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Is there a spell to protect inanimate objects?


Which spells are currently available to safeguard a fixed location?Does Protection from Evil protect against the Fear spell?How do I protect myself from harm and wrack?What is the easiest way a Wizard can copy-protect the scrolls he makes?Can radiant damage destroy objects?Does the Protection from Evil and Good spell protect against the Staff of the Forgotten One from Tomb of Annihilation?How can an adventurer prevent trivial detection via Detect Magic and Arcane Sight?What options exist for making non-equipment objects invisible?Will Protection from Evil and Good protect vs. Charm Person cast by an undead wizard?Are there any guides for what ingredients would be needed to make a magic item, spell, or how long to research the spell to make it?Does an Eldritch Knight's Weapon Bond protect him from losing his weapon to a Telekinesis spell?






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So are there any spells to protect items, like a powerful weapon, from being stolen. Like a trap spell or something that paralysis or kills anyone who touches the protected item?










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So are there any spells to protect items, like a powerful weapon, from being stolen. Like a trap spell or something that paralysis or kills anyone who touches the protected item?










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$begingroup$


So are there any spells to protect items, like a powerful weapon, from being stolen. Like a trap spell or something that paralysis or kills anyone who touches the protected item?










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So are there any spells to protect items, like a powerful weapon, from being stolen. Like a trap spell or something that paralysis or kills anyone who touches the protected item?







dnd-5e spells objects






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edited 1 hour ago









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$begingroup$

You can place the item in a protected location.



This location can be protected by a variety of spells, such as:



  • Hallow

  • Glyph of Warding

  • Mordenkainen's Private Sanctum

  • Arcane Lock

  • Symbol

  • Forbiddance

  • Druid Grove

And of course, you can also get minions to guard your stuff, such as hirelings (which bears the risk of betrayal, but you can minimize or nullify that with Geas, depending on the hireling's HP), undead created by you (ideally ones that are permanently under your control, such as those created by Finger of Death), a simulacrum, or a creature bound by Planar Binding.



You can also additionally or instead cast Drawmij's Instant Summons on the item.



This allows you to summon the item to you by crushing a sapphire. Mind you, the sapphire has to be worth at least 1000 gp, so this is pretty darn expensive, and only really makes sense for protecting magic items. You can also only cast this spell on small objects (see the spell's description).






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    active

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    3












    $begingroup$

    You can place the item in a protected location.



    This location can be protected by a variety of spells, such as:



    • Hallow

    • Glyph of Warding

    • Mordenkainen's Private Sanctum

    • Arcane Lock

    • Symbol

    • Forbiddance

    • Druid Grove

    And of course, you can also get minions to guard your stuff, such as hirelings (which bears the risk of betrayal, but you can minimize or nullify that with Geas, depending on the hireling's HP), undead created by you (ideally ones that are permanently under your control, such as those created by Finger of Death), a simulacrum, or a creature bound by Planar Binding.



    You can also additionally or instead cast Drawmij's Instant Summons on the item.



    This allows you to summon the item to you by crushing a sapphire. Mind you, the sapphire has to be worth at least 1000 gp, so this is pretty darn expensive, and only really makes sense for protecting magic items. You can also only cast this spell on small objects (see the spell's description).






    share|improve this answer











    $endgroup$

















      3












      $begingroup$

      You can place the item in a protected location.



      This location can be protected by a variety of spells, such as:



      • Hallow

      • Glyph of Warding

      • Mordenkainen's Private Sanctum

      • Arcane Lock

      • Symbol

      • Forbiddance

      • Druid Grove

      And of course, you can also get minions to guard your stuff, such as hirelings (which bears the risk of betrayal, but you can minimize or nullify that with Geas, depending on the hireling's HP), undead created by you (ideally ones that are permanently under your control, such as those created by Finger of Death), a simulacrum, or a creature bound by Planar Binding.



      You can also additionally or instead cast Drawmij's Instant Summons on the item.



      This allows you to summon the item to you by crushing a sapphire. Mind you, the sapphire has to be worth at least 1000 gp, so this is pretty darn expensive, and only really makes sense for protecting magic items. You can also only cast this spell on small objects (see the spell's description).






      share|improve this answer











      $endgroup$















        3












        3








        3





        $begingroup$

        You can place the item in a protected location.



        This location can be protected by a variety of spells, such as:



        • Hallow

        • Glyph of Warding

        • Mordenkainen's Private Sanctum

        • Arcane Lock

        • Symbol

        • Forbiddance

        • Druid Grove

        And of course, you can also get minions to guard your stuff, such as hirelings (which bears the risk of betrayal, but you can minimize or nullify that with Geas, depending on the hireling's HP), undead created by you (ideally ones that are permanently under your control, such as those created by Finger of Death), a simulacrum, or a creature bound by Planar Binding.



        You can also additionally or instead cast Drawmij's Instant Summons on the item.



        This allows you to summon the item to you by crushing a sapphire. Mind you, the sapphire has to be worth at least 1000 gp, so this is pretty darn expensive, and only really makes sense for protecting magic items. You can also only cast this spell on small objects (see the spell's description).






        share|improve this answer











        $endgroup$



        You can place the item in a protected location.



        This location can be protected by a variety of spells, such as:



        • Hallow

        • Glyph of Warding

        • Mordenkainen's Private Sanctum

        • Arcane Lock

        • Symbol

        • Forbiddance

        • Druid Grove

        And of course, you can also get minions to guard your stuff, such as hirelings (which bears the risk of betrayal, but you can minimize or nullify that with Geas, depending on the hireling's HP), undead created by you (ideally ones that are permanently under your control, such as those created by Finger of Death), a simulacrum, or a creature bound by Planar Binding.



        You can also additionally or instead cast Drawmij's Instant Summons on the item.



        This allows you to summon the item to you by crushing a sapphire. Mind you, the sapphire has to be worth at least 1000 gp, so this is pretty darn expensive, and only really makes sense for protecting magic items. You can also only cast this spell on small objects (see the spell's description).







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 1 hour ago

























        answered 1 hour ago









        PixelMasterPixelMaster

        13.7k352125




        13.7k352125




















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