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How to animate petals opening
How to create a flower unfurling effect?How to animate rotation of duplivert shapeHow do I animate time?How to reverse animate?How to animate a opening lid?How to animate a propellor?How to animate stretchable muscles?How to animate characters sliding?How to animate a gun?how to animate dripping substanceHow to animate objects duplicating?How to animate rotation of duplivert shape
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$begingroup$
I need to make a set of rectangles standing up on the edge of a circle close inwards and fan outwards. They aren't actually petals but it seems like an intuitive way to explain it.

In the image I've gotten the geometry I want by using dupliverts, but I can't get that to work for an animation. It doesn't orient correctly unless the child object's rotation is reset with Ctrl + A. I tried animating array modifiers, but the rectangles distort.
I don't think using constraints will allow me to get all the rectangles to nicely spread each in a different direction. I am wondering now about drivers, but I've barely used constraints or drivers. Also it would be really nice to keep the aspect of having one shape determine the shape of the others, so I can edit the shape of all of these blades at once later on if I want to.
How should I approach this?
animation
$endgroup$
|
show 2 more comments
$begingroup$
I need to make a set of rectangles standing up on the edge of a circle close inwards and fan outwards. They aren't actually petals but it seems like an intuitive way to explain it.

In the image I've gotten the geometry I want by using dupliverts, but I can't get that to work for an animation. It doesn't orient correctly unless the child object's rotation is reset with Ctrl + A. I tried animating array modifiers, but the rectangles distort.
I don't think using constraints will allow me to get all the rectangles to nicely spread each in a different direction. I am wondering now about drivers, but I've barely used constraints or drivers. Also it would be really nice to keep the aspect of having one shape determine the shape of the others, so I can edit the shape of all of these blades at once later on if I want to.
How should I approach this?
animation
$endgroup$
$begingroup$
This question is very related. I'm not marking it as a duplicate, since you didn't plan on using animation nodes, however it would be worth it.
$endgroup$
– Leander
4 hours ago
$begingroup$
Duplivert works fine for me, you parent your petal to a bone With Automatic Weight, then parent the armature to a sphere and press Duplications > Vert, what is your problem with this solution?
$endgroup$
– moonboots
3 hours ago
$begingroup$
As you said its an array. Make a Shape key of the rectangle (Petal) to desired shape. Then, Animated its value from 0 to 1.
$endgroup$
– Shehroz Khan
3 hours ago
$begingroup$
@Leander i did look at that and thought about it. I think I should learn animation nodes but hoped to avoid it this time as it looks like something it would take a while to figure out.
$endgroup$
– kim holder
2 hours ago
1
$begingroup$
will shape keys work?
$endgroup$
– triplex
2 hours ago
|
show 2 more comments
$begingroup$
I need to make a set of rectangles standing up on the edge of a circle close inwards and fan outwards. They aren't actually petals but it seems like an intuitive way to explain it.

In the image I've gotten the geometry I want by using dupliverts, but I can't get that to work for an animation. It doesn't orient correctly unless the child object's rotation is reset with Ctrl + A. I tried animating array modifiers, but the rectangles distort.
I don't think using constraints will allow me to get all the rectangles to nicely spread each in a different direction. I am wondering now about drivers, but I've barely used constraints or drivers. Also it would be really nice to keep the aspect of having one shape determine the shape of the others, so I can edit the shape of all of these blades at once later on if I want to.
How should I approach this?
animation
$endgroup$
I need to make a set of rectangles standing up on the edge of a circle close inwards and fan outwards. They aren't actually petals but it seems like an intuitive way to explain it.

In the image I've gotten the geometry I want by using dupliverts, but I can't get that to work for an animation. It doesn't orient correctly unless the child object's rotation is reset with Ctrl + A. I tried animating array modifiers, but the rectangles distort.
I don't think using constraints will allow me to get all the rectangles to nicely spread each in a different direction. I am wondering now about drivers, but I've barely used constraints or drivers. Also it would be really nice to keep the aspect of having one shape determine the shape of the others, so I can edit the shape of all of these blades at once later on if I want to.
How should I approach this?
animation
animation
asked 4 hours ago
kim holderkim holder
8981029
8981029
$begingroup$
This question is very related. I'm not marking it as a duplicate, since you didn't plan on using animation nodes, however it would be worth it.
$endgroup$
– Leander
4 hours ago
$begingroup$
Duplivert works fine for me, you parent your petal to a bone With Automatic Weight, then parent the armature to a sphere and press Duplications > Vert, what is your problem with this solution?
$endgroup$
– moonboots
3 hours ago
$begingroup$
As you said its an array. Make a Shape key of the rectangle (Petal) to desired shape. Then, Animated its value from 0 to 1.
$endgroup$
– Shehroz Khan
3 hours ago
$begingroup$
@Leander i did look at that and thought about it. I think I should learn animation nodes but hoped to avoid it this time as it looks like something it would take a while to figure out.
$endgroup$
– kim holder
2 hours ago
1
$begingroup$
will shape keys work?
$endgroup$
– triplex
2 hours ago
|
show 2 more comments
$begingroup$
This question is very related. I'm not marking it as a duplicate, since you didn't plan on using animation nodes, however it would be worth it.
$endgroup$
– Leander
4 hours ago
$begingroup$
Duplivert works fine for me, you parent your petal to a bone With Automatic Weight, then parent the armature to a sphere and press Duplications > Vert, what is your problem with this solution?
$endgroup$
– moonboots
3 hours ago
$begingroup$
As you said its an array. Make a Shape key of the rectangle (Petal) to desired shape. Then, Animated its value from 0 to 1.
$endgroup$
– Shehroz Khan
3 hours ago
$begingroup$
@Leander i did look at that and thought about it. I think I should learn animation nodes but hoped to avoid it this time as it looks like something it would take a while to figure out.
$endgroup$
– kim holder
2 hours ago
1
$begingroup$
will shape keys work?
$endgroup$
– triplex
2 hours ago
$begingroup$
This question is very related. I'm not marking it as a duplicate, since you didn't plan on using animation nodes, however it would be worth it.
$endgroup$
– Leander
4 hours ago
$begingroup$
This question is very related. I'm not marking it as a duplicate, since you didn't plan on using animation nodes, however it would be worth it.
$endgroup$
– Leander
4 hours ago
$begingroup$
Duplivert works fine for me, you parent your petal to a bone With Automatic Weight, then parent the armature to a sphere and press Duplications > Vert, what is your problem with this solution?
$endgroup$
– moonboots
3 hours ago
$begingroup$
Duplivert works fine for me, you parent your petal to a bone With Automatic Weight, then parent the armature to a sphere and press Duplications > Vert, what is your problem with this solution?
$endgroup$
– moonboots
3 hours ago
$begingroup$
As you said its an array. Make a Shape key of the rectangle (Petal) to desired shape. Then, Animated its value from 0 to 1.
$endgroup$
– Shehroz Khan
3 hours ago
$begingroup$
As you said its an array. Make a Shape key of the rectangle (Petal) to desired shape. Then, Animated its value from 0 to 1.
$endgroup$
– Shehroz Khan
3 hours ago
$begingroup$
@Leander i did look at that and thought about it. I think I should learn animation nodes but hoped to avoid it this time as it looks like something it would take a while to figure out.
$endgroup$
– kim holder
2 hours ago
$begingroup$
@Leander i did look at that and thought about it. I think I should learn animation nodes but hoped to avoid it this time as it looks like something it would take a while to figure out.
$endgroup$
– kim holder
2 hours ago
1
1
$begingroup$
will shape keys work?
$endgroup$
– triplex
2 hours ago
$begingroup$
will shape keys work?
$endgroup$
– triplex
2 hours ago
|
show 2 more comments
1 Answer
1
active
oldest
votes
$begingroup$
so, with Dupliverts:
- Create your circle, create your petal, apply the rotations, parent the petal to a bone With Automatic Weight.
- Select your circle, in the Properties panel > Object > Duplication, press the Verts button, enable Rotation.
- Parent the armature to the circle. The petal should duplicate along the circle.
- Animate the bone in Pose mode, it animates the other petals.

$endgroup$
$begingroup$
NICE answer!, that was fast
$endgroup$
– triplex
1 hour ago
$begingroup$
@triplex They may have had it ready because I posted the question a couple of hours ago. But yes, quite a nice answer.
$endgroup$
– kim holder
1 hour ago
$begingroup$
ah ah yes, I prepared it one hour ago but I was not sure about the problem he met with Dupliverts
$endgroup$
– moonboots
1 hour ago
$begingroup$
oh, ok, but nice answer, anyway :-)
$endgroup$
– triplex
1 hour ago
$begingroup$
Nicer than mine.. :D
$endgroup$
– Robin Betts
1 hour ago
|
show 3 more comments
Your Answer
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
so, with Dupliverts:
- Create your circle, create your petal, apply the rotations, parent the petal to a bone With Automatic Weight.
- Select your circle, in the Properties panel > Object > Duplication, press the Verts button, enable Rotation.
- Parent the armature to the circle. The petal should duplicate along the circle.
- Animate the bone in Pose mode, it animates the other petals.

$endgroup$
$begingroup$
NICE answer!, that was fast
$endgroup$
– triplex
1 hour ago
$begingroup$
@triplex They may have had it ready because I posted the question a couple of hours ago. But yes, quite a nice answer.
$endgroup$
– kim holder
1 hour ago
$begingroup$
ah ah yes, I prepared it one hour ago but I was not sure about the problem he met with Dupliverts
$endgroup$
– moonboots
1 hour ago
$begingroup$
oh, ok, but nice answer, anyway :-)
$endgroup$
– triplex
1 hour ago
$begingroup$
Nicer than mine.. :D
$endgroup$
– Robin Betts
1 hour ago
|
show 3 more comments
$begingroup$
so, with Dupliverts:
- Create your circle, create your petal, apply the rotations, parent the petal to a bone With Automatic Weight.
- Select your circle, in the Properties panel > Object > Duplication, press the Verts button, enable Rotation.
- Parent the armature to the circle. The petal should duplicate along the circle.
- Animate the bone in Pose mode, it animates the other petals.

$endgroup$
$begingroup$
NICE answer!, that was fast
$endgroup$
– triplex
1 hour ago
$begingroup$
@triplex They may have had it ready because I posted the question a couple of hours ago. But yes, quite a nice answer.
$endgroup$
– kim holder
1 hour ago
$begingroup$
ah ah yes, I prepared it one hour ago but I was not sure about the problem he met with Dupliverts
$endgroup$
– moonboots
1 hour ago
$begingroup$
oh, ok, but nice answer, anyway :-)
$endgroup$
– triplex
1 hour ago
$begingroup$
Nicer than mine.. :D
$endgroup$
– Robin Betts
1 hour ago
|
show 3 more comments
$begingroup$
so, with Dupliverts:
- Create your circle, create your petal, apply the rotations, parent the petal to a bone With Automatic Weight.
- Select your circle, in the Properties panel > Object > Duplication, press the Verts button, enable Rotation.
- Parent the armature to the circle. The petal should duplicate along the circle.
- Animate the bone in Pose mode, it animates the other petals.

$endgroup$
so, with Dupliverts:
- Create your circle, create your petal, apply the rotations, parent the petal to a bone With Automatic Weight.
- Select your circle, in the Properties panel > Object > Duplication, press the Verts button, enable Rotation.
- Parent the armature to the circle. The petal should duplicate along the circle.
- Animate the bone in Pose mode, it animates the other petals.

answered 1 hour ago
moonbootsmoonboots
15.8k21330
15.8k21330
$begingroup$
NICE answer!, that was fast
$endgroup$
– triplex
1 hour ago
$begingroup$
@triplex They may have had it ready because I posted the question a couple of hours ago. But yes, quite a nice answer.
$endgroup$
– kim holder
1 hour ago
$begingroup$
ah ah yes, I prepared it one hour ago but I was not sure about the problem he met with Dupliverts
$endgroup$
– moonboots
1 hour ago
$begingroup$
oh, ok, but nice answer, anyway :-)
$endgroup$
– triplex
1 hour ago
$begingroup$
Nicer than mine.. :D
$endgroup$
– Robin Betts
1 hour ago
|
show 3 more comments
$begingroup$
NICE answer!, that was fast
$endgroup$
– triplex
1 hour ago
$begingroup$
@triplex They may have had it ready because I posted the question a couple of hours ago. But yes, quite a nice answer.
$endgroup$
– kim holder
1 hour ago
$begingroup$
ah ah yes, I prepared it one hour ago but I was not sure about the problem he met with Dupliverts
$endgroup$
– moonboots
1 hour ago
$begingroup$
oh, ok, but nice answer, anyway :-)
$endgroup$
– triplex
1 hour ago
$begingroup$
Nicer than mine.. :D
$endgroup$
– Robin Betts
1 hour ago
$begingroup$
NICE answer!, that was fast
$endgroup$
– triplex
1 hour ago
$begingroup$
NICE answer!, that was fast
$endgroup$
– triplex
1 hour ago
$begingroup$
@triplex They may have had it ready because I posted the question a couple of hours ago. But yes, quite a nice answer.
$endgroup$
– kim holder
1 hour ago
$begingroup$
@triplex They may have had it ready because I posted the question a couple of hours ago. But yes, quite a nice answer.
$endgroup$
– kim holder
1 hour ago
$begingroup$
ah ah yes, I prepared it one hour ago but I was not sure about the problem he met with Dupliverts
$endgroup$
– moonboots
1 hour ago
$begingroup$
ah ah yes, I prepared it one hour ago but I was not sure about the problem he met with Dupliverts
$endgroup$
– moonboots
1 hour ago
$begingroup$
oh, ok, but nice answer, anyway :-)
$endgroup$
– triplex
1 hour ago
$begingroup$
oh, ok, but nice answer, anyway :-)
$endgroup$
– triplex
1 hour ago
$begingroup$
Nicer than mine.. :D
$endgroup$
– Robin Betts
1 hour ago
$begingroup$
Nicer than mine.. :D
$endgroup$
– Robin Betts
1 hour ago
|
show 3 more comments
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$begingroup$
This question is very related. I'm not marking it as a duplicate, since you didn't plan on using animation nodes, however it would be worth it.
$endgroup$
– Leander
4 hours ago
$begingroup$
Duplivert works fine for me, you parent your petal to a bone With Automatic Weight, then parent the armature to a sphere and press Duplications > Vert, what is your problem with this solution?
$endgroup$
– moonboots
3 hours ago
$begingroup$
As you said its an array. Make a Shape key of the rectangle (Petal) to desired shape. Then, Animated its value from 0 to 1.
$endgroup$
– Shehroz Khan
3 hours ago
$begingroup$
@Leander i did look at that and thought about it. I think I should learn animation nodes but hoped to avoid it this time as it looks like something it would take a while to figure out.
$endgroup$
– kim holder
2 hours ago
1
$begingroup$
will shape keys work?
$endgroup$
– triplex
2 hours ago