Nothing there stops the succubus from ordering B to attack A - it is not an attack by the succubus, not a harmful ability and not a magical request: it's just a request to an ally, albeit a magically compelled ally. Some GMs may rule that it does prevent such an order, but even so, it would not terminate an order that had already been given.






            share|improve this answer











            $endgroup$



            B attacks A



            The Succubus' Charm action does more than just create the Charmed condition:




            The charmed target obeys the fiend's verbal or telepathic commands.




            The target (B) has been given a command - that command remains in effect until the Charm effect ends or the Succubus issues a new command. The Charm ends after 24 hours or if B passes a saving throw and in no other way - not the Succubus being Charmed by someone else or even dying.



            The Charmed condition does the following:




            • A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.

            • The charmer has advantage on any ability check to interact socially with the creature.



            Nothing there stops the succubus from ordering B to attack A - it is not an attack by the succubus, not a harmful ability and not a magical request: it's just a request to an ally, albeit a magically compelled ally. Some GMs may rule that it does prevent such an order, but even so, it would not terminate an order that had already been given.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 40 mins ago









            V2Blast

            28.7k5103174




            28.7k5103174










            answered 1 hour ago









            Dale MDale M

            112k24292494




            112k24292494







            • 2




              $begingroup$
              "Fey Step allows you to teleport 30 feet, not charm someone." - The eladrin playable race's Fey Step feature has an additional effect based on season: "Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it."
              $endgroup$
              – V2Blast
              1 hour ago










            • $begingroup$
              Fey step at 3rd lvl does for autumn eldarin
              $endgroup$
              – Carl Bozeman
              1 hour ago











            • $begingroup$
              Sorry forgot to include some steps lack of sleep hitting hard
              $endgroup$
              – Carl Bozeman
              1 hour ago












            • 2




              $begingroup$
              "Fey Step allows you to teleport 30 feet, not charm someone." - The eladrin playable race's Fey Step feature has an additional effect based on season: "Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it."
              $endgroup$
              – V2Blast
              1 hour ago










            • $begingroup$
              Fey step at 3rd lvl does for autumn eldarin
              $endgroup$
              – Carl Bozeman
              1 hour ago











            • $begingroup$
              Sorry forgot to include some steps lack of sleep hitting hard
              $endgroup$
              – Carl Bozeman
              1 hour ago







            2




            2




            $begingroup$
            "Fey Step allows you to teleport 30 feet, not charm someone." - The eladrin playable race's Fey Step feature has an additional effect based on season: "Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it."
            $endgroup$
            – V2Blast
            1 hour ago




            $begingroup$
            "Fey Step allows you to teleport 30 feet, not charm someone." - The eladrin playable race's Fey Step feature has an additional effect based on season: "Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it."
            $endgroup$
            – V2Blast
            1 hour ago












            $begingroup$
            Fey step at 3rd lvl does for autumn eldarin
            $endgroup$
            – Carl Bozeman
            1 hour ago





            $begingroup$
            Fey step at 3rd lvl does for autumn eldarin
            $endgroup$
            – Carl Bozeman
            1 hour ago













            $begingroup$
            Sorry forgot to include some steps lack of sleep hitting hard
            $endgroup$
            – Carl Bozeman
            1 hour ago




            $begingroup$
            Sorry forgot to include some steps lack of sleep hitting hard
            $endgroup$
            – Carl Bozeman
            1 hour ago

















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