How to efficiently lower your karma in fallout 3How much alien blaster ammo is there in Fallout 3?Staying neutral at high levels in Fallout 3How to holster your weapon in Fallout 3?How many hours do I need to complete Fallout-3?How to place Mirelurk Observer in Fallout 3How does lock picking work in fallout 3?How to turn off the slomo effects in Fallout 3?How do you increase RAM use for Fallout 3Do karma and your choices really change the way Fallout 3 is played?How to trigger this quest in Fallout 3?

Is it a Munchausen Number?

Not taking the bishop by the knight, why?

What is the status of the three crises in the history of mathematics?

Integral with DiracDelta. Can Mathematica be made to solve this?

Was there a contingency plan in place if Little Boy failed to detonate?

How is it possible for this circuit to continue functioning correctly?

if i accidentally leaked my schools ip address and someone d doses my school am i at fault

Lorentz invariance of Maxwell's equations in matter

Are there vaccine ingredients which may not be disclosed ("hidden", "trade secret", or similar)?

How is Arya still alive?

Names of the Six Tastes

Company stopped paying my salary. What are my options?

How likely are Coriolis-effect-based quirks to develop in starship crew members?

Program for finding longest run of zeros from a list of 100 random integers which are either 0 or 1

Compactness in normed vector spaces.

Can I bring back Planetary Romance as a genre?

Row vectors and column vectors (Mathematica vs Matlab)

Is there an idiom that means "revealing a secret unintentionally"?

Can a planet still function with a damaged moon?

How to avoid making self and former employee look bad when reporting on fixing former employee's work?

Is there an application which does HTTP PUT?

Origins of the "array like" strings in BASIC

Add Columns to .csv from Multiple Files

Why is there a cap on 401k contributions?



How to efficiently lower your karma in fallout 3


How much alien blaster ammo is there in Fallout 3?Staying neutral at high levels in Fallout 3How to holster your weapon in Fallout 3?How many hours do I need to complete Fallout-3?How to place Mirelurk Observer in Fallout 3How does lock picking work in fallout 3?How to turn off the slomo effects in Fallout 3?How do you increase RAM use for Fallout 3Do karma and your choices really change the way Fallout 3 is played?How to trigger this quest in Fallout 3?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








1















It's not hard to gain Good Karma in Fallout 3, actions that award positive karma are all around you, and offer significant boosts to your karma level. Providing water to beggars outside of Megaton, Rivet City and Tenpenny Tower is an easy, repeatable way to gain Good Karma. However, without killing a named character, or searching extensively for an unnamed/respawning travelling merchant to kill, what are the easiest and most repeatable ways to acquire Bad Karma?



I know I can activate an owned computer repeatedly to lower my karma, but this is time consuming, and does not lower my karma at the same rate as donating Purified Water would increase positive karma.



In terms of equivalents, what is the easiest, most repeatable action to be an evil character?










share|improve this question
























  • Is your goal to become an evil character, or to manipulate your karma at will?

    – MikeTheLiar
    2 hours ago






  • 1





    You still need to find purified water before you can donate it to beggars. So looking for NPCs to kill should be about as repeatable as looking for purified water to donate.

    – Nolonar
    2 hours ago











  • @MikeTheLiar Manipulate my karma at will. Purified water, and later aqua pura is bountiful, and Wadsworth will provide an infinite supply so long as he's alive. In my opnion, gaining karma is a lot easier than losing karma.

    – PausePause
    1 hour ago

















1















It's not hard to gain Good Karma in Fallout 3, actions that award positive karma are all around you, and offer significant boosts to your karma level. Providing water to beggars outside of Megaton, Rivet City and Tenpenny Tower is an easy, repeatable way to gain Good Karma. However, without killing a named character, or searching extensively for an unnamed/respawning travelling merchant to kill, what are the easiest and most repeatable ways to acquire Bad Karma?



I know I can activate an owned computer repeatedly to lower my karma, but this is time consuming, and does not lower my karma at the same rate as donating Purified Water would increase positive karma.



In terms of equivalents, what is the easiest, most repeatable action to be an evil character?










share|improve this question
























  • Is your goal to become an evil character, or to manipulate your karma at will?

    – MikeTheLiar
    2 hours ago






  • 1





    You still need to find purified water before you can donate it to beggars. So looking for NPCs to kill should be about as repeatable as looking for purified water to donate.

    – Nolonar
    2 hours ago











  • @MikeTheLiar Manipulate my karma at will. Purified water, and later aqua pura is bountiful, and Wadsworth will provide an infinite supply so long as he's alive. In my opnion, gaining karma is a lot easier than losing karma.

    – PausePause
    1 hour ago













1












1








1








It's not hard to gain Good Karma in Fallout 3, actions that award positive karma are all around you, and offer significant boosts to your karma level. Providing water to beggars outside of Megaton, Rivet City and Tenpenny Tower is an easy, repeatable way to gain Good Karma. However, without killing a named character, or searching extensively for an unnamed/respawning travelling merchant to kill, what are the easiest and most repeatable ways to acquire Bad Karma?



I know I can activate an owned computer repeatedly to lower my karma, but this is time consuming, and does not lower my karma at the same rate as donating Purified Water would increase positive karma.



In terms of equivalents, what is the easiest, most repeatable action to be an evil character?










share|improve this question
















It's not hard to gain Good Karma in Fallout 3, actions that award positive karma are all around you, and offer significant boosts to your karma level. Providing water to beggars outside of Megaton, Rivet City and Tenpenny Tower is an easy, repeatable way to gain Good Karma. However, without killing a named character, or searching extensively for an unnamed/respawning travelling merchant to kill, what are the easiest and most repeatable ways to acquire Bad Karma?



I know I can activate an owned computer repeatedly to lower my karma, but this is time consuming, and does not lower my karma at the same rate as donating Purified Water would increase positive karma.



In terms of equivalents, what is the easiest, most repeatable action to be an evil character?







fallout-3






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 1 hour ago







PausePause

















asked 3 hours ago









PausePausePausePause

1655




1655












  • Is your goal to become an evil character, or to manipulate your karma at will?

    – MikeTheLiar
    2 hours ago






  • 1





    You still need to find purified water before you can donate it to beggars. So looking for NPCs to kill should be about as repeatable as looking for purified water to donate.

    – Nolonar
    2 hours ago











  • @MikeTheLiar Manipulate my karma at will. Purified water, and later aqua pura is bountiful, and Wadsworth will provide an infinite supply so long as he's alive. In my opnion, gaining karma is a lot easier than losing karma.

    – PausePause
    1 hour ago

















  • Is your goal to become an evil character, or to manipulate your karma at will?

    – MikeTheLiar
    2 hours ago






  • 1





    You still need to find purified water before you can donate it to beggars. So looking for NPCs to kill should be about as repeatable as looking for purified water to donate.

    – Nolonar
    2 hours ago











  • @MikeTheLiar Manipulate my karma at will. Purified water, and later aqua pura is bountiful, and Wadsworth will provide an infinite supply so long as he's alive. In my opnion, gaining karma is a lot easier than losing karma.

    – PausePause
    1 hour ago
















Is your goal to become an evil character, or to manipulate your karma at will?

– MikeTheLiar
2 hours ago





Is your goal to become an evil character, or to manipulate your karma at will?

– MikeTheLiar
2 hours ago




1




1





You still need to find purified water before you can donate it to beggars. So looking for NPCs to kill should be about as repeatable as looking for purified water to donate.

– Nolonar
2 hours ago





You still need to find purified water before you can donate it to beggars. So looking for NPCs to kill should be about as repeatable as looking for purified water to donate.

– Nolonar
2 hours ago













@MikeTheLiar Manipulate my karma at will. Purified water, and later aqua pura is bountiful, and Wadsworth will provide an infinite supply so long as he's alive. In my opnion, gaining karma is a lot easier than losing karma.

– PausePause
1 hour ago





@MikeTheLiar Manipulate my karma at will. Purified water, and later aqua pura is bountiful, and Wadsworth will provide an infinite supply so long as he's alive. In my opnion, gaining karma is a lot easier than losing karma.

– PausePause
1 hour ago










2 Answers
2






active

oldest

votes


















4














tl;dr - The most evil things you can do:



  1. Take the Devil's Highway Perk (-2000 karma)

  2. Blow up Megaton (-1000 karma)

  3. Blow up the Citadel (-1000 karma)

  4. Infect Project Purity (-1000 karma)

You'll notice none of those things are repeatable, however. If we use "donating purified water" as our baseline (+50 karma), repeatable actions that are at least that as evil as giving away water is selfless:



  1. Giving away FEV modified purified water (-50)

  2. Giving Psycho to Paulie Cantelli in Rivet City (-100)

  3. Enslaving any character with the Mesmetron: (-100)

  4. Killing a non-evil character: (-100)

This wiki page lists all actions you can take to affect your karma. The full list of negative karma actions and their associated karmic impact:




  • Devour a corpse (Cannibal perk required): -1 Karma per corpse.

  • Stealing from a non-evil character or faction: -5 Karma per instance (note that when stealing from owned (red text) containers, such as cabinets or lockers, the Karma change applies once per activation of that container. Meaning, if you open a container once and steal two items, you lose 5 Karma, but if you open the same container twice, stealing one item each time, you will lose 5 Karma each time, which means you lose 10 Karma). Items can be replaced in owned containers after being stolen, and then stolen again and again with the same Karma loss each time, making for a useful method by which console gamers can decrease their Karma, although repeatedly hacking an owned terminal is a faster way of doing this.

  • Repeatedly hacking an owned (red text) terminal (Classified as stealing, but can be done over and over again) -5 Karma per hack attempt, NOTE, even accessing the terminal will result in negative Karma.

  • Selling ears taken from the corpses of good characters (you killed) to Daniel Littlehorn via the Contract Killer perk: -10 Karma per ear.

  • Killing a good creature: -25 Karma

  • Giving away Aqua Pura with the modified FEV with Broken Steel installed, to beggar characters like Carlos outside of Rivet City: -50 Karma per item.

  • Performing an evil action in a quest: At least -50 Karma

  • Killing a non-evil character: -100 Karma (although, this can be gotten around by shooting them once, making them hostile, then letting a follower kill them.)(note)

  • Giving Psycho to Paulie Cantelli in Rivet City: -100 Karma each time so long as he's alive.

  • Enslaving any character with the Mesmetron: -100 Karma

  • Causing Mister Lopez to commit suicide (either by pushing him or insulting him): -500 Karma

  • Letting the feral ghouls into Tenpenny Tower in the Tenpenny Tower quest: -600 Karma

  • Blowing up Megaton in The Power of the Atom quest: -1000 Karma

  • Infecting Project Purity with the modified FEV in the Quest Take it Back!: -1000 Karma

  • Blowing up the Citadel in Who Dares Wins in the Broken Steel add-on: -1000 Karma

  • Taking the Devil's Highway perk in the Broken Steel add-on: -2000 Karma (essentially, it resets your Karma to the minimum -1000).






share|improve this answer























  • Thorough and well-explained answer. I didn't know I could give away Psycho, and if it weren't too late to give away tainted water I would've started doing that too. Likewise, I'm surprised how little karma you get for eating a corpse. I would've thought that cannibalization was at least a little worse than stealing

    – PausePause
    1 hour ago


















3














By far the simplest way to acquire Bad Karma in Fallout 3, provided you have the Broken Steel add-on installed, is to take the Devil's Highway perk. It instantly sets your karma to the bare minimum of -2000. ...However, it can only be taken starting level 24, so it's not exactly an option for early-game karma farming.



Some simpler, repeatable options for karma loss include:



  • Use of the Mesmetron. Nameless NPCs can be enslaved for -100 karma a pop, regardless of the enslaved character's karma (ie, enslaving raiders is considered just as evil as enslaving innocent civilians). This is normally a bit dicey because of the 50% chance they'll either attack you or explode and the need to replenish your collar supply with each victim, but it can actually be farmed fairly easily by a method described in the wiki page for the collars. This is probably the easiest way to go about farming bad karma provided you're in a position to progress the Paradise Falls questline far enough to get the Mesmetron and some collars:


It is possible to turn hostile unnamed non-player characters (e.g. raiders) into friendly characters by first enslaving them and then instantly removing the slave collar. A Science skill of 75 or higher is recommended. Afterwards the player will again have the slave collar in their inventory, which can be used to enslave other non-player characters.



This procedure however, results in a lot of bad karma for the player. It is an effective means to accumulate bad karma without actually being bad. The removal of the slave collar does not reward positive karma if the player has enslaved the character. [Source]




  • Theft. Each discrete 'theft' is -5 karma (so, stealing five owned items out of a container at once is -5 karma, but opening an owned box 5 times and stealing an item out of it each time is -25 karma). Items stolen from owned containers can be put back and stolen again for even more karma loss, resulting in a somewhat tedious but very simple way of farming bad karma.


  • Paulie Canelli. This Rivet City trader will beg Psycho off you, and for each you give him you'll get a -100 karma hit. Note that he will die eventually if you give him even one dose, but if you stuff your pockets full of Psycho and gift him as much as you can before he keels over, you can get a pretty hefty karma loss for the price of one (very minor) named NPC's life.

  • Cannibal perk. Only -1 karma per corpse guzzled, so it's not such a good primary method, but you're probably going to be killing a lot of people in this game anyway so it's a decent perk to take if you want to make sure you always have a way to drop your karma just that little bit more. (Plus, it just feels evil.)

The FO3 wiki page on karma has a list of many more ways to get negative karma in the game if you're looking for more options, but many of the ones listed there are either one-time-only or involve a lot of murdering of named NPCs.






share|improve this answer

























  • Abusing the slave collar exploit seems like a great way to lower my character's karma. I used the Mesmetron but I felt that returning to Paradise Falls for a new collar after every use was too inconvenient to drop my character's karma. Taking it off and reusing it seems like a much more efficient method.

    – PausePause
    1 hour ago












Your Answer








StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "41"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);

else
createEditor();

);

function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);



);













draft saved

draft discarded


















StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f351026%2fhow-to-efficiently-lower-your-karma-in-fallout-3%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown

























2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









4














tl;dr - The most evil things you can do:



  1. Take the Devil's Highway Perk (-2000 karma)

  2. Blow up Megaton (-1000 karma)

  3. Blow up the Citadel (-1000 karma)

  4. Infect Project Purity (-1000 karma)

You'll notice none of those things are repeatable, however. If we use "donating purified water" as our baseline (+50 karma), repeatable actions that are at least that as evil as giving away water is selfless:



  1. Giving away FEV modified purified water (-50)

  2. Giving Psycho to Paulie Cantelli in Rivet City (-100)

  3. Enslaving any character with the Mesmetron: (-100)

  4. Killing a non-evil character: (-100)

This wiki page lists all actions you can take to affect your karma. The full list of negative karma actions and their associated karmic impact:




  • Devour a corpse (Cannibal perk required): -1 Karma per corpse.

  • Stealing from a non-evil character or faction: -5 Karma per instance (note that when stealing from owned (red text) containers, such as cabinets or lockers, the Karma change applies once per activation of that container. Meaning, if you open a container once and steal two items, you lose 5 Karma, but if you open the same container twice, stealing one item each time, you will lose 5 Karma each time, which means you lose 10 Karma). Items can be replaced in owned containers after being stolen, and then stolen again and again with the same Karma loss each time, making for a useful method by which console gamers can decrease their Karma, although repeatedly hacking an owned terminal is a faster way of doing this.

  • Repeatedly hacking an owned (red text) terminal (Classified as stealing, but can be done over and over again) -5 Karma per hack attempt, NOTE, even accessing the terminal will result in negative Karma.

  • Selling ears taken from the corpses of good characters (you killed) to Daniel Littlehorn via the Contract Killer perk: -10 Karma per ear.

  • Killing a good creature: -25 Karma

  • Giving away Aqua Pura with the modified FEV with Broken Steel installed, to beggar characters like Carlos outside of Rivet City: -50 Karma per item.

  • Performing an evil action in a quest: At least -50 Karma

  • Killing a non-evil character: -100 Karma (although, this can be gotten around by shooting them once, making them hostile, then letting a follower kill them.)(note)

  • Giving Psycho to Paulie Cantelli in Rivet City: -100 Karma each time so long as he's alive.

  • Enslaving any character with the Mesmetron: -100 Karma

  • Causing Mister Lopez to commit suicide (either by pushing him or insulting him): -500 Karma

  • Letting the feral ghouls into Tenpenny Tower in the Tenpenny Tower quest: -600 Karma

  • Blowing up Megaton in The Power of the Atom quest: -1000 Karma

  • Infecting Project Purity with the modified FEV in the Quest Take it Back!: -1000 Karma

  • Blowing up the Citadel in Who Dares Wins in the Broken Steel add-on: -1000 Karma

  • Taking the Devil's Highway perk in the Broken Steel add-on: -2000 Karma (essentially, it resets your Karma to the minimum -1000).






share|improve this answer























  • Thorough and well-explained answer. I didn't know I could give away Psycho, and if it weren't too late to give away tainted water I would've started doing that too. Likewise, I'm surprised how little karma you get for eating a corpse. I would've thought that cannibalization was at least a little worse than stealing

    – PausePause
    1 hour ago















4














tl;dr - The most evil things you can do:



  1. Take the Devil's Highway Perk (-2000 karma)

  2. Blow up Megaton (-1000 karma)

  3. Blow up the Citadel (-1000 karma)

  4. Infect Project Purity (-1000 karma)

You'll notice none of those things are repeatable, however. If we use "donating purified water" as our baseline (+50 karma), repeatable actions that are at least that as evil as giving away water is selfless:



  1. Giving away FEV modified purified water (-50)

  2. Giving Psycho to Paulie Cantelli in Rivet City (-100)

  3. Enslaving any character with the Mesmetron: (-100)

  4. Killing a non-evil character: (-100)

This wiki page lists all actions you can take to affect your karma. The full list of negative karma actions and their associated karmic impact:




  • Devour a corpse (Cannibal perk required): -1 Karma per corpse.

  • Stealing from a non-evil character or faction: -5 Karma per instance (note that when stealing from owned (red text) containers, such as cabinets or lockers, the Karma change applies once per activation of that container. Meaning, if you open a container once and steal two items, you lose 5 Karma, but if you open the same container twice, stealing one item each time, you will lose 5 Karma each time, which means you lose 10 Karma). Items can be replaced in owned containers after being stolen, and then stolen again and again with the same Karma loss each time, making for a useful method by which console gamers can decrease their Karma, although repeatedly hacking an owned terminal is a faster way of doing this.

  • Repeatedly hacking an owned (red text) terminal (Classified as stealing, but can be done over and over again) -5 Karma per hack attempt, NOTE, even accessing the terminal will result in negative Karma.

  • Selling ears taken from the corpses of good characters (you killed) to Daniel Littlehorn via the Contract Killer perk: -10 Karma per ear.

  • Killing a good creature: -25 Karma

  • Giving away Aqua Pura with the modified FEV with Broken Steel installed, to beggar characters like Carlos outside of Rivet City: -50 Karma per item.

  • Performing an evil action in a quest: At least -50 Karma

  • Killing a non-evil character: -100 Karma (although, this can be gotten around by shooting them once, making them hostile, then letting a follower kill them.)(note)

  • Giving Psycho to Paulie Cantelli in Rivet City: -100 Karma each time so long as he's alive.

  • Enslaving any character with the Mesmetron: -100 Karma

  • Causing Mister Lopez to commit suicide (either by pushing him or insulting him): -500 Karma

  • Letting the feral ghouls into Tenpenny Tower in the Tenpenny Tower quest: -600 Karma

  • Blowing up Megaton in The Power of the Atom quest: -1000 Karma

  • Infecting Project Purity with the modified FEV in the Quest Take it Back!: -1000 Karma

  • Blowing up the Citadel in Who Dares Wins in the Broken Steel add-on: -1000 Karma

  • Taking the Devil's Highway perk in the Broken Steel add-on: -2000 Karma (essentially, it resets your Karma to the minimum -1000).






share|improve this answer























  • Thorough and well-explained answer. I didn't know I could give away Psycho, and if it weren't too late to give away tainted water I would've started doing that too. Likewise, I'm surprised how little karma you get for eating a corpse. I would've thought that cannibalization was at least a little worse than stealing

    – PausePause
    1 hour ago













4












4








4







tl;dr - The most evil things you can do:



  1. Take the Devil's Highway Perk (-2000 karma)

  2. Blow up Megaton (-1000 karma)

  3. Blow up the Citadel (-1000 karma)

  4. Infect Project Purity (-1000 karma)

You'll notice none of those things are repeatable, however. If we use "donating purified water" as our baseline (+50 karma), repeatable actions that are at least that as evil as giving away water is selfless:



  1. Giving away FEV modified purified water (-50)

  2. Giving Psycho to Paulie Cantelli in Rivet City (-100)

  3. Enslaving any character with the Mesmetron: (-100)

  4. Killing a non-evil character: (-100)

This wiki page lists all actions you can take to affect your karma. The full list of negative karma actions and their associated karmic impact:




  • Devour a corpse (Cannibal perk required): -1 Karma per corpse.

  • Stealing from a non-evil character or faction: -5 Karma per instance (note that when stealing from owned (red text) containers, such as cabinets or lockers, the Karma change applies once per activation of that container. Meaning, if you open a container once and steal two items, you lose 5 Karma, but if you open the same container twice, stealing one item each time, you will lose 5 Karma each time, which means you lose 10 Karma). Items can be replaced in owned containers after being stolen, and then stolen again and again with the same Karma loss each time, making for a useful method by which console gamers can decrease their Karma, although repeatedly hacking an owned terminal is a faster way of doing this.

  • Repeatedly hacking an owned (red text) terminal (Classified as stealing, but can be done over and over again) -5 Karma per hack attempt, NOTE, even accessing the terminal will result in negative Karma.

  • Selling ears taken from the corpses of good characters (you killed) to Daniel Littlehorn via the Contract Killer perk: -10 Karma per ear.

  • Killing a good creature: -25 Karma

  • Giving away Aqua Pura with the modified FEV with Broken Steel installed, to beggar characters like Carlos outside of Rivet City: -50 Karma per item.

  • Performing an evil action in a quest: At least -50 Karma

  • Killing a non-evil character: -100 Karma (although, this can be gotten around by shooting them once, making them hostile, then letting a follower kill them.)(note)

  • Giving Psycho to Paulie Cantelli in Rivet City: -100 Karma each time so long as he's alive.

  • Enslaving any character with the Mesmetron: -100 Karma

  • Causing Mister Lopez to commit suicide (either by pushing him or insulting him): -500 Karma

  • Letting the feral ghouls into Tenpenny Tower in the Tenpenny Tower quest: -600 Karma

  • Blowing up Megaton in The Power of the Atom quest: -1000 Karma

  • Infecting Project Purity with the modified FEV in the Quest Take it Back!: -1000 Karma

  • Blowing up the Citadel in Who Dares Wins in the Broken Steel add-on: -1000 Karma

  • Taking the Devil's Highway perk in the Broken Steel add-on: -2000 Karma (essentially, it resets your Karma to the minimum -1000).






share|improve this answer













tl;dr - The most evil things you can do:



  1. Take the Devil's Highway Perk (-2000 karma)

  2. Blow up Megaton (-1000 karma)

  3. Blow up the Citadel (-1000 karma)

  4. Infect Project Purity (-1000 karma)

You'll notice none of those things are repeatable, however. If we use "donating purified water" as our baseline (+50 karma), repeatable actions that are at least that as evil as giving away water is selfless:



  1. Giving away FEV modified purified water (-50)

  2. Giving Psycho to Paulie Cantelli in Rivet City (-100)

  3. Enslaving any character with the Mesmetron: (-100)

  4. Killing a non-evil character: (-100)

This wiki page lists all actions you can take to affect your karma. The full list of negative karma actions and their associated karmic impact:




  • Devour a corpse (Cannibal perk required): -1 Karma per corpse.

  • Stealing from a non-evil character or faction: -5 Karma per instance (note that when stealing from owned (red text) containers, such as cabinets or lockers, the Karma change applies once per activation of that container. Meaning, if you open a container once and steal two items, you lose 5 Karma, but if you open the same container twice, stealing one item each time, you will lose 5 Karma each time, which means you lose 10 Karma). Items can be replaced in owned containers after being stolen, and then stolen again and again with the same Karma loss each time, making for a useful method by which console gamers can decrease their Karma, although repeatedly hacking an owned terminal is a faster way of doing this.

  • Repeatedly hacking an owned (red text) terminal (Classified as stealing, but can be done over and over again) -5 Karma per hack attempt, NOTE, even accessing the terminal will result in negative Karma.

  • Selling ears taken from the corpses of good characters (you killed) to Daniel Littlehorn via the Contract Killer perk: -10 Karma per ear.

  • Killing a good creature: -25 Karma

  • Giving away Aqua Pura with the modified FEV with Broken Steel installed, to beggar characters like Carlos outside of Rivet City: -50 Karma per item.

  • Performing an evil action in a quest: At least -50 Karma

  • Killing a non-evil character: -100 Karma (although, this can be gotten around by shooting them once, making them hostile, then letting a follower kill them.)(note)

  • Giving Psycho to Paulie Cantelli in Rivet City: -100 Karma each time so long as he's alive.

  • Enslaving any character with the Mesmetron: -100 Karma

  • Causing Mister Lopez to commit suicide (either by pushing him or insulting him): -500 Karma

  • Letting the feral ghouls into Tenpenny Tower in the Tenpenny Tower quest: -600 Karma

  • Blowing up Megaton in The Power of the Atom quest: -1000 Karma

  • Infecting Project Purity with the modified FEV in the Quest Take it Back!: -1000 Karma

  • Blowing up the Citadel in Who Dares Wins in the Broken Steel add-on: -1000 Karma

  • Taking the Devil's Highway perk in the Broken Steel add-on: -2000 Karma (essentially, it resets your Karma to the minimum -1000).







share|improve this answer












share|improve this answer



share|improve this answer










answered 2 hours ago









MikeTheLiarMikeTheLiar

5892824




5892824












  • Thorough and well-explained answer. I didn't know I could give away Psycho, and if it weren't too late to give away tainted water I would've started doing that too. Likewise, I'm surprised how little karma you get for eating a corpse. I would've thought that cannibalization was at least a little worse than stealing

    – PausePause
    1 hour ago

















  • Thorough and well-explained answer. I didn't know I could give away Psycho, and if it weren't too late to give away tainted water I would've started doing that too. Likewise, I'm surprised how little karma you get for eating a corpse. I would've thought that cannibalization was at least a little worse than stealing

    – PausePause
    1 hour ago
















Thorough and well-explained answer. I didn't know I could give away Psycho, and if it weren't too late to give away tainted water I would've started doing that too. Likewise, I'm surprised how little karma you get for eating a corpse. I would've thought that cannibalization was at least a little worse than stealing

– PausePause
1 hour ago





Thorough and well-explained answer. I didn't know I could give away Psycho, and if it weren't too late to give away tainted water I would've started doing that too. Likewise, I'm surprised how little karma you get for eating a corpse. I would've thought that cannibalization was at least a little worse than stealing

– PausePause
1 hour ago













3














By far the simplest way to acquire Bad Karma in Fallout 3, provided you have the Broken Steel add-on installed, is to take the Devil's Highway perk. It instantly sets your karma to the bare minimum of -2000. ...However, it can only be taken starting level 24, so it's not exactly an option for early-game karma farming.



Some simpler, repeatable options for karma loss include:



  • Use of the Mesmetron. Nameless NPCs can be enslaved for -100 karma a pop, regardless of the enslaved character's karma (ie, enslaving raiders is considered just as evil as enslaving innocent civilians). This is normally a bit dicey because of the 50% chance they'll either attack you or explode and the need to replenish your collar supply with each victim, but it can actually be farmed fairly easily by a method described in the wiki page for the collars. This is probably the easiest way to go about farming bad karma provided you're in a position to progress the Paradise Falls questline far enough to get the Mesmetron and some collars:


It is possible to turn hostile unnamed non-player characters (e.g. raiders) into friendly characters by first enslaving them and then instantly removing the slave collar. A Science skill of 75 or higher is recommended. Afterwards the player will again have the slave collar in their inventory, which can be used to enslave other non-player characters.



This procedure however, results in a lot of bad karma for the player. It is an effective means to accumulate bad karma without actually being bad. The removal of the slave collar does not reward positive karma if the player has enslaved the character. [Source]




  • Theft. Each discrete 'theft' is -5 karma (so, stealing five owned items out of a container at once is -5 karma, but opening an owned box 5 times and stealing an item out of it each time is -25 karma). Items stolen from owned containers can be put back and stolen again for even more karma loss, resulting in a somewhat tedious but very simple way of farming bad karma.


  • Paulie Canelli. This Rivet City trader will beg Psycho off you, and for each you give him you'll get a -100 karma hit. Note that he will die eventually if you give him even one dose, but if you stuff your pockets full of Psycho and gift him as much as you can before he keels over, you can get a pretty hefty karma loss for the price of one (very minor) named NPC's life.

  • Cannibal perk. Only -1 karma per corpse guzzled, so it's not such a good primary method, but you're probably going to be killing a lot of people in this game anyway so it's a decent perk to take if you want to make sure you always have a way to drop your karma just that little bit more. (Plus, it just feels evil.)

The FO3 wiki page on karma has a list of many more ways to get negative karma in the game if you're looking for more options, but many of the ones listed there are either one-time-only or involve a lot of murdering of named NPCs.






share|improve this answer

























  • Abusing the slave collar exploit seems like a great way to lower my character's karma. I used the Mesmetron but I felt that returning to Paradise Falls for a new collar after every use was too inconvenient to drop my character's karma. Taking it off and reusing it seems like a much more efficient method.

    – PausePause
    1 hour ago
















3














By far the simplest way to acquire Bad Karma in Fallout 3, provided you have the Broken Steel add-on installed, is to take the Devil's Highway perk. It instantly sets your karma to the bare minimum of -2000. ...However, it can only be taken starting level 24, so it's not exactly an option for early-game karma farming.



Some simpler, repeatable options for karma loss include:



  • Use of the Mesmetron. Nameless NPCs can be enslaved for -100 karma a pop, regardless of the enslaved character's karma (ie, enslaving raiders is considered just as evil as enslaving innocent civilians). This is normally a bit dicey because of the 50% chance they'll either attack you or explode and the need to replenish your collar supply with each victim, but it can actually be farmed fairly easily by a method described in the wiki page for the collars. This is probably the easiest way to go about farming bad karma provided you're in a position to progress the Paradise Falls questline far enough to get the Mesmetron and some collars:


It is possible to turn hostile unnamed non-player characters (e.g. raiders) into friendly characters by first enslaving them and then instantly removing the slave collar. A Science skill of 75 or higher is recommended. Afterwards the player will again have the slave collar in their inventory, which can be used to enslave other non-player characters.



This procedure however, results in a lot of bad karma for the player. It is an effective means to accumulate bad karma without actually being bad. The removal of the slave collar does not reward positive karma if the player has enslaved the character. [Source]




  • Theft. Each discrete 'theft' is -5 karma (so, stealing five owned items out of a container at once is -5 karma, but opening an owned box 5 times and stealing an item out of it each time is -25 karma). Items stolen from owned containers can be put back and stolen again for even more karma loss, resulting in a somewhat tedious but very simple way of farming bad karma.


  • Paulie Canelli. This Rivet City trader will beg Psycho off you, and for each you give him you'll get a -100 karma hit. Note that he will die eventually if you give him even one dose, but if you stuff your pockets full of Psycho and gift him as much as you can before he keels over, you can get a pretty hefty karma loss for the price of one (very minor) named NPC's life.

  • Cannibal perk. Only -1 karma per corpse guzzled, so it's not such a good primary method, but you're probably going to be killing a lot of people in this game anyway so it's a decent perk to take if you want to make sure you always have a way to drop your karma just that little bit more. (Plus, it just feels evil.)

The FO3 wiki page on karma has a list of many more ways to get negative karma in the game if you're looking for more options, but many of the ones listed there are either one-time-only or involve a lot of murdering of named NPCs.






share|improve this answer

























  • Abusing the slave collar exploit seems like a great way to lower my character's karma. I used the Mesmetron but I felt that returning to Paradise Falls for a new collar after every use was too inconvenient to drop my character's karma. Taking it off and reusing it seems like a much more efficient method.

    – PausePause
    1 hour ago














3












3








3







By far the simplest way to acquire Bad Karma in Fallout 3, provided you have the Broken Steel add-on installed, is to take the Devil's Highway perk. It instantly sets your karma to the bare minimum of -2000. ...However, it can only be taken starting level 24, so it's not exactly an option for early-game karma farming.



Some simpler, repeatable options for karma loss include:



  • Use of the Mesmetron. Nameless NPCs can be enslaved for -100 karma a pop, regardless of the enslaved character's karma (ie, enslaving raiders is considered just as evil as enslaving innocent civilians). This is normally a bit dicey because of the 50% chance they'll either attack you or explode and the need to replenish your collar supply with each victim, but it can actually be farmed fairly easily by a method described in the wiki page for the collars. This is probably the easiest way to go about farming bad karma provided you're in a position to progress the Paradise Falls questline far enough to get the Mesmetron and some collars:


It is possible to turn hostile unnamed non-player characters (e.g. raiders) into friendly characters by first enslaving them and then instantly removing the slave collar. A Science skill of 75 or higher is recommended. Afterwards the player will again have the slave collar in their inventory, which can be used to enslave other non-player characters.



This procedure however, results in a lot of bad karma for the player. It is an effective means to accumulate bad karma without actually being bad. The removal of the slave collar does not reward positive karma if the player has enslaved the character. [Source]




  • Theft. Each discrete 'theft' is -5 karma (so, stealing five owned items out of a container at once is -5 karma, but opening an owned box 5 times and stealing an item out of it each time is -25 karma). Items stolen from owned containers can be put back and stolen again for even more karma loss, resulting in a somewhat tedious but very simple way of farming bad karma.


  • Paulie Canelli. This Rivet City trader will beg Psycho off you, and for each you give him you'll get a -100 karma hit. Note that he will die eventually if you give him even one dose, but if you stuff your pockets full of Psycho and gift him as much as you can before he keels over, you can get a pretty hefty karma loss for the price of one (very minor) named NPC's life.

  • Cannibal perk. Only -1 karma per corpse guzzled, so it's not such a good primary method, but you're probably going to be killing a lot of people in this game anyway so it's a decent perk to take if you want to make sure you always have a way to drop your karma just that little bit more. (Plus, it just feels evil.)

The FO3 wiki page on karma has a list of many more ways to get negative karma in the game if you're looking for more options, but many of the ones listed there are either one-time-only or involve a lot of murdering of named NPCs.






share|improve this answer















By far the simplest way to acquire Bad Karma in Fallout 3, provided you have the Broken Steel add-on installed, is to take the Devil's Highway perk. It instantly sets your karma to the bare minimum of -2000. ...However, it can only be taken starting level 24, so it's not exactly an option for early-game karma farming.



Some simpler, repeatable options for karma loss include:



  • Use of the Mesmetron. Nameless NPCs can be enslaved for -100 karma a pop, regardless of the enslaved character's karma (ie, enslaving raiders is considered just as evil as enslaving innocent civilians). This is normally a bit dicey because of the 50% chance they'll either attack you or explode and the need to replenish your collar supply with each victim, but it can actually be farmed fairly easily by a method described in the wiki page for the collars. This is probably the easiest way to go about farming bad karma provided you're in a position to progress the Paradise Falls questline far enough to get the Mesmetron and some collars:


It is possible to turn hostile unnamed non-player characters (e.g. raiders) into friendly characters by first enslaving them and then instantly removing the slave collar. A Science skill of 75 or higher is recommended. Afterwards the player will again have the slave collar in their inventory, which can be used to enslave other non-player characters.



This procedure however, results in a lot of bad karma for the player. It is an effective means to accumulate bad karma without actually being bad. The removal of the slave collar does not reward positive karma if the player has enslaved the character. [Source]




  • Theft. Each discrete 'theft' is -5 karma (so, stealing five owned items out of a container at once is -5 karma, but opening an owned box 5 times and stealing an item out of it each time is -25 karma). Items stolen from owned containers can be put back and stolen again for even more karma loss, resulting in a somewhat tedious but very simple way of farming bad karma.


  • Paulie Canelli. This Rivet City trader will beg Psycho off you, and for each you give him you'll get a -100 karma hit. Note that he will die eventually if you give him even one dose, but if you stuff your pockets full of Psycho and gift him as much as you can before he keels over, you can get a pretty hefty karma loss for the price of one (very minor) named NPC's life.

  • Cannibal perk. Only -1 karma per corpse guzzled, so it's not such a good primary method, but you're probably going to be killing a lot of people in this game anyway so it's a decent perk to take if you want to make sure you always have a way to drop your karma just that little bit more. (Plus, it just feels evil.)

The FO3 wiki page on karma has a list of many more ways to get negative karma in the game if you're looking for more options, but many of the ones listed there are either one-time-only or involve a lot of murdering of named NPCs.







share|improve this answer














share|improve this answer



share|improve this answer








edited 2 hours ago

























answered 2 hours ago









LampreyLamprey

1,276212




1,276212












  • Abusing the slave collar exploit seems like a great way to lower my character's karma. I used the Mesmetron but I felt that returning to Paradise Falls for a new collar after every use was too inconvenient to drop my character's karma. Taking it off and reusing it seems like a much more efficient method.

    – PausePause
    1 hour ago


















  • Abusing the slave collar exploit seems like a great way to lower my character's karma. I used the Mesmetron but I felt that returning to Paradise Falls for a new collar after every use was too inconvenient to drop my character's karma. Taking it off and reusing it seems like a much more efficient method.

    – PausePause
    1 hour ago

















Abusing the slave collar exploit seems like a great way to lower my character's karma. I used the Mesmetron but I felt that returning to Paradise Falls for a new collar after every use was too inconvenient to drop my character's karma. Taking it off and reusing it seems like a much more efficient method.

– PausePause
1 hour ago






Abusing the slave collar exploit seems like a great way to lower my character's karma. I used the Mesmetron but I felt that returning to Paradise Falls for a new collar after every use was too inconvenient to drop my character's karma. Taking it off and reusing it seems like a much more efficient method.

– PausePause
1 hour ago


















draft saved

draft discarded
















































Thanks for contributing an answer to Arqade!


  • Please be sure to answer the question. Provide details and share your research!

But avoid


  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.

To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f351026%2fhow-to-efficiently-lower-your-karma-in-fallout-3%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Log på Navigationsmenu

Wonderful Copenhagen (sang) Eksterne henvisninger | NavigationsmenurSide på frankloesser.comWonderful Copenhagen

Detroit Tigers Spis treści Historia | Skład zespołu | Sukcesy | Członkowie Baseball Hall of Fame | Zastrzeżone numery | Przypisy | Menu nawigacyjneEncyclopedia of Detroit - Detroit TigersTigers Stadium, Detroit, MITigers Timeline 1900sDetroit Tigers Team History & EncyclopediaTigers Timeline 1910s1935 World Series1945 World Series1945 World Series1984 World SeriesComerica Park, Detroit, MI2006 World Series2012 World SeriesDetroit Tigers 40-Man RosterDetroit Tigers Coaching StaffTigers Hall of FamersTigers Retired Numberse