Subdividing a Mask The Next CEO of Stack OverflowIs it possible to take a mask clip and 'connect' it to a specific point on a moving object?Separate Masks in Node EditorConstrained depth of sculptingSky-only pass with the foreground knocked out?3D Model mask? ID?How to change the alpha blend amount with sideways transition?Mask not fully maskingWhy does my mask move when I zoom?my mask is not the right sizehow do i combine scenes with video footage in Blender VSE?Is it possible to use Blender mask modifier animations in Unity? Or other solution to making something disappear?Mask not moving with strip in vse properly

What makes a siege story/plot interesting?

What's the point of interval inversion?

MAZDA 3 2006 (UK) - poor acceleration then takes off at 3250 revs

Opposite of a diet

If I blow insulation everywhere in my attic except the door trap, will heat escape through it?

Customer Requests (Sometimes) Drive Me Bonkers!

How can I quit an app using Terminal?

Where to find order of arguments for default functions

Why doesn't a table tennis ball float on the surface? How do we calculate buoyancy here?

Return the Closest Prime Number

How do I construct this japanese bowl?

How can I get through very long and very dry, but also very useful technical documents when learning a new tool?

Should I tutor a student who I know has cheated on their homework?

How to Reset Passwords on Multiple Websites Easily?

How to make a variable always equal to the result of some calculations?

Why did we only see the N-1 starfighters in one film?

How do I solve this limit?

How to make a software documentation "officially" citable?

How can I open an app using Terminal?

Is it okay to store user locations?

Only print output after finding pattern

Why do professional authors make "consistency" mistakes? And how to avoid them?

How easy is it to start Magic from scratch?

I believe this to be a fraud - hired, then asked to cash check and send cash as Bitcoin



Subdividing a Mask



The Next CEO of Stack OverflowIs it possible to take a mask clip and 'connect' it to a specific point on a moving object?Separate Masks in Node EditorConstrained depth of sculptingSky-only pass with the foreground knocked out?3D Model mask? ID?How to change the alpha blend amount with sideways transition?Mask not fully maskingWhy does my mask move when I zoom?my mask is not the right sizehow do i combine scenes with video footage in Blender VSE?Is it possible to use Blender mask modifier animations in Unity? Or other solution to making something disappear?Mask not moving with strip in vse properly










1












$begingroup$


Is there any way to subdivide an already created mask. I'm working on a project where I have already manually masked about 50 frames (about 2 hours' worth of work), when i realized that there aren't enough vertices (is that the word?) in the mask. Is there any way to fix this without just making a separate mask?










share|improve this question









$endgroup$







  • 1




    $begingroup$
    What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
    $endgroup$
    – Leander
    10 hours ago










  • $begingroup$
    For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
    $endgroup$
    – TheCatalyst
    9 hours ago















1












$begingroup$


Is there any way to subdivide an already created mask. I'm working on a project where I have already manually masked about 50 frames (about 2 hours' worth of work), when i realized that there aren't enough vertices (is that the word?) in the mask. Is there any way to fix this without just making a separate mask?










share|improve this question









$endgroup$







  • 1




    $begingroup$
    What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
    $endgroup$
    – Leander
    10 hours ago










  • $begingroup$
    For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
    $endgroup$
    – TheCatalyst
    9 hours ago













1












1








1





$begingroup$


Is there any way to subdivide an already created mask. I'm working on a project where I have already manually masked about 50 frames (about 2 hours' worth of work), when i realized that there aren't enough vertices (is that the word?) in the mask. Is there any way to fix this without just making a separate mask?










share|improve this question









$endgroup$




Is there any way to subdivide an already created mask. I'm working on a project where I have already manually masked about 50 frames (about 2 hours' worth of work), when i realized that there aren't enough vertices (is that the word?) in the mask. Is there any way to fix this without just making a separate mask?







masking






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked 10 hours ago









TheCatalystTheCatalyst

364




364







  • 1




    $begingroup$
    What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
    $endgroup$
    – Leander
    10 hours ago










  • $begingroup$
    For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
    $endgroup$
    – TheCatalyst
    9 hours ago












  • 1




    $begingroup$
    What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
    $endgroup$
    – Leander
    10 hours ago










  • $begingroup$
    For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
    $endgroup$
    – TheCatalyst
    9 hours ago







1




1




$begingroup$
What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
$endgroup$
– Leander
10 hours ago




$begingroup$
What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
$endgroup$
– Leander
10 hours ago












$begingroup$
For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
$endgroup$
– TheCatalyst
9 hours ago




$begingroup$
For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
$endgroup$
– TheCatalyst
9 hours ago










1 Answer
1






active

oldest

votes


















4












$begingroup$

You should not be afraid of making more than one mask. It is a lot easier to rotoscope using multiple masks for different sections. Work with simpler shapes, they are a lot easier to manage than a single, larger, more complex one with lots of vertices (or control points).



Having multiple masks will allow you much finer control: you can turn some on or off, vary the feathering and have detail only where you really need it.



See how many masks are used in the following video: https://www.youtube.com/watch?v=NR9w2TRWRlI





or:



enter image description here



You can combine different masks directly as layers



as done in this video https://www.youtube.com/watch?time_continue=482&v=5ZnJLLB1P4M



Or you can combine them in the compositor.



Use a color mix node to subtract, multiply or combine different masks in different ways.



Related: Separate Masks in Node Editor



Another tip is to use the tracking tools in blender and associate the trackers with point of the mask to automate the process.



See:



Is it possible to take a mask clip and 'connect' it to a specific point on a moving object?






share|improve this answer











$endgroup$













    Your Answer





    StackExchange.ifUsing("editor", function ()
    return StackExchange.using("mathjaxEditing", function ()
    StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
    StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
    );
    );
    , "mathjax-editing");

    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "502"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );













    draft saved

    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135558%2fsubdividing-a-mask%23new-answer', 'question_page');

    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    4












    $begingroup$

    You should not be afraid of making more than one mask. It is a lot easier to rotoscope using multiple masks for different sections. Work with simpler shapes, they are a lot easier to manage than a single, larger, more complex one with lots of vertices (or control points).



    Having multiple masks will allow you much finer control: you can turn some on or off, vary the feathering and have detail only where you really need it.



    See how many masks are used in the following video: https://www.youtube.com/watch?v=NR9w2TRWRlI





    or:



    enter image description here



    You can combine different masks directly as layers



    as done in this video https://www.youtube.com/watch?time_continue=482&v=5ZnJLLB1P4M



    Or you can combine them in the compositor.



    Use a color mix node to subtract, multiply or combine different masks in different ways.



    Related: Separate Masks in Node Editor



    Another tip is to use the tracking tools in blender and associate the trackers with point of the mask to automate the process.



    See:



    Is it possible to take a mask clip and 'connect' it to a specific point on a moving object?






    share|improve this answer











    $endgroup$

















      4












      $begingroup$

      You should not be afraid of making more than one mask. It is a lot easier to rotoscope using multiple masks for different sections. Work with simpler shapes, they are a lot easier to manage than a single, larger, more complex one with lots of vertices (or control points).



      Having multiple masks will allow you much finer control: you can turn some on or off, vary the feathering and have detail only where you really need it.



      See how many masks are used in the following video: https://www.youtube.com/watch?v=NR9w2TRWRlI





      or:



      enter image description here



      You can combine different masks directly as layers



      as done in this video https://www.youtube.com/watch?time_continue=482&v=5ZnJLLB1P4M



      Or you can combine them in the compositor.



      Use a color mix node to subtract, multiply or combine different masks in different ways.



      Related: Separate Masks in Node Editor



      Another tip is to use the tracking tools in blender and associate the trackers with point of the mask to automate the process.



      See:



      Is it possible to take a mask clip and 'connect' it to a specific point on a moving object?






      share|improve this answer











      $endgroup$















        4












        4








        4





        $begingroup$

        You should not be afraid of making more than one mask. It is a lot easier to rotoscope using multiple masks for different sections. Work with simpler shapes, they are a lot easier to manage than a single, larger, more complex one with lots of vertices (or control points).



        Having multiple masks will allow you much finer control: you can turn some on or off, vary the feathering and have detail only where you really need it.



        See how many masks are used in the following video: https://www.youtube.com/watch?v=NR9w2TRWRlI





        or:



        enter image description here



        You can combine different masks directly as layers



        as done in this video https://www.youtube.com/watch?time_continue=482&v=5ZnJLLB1P4M



        Or you can combine them in the compositor.



        Use a color mix node to subtract, multiply or combine different masks in different ways.



        Related: Separate Masks in Node Editor



        Another tip is to use the tracking tools in blender and associate the trackers with point of the mask to automate the process.



        See:



        Is it possible to take a mask clip and 'connect' it to a specific point on a moving object?






        share|improve this answer











        $endgroup$



        You should not be afraid of making more than one mask. It is a lot easier to rotoscope using multiple masks for different sections. Work with simpler shapes, they are a lot easier to manage than a single, larger, more complex one with lots of vertices (or control points).



        Having multiple masks will allow you much finer control: you can turn some on or off, vary the feathering and have detail only where you really need it.



        See how many masks are used in the following video: https://www.youtube.com/watch?v=NR9w2TRWRlI





        or:



        enter image description here



        You can combine different masks directly as layers



        as done in this video https://www.youtube.com/watch?time_continue=482&v=5ZnJLLB1P4M



        Or you can combine them in the compositor.



        Use a color mix node to subtract, multiply or combine different masks in different ways.



        Related: Separate Masks in Node Editor



        Another tip is to use the tracking tools in blender and associate the trackers with point of the mask to automate the process.



        See:



        Is it possible to take a mask clip and 'connect' it to a specific point on a moving object?







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 7 hours ago

























        answered 7 hours ago









        cegatoncegaton

        64.9k10126279




        64.9k10126279



























            draft saved

            draft discarded
















































            Thanks for contributing an answer to Blender Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid


            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.

            Use MathJax to format equations. MathJax reference.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135558%2fsubdividing-a-mask%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            Log på Navigationsmenu

            Creating second map without labels using QGIS?How to lock map labels for inset map in Print Composer?How to Force the Showing of Labels of a Vector File in QGISQGIS Valmiera, Labels only show for part of polygonsRemoving duplicate point labels in QGISLabeling every feature using QGIS?Show labels for point features outside map canvasAbbreviate Road Labels in QGIS only when requiredExporting map from composer in QGIS - text labels have moved in output?How to make sure labels in qgis turn up in layout map?Writing label expression with ArcMap and If then Statement?

            Nuuk Indholdsfortegnelse Etyomologi | Historie | Geografi | Transport og infrastruktur | Politik og administration | Uddannelsesinstitutioner | Kultur | Venskabsbyer | Noter | Eksterne henvisninger | Se også | Navigationsmenuwww.sermersooq.gl64°10′N 51°45′V / 64.167°N 51.750°V / 64.167; -51.75064°10′N 51°45′V / 64.167°N 51.750°V / 64.167; -51.750DMI - KlimanormalerSalmonsen, s. 850Grønlands Naturinstitut undersøger rensdyr i Akia og Maniitsoq foråret 2008Grønlands NaturinstitutNy vej til Qinngorput indviet i dagAntallet af biler i Nuuk må begrænsesNy taxacentral mødt med demonstrationKøreplan. Rute 1, 2 og 3SnescootersporNuukNord er for storSkoler i Kommuneqarfik SermersooqAtuarfik Samuel KleinschmidtKangillinguit AtuarfiatNuussuup AtuarfiaNuuk Internationale FriskoleIlinniarfissuaq, Grønlands SeminariumLedelseÅrsberetning for 2008Kunst og arkitekturÅrsberetning for 2008Julie om naturenNuuk KunstmuseumSilamiutGrønlands Nationalmuseum og ArkivStatistisk ÅrbogGrønlands LandsbibliotekStore koncerter på stribeVandhund nummer 1.000.000Kommuneqarfik Sermersooq – MalikForsidenVenskabsbyerLyngby-Taarbæk i GrønlandArctic Business NetworkWinter Cities 2008 i NuukDagligt opdaterede satellitbilleder fra NuukområdetKommuneqarfik Sermersooqs hjemmesideTurist i NuukGrønlands Statistiks databankGrønlands Hjemmestyres valgresultaterrrWorldCat124325457671310-5