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Set a camera to free fall like a Rigid Body?


Is there a way to make particles behave like rigid body objects?How to make small objects fall properly with rigid body?How do I prevent rigid body objects from falling down before they are hit?Is there a way to make rigid body interact with softbody physics?Rigid body. Why doesn't the ball fall into the cone?Is it possible to do a Rigid Body chain that needs to split at a certain frame?How to make a specific area of a soft body behave like rigid body (or vice versa)?Insert keyframe for rigid body properties for object python script blenderMake rigid body fall at specific frame? frame_set not working properly? script pythonBaked the duplicate of rigid body object






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








3












$begingroup$


I want to capture freely falling objects from their reference frame. i.e. to have the camera freely falling due to gravity in the exact same manner. Is there a simple way to make a camera free fall just like a Rigid Body?










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    3












    $begingroup$


    I want to capture freely falling objects from their reference frame. i.e. to have the camera freely falling due to gravity in the exact same manner. Is there a simple way to make a camera free fall just like a Rigid Body?










    share|improve this question









    New contributor



    Yotam Vaknin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






    $endgroup$














      3












      3








      3


      1



      $begingroup$


      I want to capture freely falling objects from their reference frame. i.e. to have the camera freely falling due to gravity in the exact same manner. Is there a simple way to make a camera free fall just like a Rigid Body?










      share|improve this question









      New contributor



      Yotam Vaknin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      $endgroup$




      I want to capture freely falling objects from their reference frame. i.e. to have the camera freely falling due to gravity in the exact same manner. Is there a simple way to make a camera free fall just like a Rigid Body?







      camera physics rigid-body-simulation rigidbody






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      Yotam Vaknin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      share|improve this question









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      share|improve this question




      share|improve this question








      edited 2 hours ago









      David

      36.7k1899235




      36.7k1899235






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      asked 4 hours ago









      Yotam VakninYotam Vaknin

      1161




      1161




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          2 Answers
          2






          active

          oldest

          votes


















          2












          $begingroup$

          animated gif showing the camera falling with the cubs



          No python needed.



          Simply add a Copy Location constraint to the camera. Set the Target to an object with an active rigid body. (I simply duplicated one of my colorful cubes and moved it back from the rest of the bunch. Remember to turn the visibility off). That will get the camera to fall down with gravity.



          To get the nice camera shake when it hits the ground we need two more constraints. A Copy Rotation constraint and a Track To constraint.

          The Copy Rotation is copying the rotation of the same cube the camera is glued to, that gets the real shake from the impact with the ground. (I have the Influence of that set to 0.5 just to tone it down a bit.)



          The Track To is to keep all my cube in frame. (you can see how much the cubes tumble, and without this constraint the camera would do that too.)



          These are my constraints on the camera. Do note the object "Cube.001" is the cube I moved off screen for the camera, and the "Cube" is simply one in the middle of the pack.
          constraints on the camera






          share|improve this answer









          $endgroup$




















            0












            $begingroup$

            I solved it by adding a cube, letting it fall and baking its keyframes. I then used the cubes baked positions as the camera's. Since this is not exactly what I wanted, I'm leaving the question open. My code is here for anyone to use:



            import bpy

            cube = bpy.data.objects['Cube.009']
            camera = bpy.data.objects['Camera']
            sce = bpy.context.scene

            for i in range(300):
            sce.frame_set(i)
            camera.location.z = cube.location.z
            camera.keyframe_insert(data_path='location', index = 2, frame = i)





            share|improve this answer








            New contributor



            Yotam Vaknin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.





            $endgroup$













              Your Answer








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              2 Answers
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              active

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              2 Answers
              2






              active

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              active

              oldest

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              active

              oldest

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              2












              $begingroup$

              animated gif showing the camera falling with the cubs



              No python needed.



              Simply add a Copy Location constraint to the camera. Set the Target to an object with an active rigid body. (I simply duplicated one of my colorful cubes and moved it back from the rest of the bunch. Remember to turn the visibility off). That will get the camera to fall down with gravity.



              To get the nice camera shake when it hits the ground we need two more constraints. A Copy Rotation constraint and a Track To constraint.

              The Copy Rotation is copying the rotation of the same cube the camera is glued to, that gets the real shake from the impact with the ground. (I have the Influence of that set to 0.5 just to tone it down a bit.)



              The Track To is to keep all my cube in frame. (you can see how much the cubes tumble, and without this constraint the camera would do that too.)



              These are my constraints on the camera. Do note the object "Cube.001" is the cube I moved off screen for the camera, and the "Cube" is simply one in the middle of the pack.
              constraints on the camera






              share|improve this answer









              $endgroup$

















                2












                $begingroup$

                animated gif showing the camera falling with the cubs



                No python needed.



                Simply add a Copy Location constraint to the camera. Set the Target to an object with an active rigid body. (I simply duplicated one of my colorful cubes and moved it back from the rest of the bunch. Remember to turn the visibility off). That will get the camera to fall down with gravity.



                To get the nice camera shake when it hits the ground we need two more constraints. A Copy Rotation constraint and a Track To constraint.

                The Copy Rotation is copying the rotation of the same cube the camera is glued to, that gets the real shake from the impact with the ground. (I have the Influence of that set to 0.5 just to tone it down a bit.)



                The Track To is to keep all my cube in frame. (you can see how much the cubes tumble, and without this constraint the camera would do that too.)



                These are my constraints on the camera. Do note the object "Cube.001" is the cube I moved off screen for the camera, and the "Cube" is simply one in the middle of the pack.
                constraints on the camera






                share|improve this answer









                $endgroup$















                  2












                  2








                  2





                  $begingroup$

                  animated gif showing the camera falling with the cubs



                  No python needed.



                  Simply add a Copy Location constraint to the camera. Set the Target to an object with an active rigid body. (I simply duplicated one of my colorful cubes and moved it back from the rest of the bunch. Remember to turn the visibility off). That will get the camera to fall down with gravity.



                  To get the nice camera shake when it hits the ground we need two more constraints. A Copy Rotation constraint and a Track To constraint.

                  The Copy Rotation is copying the rotation of the same cube the camera is glued to, that gets the real shake from the impact with the ground. (I have the Influence of that set to 0.5 just to tone it down a bit.)



                  The Track To is to keep all my cube in frame. (you can see how much the cubes tumble, and without this constraint the camera would do that too.)



                  These are my constraints on the camera. Do note the object "Cube.001" is the cube I moved off screen for the camera, and the "Cube" is simply one in the middle of the pack.
                  constraints on the camera






                  share|improve this answer









                  $endgroup$



                  animated gif showing the camera falling with the cubs



                  No python needed.



                  Simply add a Copy Location constraint to the camera. Set the Target to an object with an active rigid body. (I simply duplicated one of my colorful cubes and moved it back from the rest of the bunch. Remember to turn the visibility off). That will get the camera to fall down with gravity.



                  To get the nice camera shake when it hits the ground we need two more constraints. A Copy Rotation constraint and a Track To constraint.

                  The Copy Rotation is copying the rotation of the same cube the camera is glued to, that gets the real shake from the impact with the ground. (I have the Influence of that set to 0.5 just to tone it down a bit.)



                  The Track To is to keep all my cube in frame. (you can see how much the cubes tumble, and without this constraint the camera would do that too.)



                  These are my constraints on the camera. Do note the object "Cube.001" is the cube I moved off screen for the camera, and the "Cube" is simply one in the middle of the pack.
                  constraints on the camera







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 2 hours ago









                  DavidDavid

                  36.7k1899235




                  36.7k1899235























                      0












                      $begingroup$

                      I solved it by adding a cube, letting it fall and baking its keyframes. I then used the cubes baked positions as the camera's. Since this is not exactly what I wanted, I'm leaving the question open. My code is here for anyone to use:



                      import bpy

                      cube = bpy.data.objects['Cube.009']
                      camera = bpy.data.objects['Camera']
                      sce = bpy.context.scene

                      for i in range(300):
                      sce.frame_set(i)
                      camera.location.z = cube.location.z
                      camera.keyframe_insert(data_path='location', index = 2, frame = i)





                      share|improve this answer








                      New contributor



                      Yotam Vaknin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                      Check out our Code of Conduct.





                      $endgroup$

















                        0












                        $begingroup$

                        I solved it by adding a cube, letting it fall and baking its keyframes. I then used the cubes baked positions as the camera's. Since this is not exactly what I wanted, I'm leaving the question open. My code is here for anyone to use:



                        import bpy

                        cube = bpy.data.objects['Cube.009']
                        camera = bpy.data.objects['Camera']
                        sce = bpy.context.scene

                        for i in range(300):
                        sce.frame_set(i)
                        camera.location.z = cube.location.z
                        camera.keyframe_insert(data_path='location', index = 2, frame = i)





                        share|improve this answer








                        New contributor



                        Yotam Vaknin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                        Check out our Code of Conduct.





                        $endgroup$















                          0












                          0








                          0





                          $begingroup$

                          I solved it by adding a cube, letting it fall and baking its keyframes. I then used the cubes baked positions as the camera's. Since this is not exactly what I wanted, I'm leaving the question open. My code is here for anyone to use:



                          import bpy

                          cube = bpy.data.objects['Cube.009']
                          camera = bpy.data.objects['Camera']
                          sce = bpy.context.scene

                          for i in range(300):
                          sce.frame_set(i)
                          camera.location.z = cube.location.z
                          camera.keyframe_insert(data_path='location', index = 2, frame = i)





                          share|improve this answer








                          New contributor



                          Yotam Vaknin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.





                          $endgroup$



                          I solved it by adding a cube, letting it fall and baking its keyframes. I then used the cubes baked positions as the camera's. Since this is not exactly what I wanted, I'm leaving the question open. My code is here for anyone to use:



                          import bpy

                          cube = bpy.data.objects['Cube.009']
                          camera = bpy.data.objects['Camera']
                          sce = bpy.context.scene

                          for i in range(300):
                          sce.frame_set(i)
                          camera.location.z = cube.location.z
                          camera.keyframe_insert(data_path='location', index = 2, frame = i)






                          share|improve this answer








                          New contributor



                          Yotam Vaknin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.








                          share|improve this answer



                          share|improve this answer






                          New contributor



                          Yotam Vaknin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.








                          answered 3 hours ago









                          Yotam VakninYotam Vaknin

                          1161




                          1161




                          New contributor



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                          New contributor




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