Can more than one instance of Bend Luck be applied to the same roll by multiple Wild Magic sorcerers?Do reroll and dice-adding abilities work on critical hits and critical failures?Forcing a disadvantage on an enemy's saving throw?Can a Wild Magic Sorcerer use Tides of Chaos while unconscious at 0 Hit Points?How Best to Improve Concentration Saves (or avoid the check all together)?Can a character use a luck point to affect a roll that was replaced by Portent?Does the Shadow Magic sorcerer's Hound of Ill Omen stack disadvantage if I summon more than one?If you have dis/advantage on a roll, do you have dis/advantage on a reroll?When can a Wild Magic sorcerer use Bend Luck if he can't see the die?Does the second part of the Wild Magic sorcerer's Tides of Chaos feature allow it to bypass the limitation of once per long rest?Can more than one creature benefit from multiple Hunter's Mark spells cast on the same target?
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Can more than one instance of Bend Luck be applied to the same roll by multiple Wild Magic sorcerers?
Do reroll and dice-adding abilities work on critical hits and critical failures?Forcing a disadvantage on an enemy's saving throw?Can a Wild Magic Sorcerer use Tides of Chaos while unconscious at 0 Hit Points?How Best to Improve Concentration Saves (or avoid the check all together)?Can a character use a luck point to affect a roll that was replaced by Portent?Does the Shadow Magic sorcerer's Hound of Ill Omen stack disadvantage if I summon more than one?If you have dis/advantage on a roll, do you have dis/advantage on a reroll?When can a Wild Magic sorcerer use Bend Luck if he can't see the die?Does the second part of the Wild Magic sorcerer's Tides of Chaos feature allow it to bypass the limitation of once per long rest?Can more than one creature benefit from multiple Hunter's Mark spells cast on the same target?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
Wild Magic sorcerers get the Bend Luck feature at 6th level (PHB, p. 103):
Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.
Let's say Rico the Wild Magic Sorcerer has a simulacrum, Ricotwo (obtained via a Wish spell). Rico sees Bob, his friend, make a difficult saving throw, and wants both him and his simulacrum to use Bend Luck to add not 1, but 2d4 to Bob's roll in total.
Can more than one instance of Bend Luck be applied to the same roll?
dnd-5e sorcerer stacking wild-magic simultaneous-effects
$endgroup$
add a comment |
$begingroup$
Wild Magic sorcerers get the Bend Luck feature at 6th level (PHB, p. 103):
Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.
Let's say Rico the Wild Magic Sorcerer has a simulacrum, Ricotwo (obtained via a Wish spell). Rico sees Bob, his friend, make a difficult saving throw, and wants both him and his simulacrum to use Bend Luck to add not 1, but 2d4 to Bob's roll in total.
Can more than one instance of Bend Luck be applied to the same roll?
dnd-5e sorcerer stacking wild-magic simultaneous-effects
$endgroup$
add a comment |
$begingroup$
Wild Magic sorcerers get the Bend Luck feature at 6th level (PHB, p. 103):
Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.
Let's say Rico the Wild Magic Sorcerer has a simulacrum, Ricotwo (obtained via a Wish spell). Rico sees Bob, his friend, make a difficult saving throw, and wants both him and his simulacrum to use Bend Luck to add not 1, but 2d4 to Bob's roll in total.
Can more than one instance of Bend Luck be applied to the same roll?
dnd-5e sorcerer stacking wild-magic simultaneous-effects
$endgroup$
Wild Magic sorcerers get the Bend Luck feature at 6th level (PHB, p. 103):
Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.
Let's say Rico the Wild Magic Sorcerer has a simulacrum, Ricotwo (obtained via a Wish spell). Rico sees Bob, his friend, make a difficult saving throw, and wants both him and his simulacrum to use Bend Luck to add not 1, but 2d4 to Bob's roll in total.
Can more than one instance of Bend Luck be applied to the same roll?
dnd-5e sorcerer stacking wild-magic simultaneous-effects
dnd-5e sorcerer stacking wild-magic simultaneous-effects
edited 2 hours ago
V2Blast
29.2k5105177
29.2k5105177
asked 4 hours ago
Gael LGael L
10.1k348186
10.1k348186
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
No. The most potent effect is active.
This is the same effect, the most potent effect will be applied. Roll the d4 twice and take whichever bonus is higher. Only one effect can be applied at any time, regardless of the number of ways that try to apply the effect.
DMG errata version 2.0 page 2:
Combining Game Effects (p. 252). This is a new subsection at the end
of the “Combat” section: Different game features can affect a target
at the same time. But when two or more game features have the same
name, only the effects of one of them—the most potent one—apply while
the durations of the effects overlap. For example, if a target is
ignited by a fire elemental’s Fire Form trait, the ongoing fire damage
doesn’t increase if the burning target is subjected to that trait
again. Game features include spells, class features, feats, racial
traits, monster abilities, and magic items. See the related rule in
the “Combining Magical Effects” section of chapter 10 in the Player’s
Handbook.
$endgroup$
1
$begingroup$
This feature uses wild magic, no flavour in 5e.
$endgroup$
– Akixkisu
4 hours ago
6
$begingroup$
You may wish to reference the rule on page 252 of the DMG instead (introduced in errata) as it is more general than the PHB rule.
$endgroup$
– Someone_Evil
4 hours ago
add a comment |
$begingroup$
Yes, but it won't work like that
You can apply two Bend Luck features to a single roll, but they won't stack. Instead, you would take the 'most potent' one, which in the case of two positive increases is the larger of the two dies; essentially the roll of the d4 would be made with advantage.
This is because, according to the DMG errata (first page, right hand side), game features with the same name don't stack:
Combining Game Effects (p. 252). This is a new subsection at
the end of the “Combat” section:
Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.
Note as well that if Rico had an evil twin, Ricothree, who sought to make Bob fail the saving throw determining which is more potent is somewhat less natural-- you still take the highest rolled number but it now is important to determine whether that number is a bonus or a penalty: only one of them applies. If the same number is rolled the GM must determine whether a bonus or a penalty is more potent, all else being equal, and should they decide that there is no inherent difference in potency the resolution is entirely unclear.
$endgroup$
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
No. The most potent effect is active.
This is the same effect, the most potent effect will be applied. Roll the d4 twice and take whichever bonus is higher. Only one effect can be applied at any time, regardless of the number of ways that try to apply the effect.
DMG errata version 2.0 page 2:
Combining Game Effects (p. 252). This is a new subsection at the end
of the “Combat” section: Different game features can affect a target
at the same time. But when two or more game features have the same
name, only the effects of one of them—the most potent one—apply while
the durations of the effects overlap. For example, if a target is
ignited by a fire elemental’s Fire Form trait, the ongoing fire damage
doesn’t increase if the burning target is subjected to that trait
again. Game features include spells, class features, feats, racial
traits, monster abilities, and magic items. See the related rule in
the “Combining Magical Effects” section of chapter 10 in the Player’s
Handbook.
$endgroup$
1
$begingroup$
This feature uses wild magic, no flavour in 5e.
$endgroup$
– Akixkisu
4 hours ago
6
$begingroup$
You may wish to reference the rule on page 252 of the DMG instead (introduced in errata) as it is more general than the PHB rule.
$endgroup$
– Someone_Evil
4 hours ago
add a comment |
$begingroup$
No. The most potent effect is active.
This is the same effect, the most potent effect will be applied. Roll the d4 twice and take whichever bonus is higher. Only one effect can be applied at any time, regardless of the number of ways that try to apply the effect.
DMG errata version 2.0 page 2:
Combining Game Effects (p. 252). This is a new subsection at the end
of the “Combat” section: Different game features can affect a target
at the same time. But when two or more game features have the same
name, only the effects of one of them—the most potent one—apply while
the durations of the effects overlap. For example, if a target is
ignited by a fire elemental’s Fire Form trait, the ongoing fire damage
doesn’t increase if the burning target is subjected to that trait
again. Game features include spells, class features, feats, racial
traits, monster abilities, and magic items. See the related rule in
the “Combining Magical Effects” section of chapter 10 in the Player’s
Handbook.
$endgroup$
1
$begingroup$
This feature uses wild magic, no flavour in 5e.
$endgroup$
– Akixkisu
4 hours ago
6
$begingroup$
You may wish to reference the rule on page 252 of the DMG instead (introduced in errata) as it is more general than the PHB rule.
$endgroup$
– Someone_Evil
4 hours ago
add a comment |
$begingroup$
No. The most potent effect is active.
This is the same effect, the most potent effect will be applied. Roll the d4 twice and take whichever bonus is higher. Only one effect can be applied at any time, regardless of the number of ways that try to apply the effect.
DMG errata version 2.0 page 2:
Combining Game Effects (p. 252). This is a new subsection at the end
of the “Combat” section: Different game features can affect a target
at the same time. But when two or more game features have the same
name, only the effects of one of them—the most potent one—apply while
the durations of the effects overlap. For example, if a target is
ignited by a fire elemental’s Fire Form trait, the ongoing fire damage
doesn’t increase if the burning target is subjected to that trait
again. Game features include spells, class features, feats, racial
traits, monster abilities, and magic items. See the related rule in
the “Combining Magical Effects” section of chapter 10 in the Player’s
Handbook.
$endgroup$
No. The most potent effect is active.
This is the same effect, the most potent effect will be applied. Roll the d4 twice and take whichever bonus is higher. Only one effect can be applied at any time, regardless of the number of ways that try to apply the effect.
DMG errata version 2.0 page 2:
Combining Game Effects (p. 252). This is a new subsection at the end
of the “Combat” section: Different game features can affect a target
at the same time. But when two or more game features have the same
name, only the effects of one of them—the most potent one—apply while
the durations of the effects overlap. For example, if a target is
ignited by a fire elemental’s Fire Form trait, the ongoing fire damage
doesn’t increase if the burning target is subjected to that trait
again. Game features include spells, class features, feats, racial
traits, monster abilities, and magic items. See the related rule in
the “Combining Magical Effects” section of chapter 10 in the Player’s
Handbook.
edited 3 hours ago
answered 4 hours ago
AkixkisuAkixkisu
2,335332
2,335332
1
$begingroup$
This feature uses wild magic, no flavour in 5e.
$endgroup$
– Akixkisu
4 hours ago
6
$begingroup$
You may wish to reference the rule on page 252 of the DMG instead (introduced in errata) as it is more general than the PHB rule.
$endgroup$
– Someone_Evil
4 hours ago
add a comment |
1
$begingroup$
This feature uses wild magic, no flavour in 5e.
$endgroup$
– Akixkisu
4 hours ago
6
$begingroup$
You may wish to reference the rule on page 252 of the DMG instead (introduced in errata) as it is more general than the PHB rule.
$endgroup$
– Someone_Evil
4 hours ago
1
1
$begingroup$
This feature uses wild magic, no flavour in 5e.
$endgroup$
– Akixkisu
4 hours ago
$begingroup$
This feature uses wild magic, no flavour in 5e.
$endgroup$
– Akixkisu
4 hours ago
6
6
$begingroup$
You may wish to reference the rule on page 252 of the DMG instead (introduced in errata) as it is more general than the PHB rule.
$endgroup$
– Someone_Evil
4 hours ago
$begingroup$
You may wish to reference the rule on page 252 of the DMG instead (introduced in errata) as it is more general than the PHB rule.
$endgroup$
– Someone_Evil
4 hours ago
add a comment |
$begingroup$
Yes, but it won't work like that
You can apply two Bend Luck features to a single roll, but they won't stack. Instead, you would take the 'most potent' one, which in the case of two positive increases is the larger of the two dies; essentially the roll of the d4 would be made with advantage.
This is because, according to the DMG errata (first page, right hand side), game features with the same name don't stack:
Combining Game Effects (p. 252). This is a new subsection at
the end of the “Combat” section:
Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.
Note as well that if Rico had an evil twin, Ricothree, who sought to make Bob fail the saving throw determining which is more potent is somewhat less natural-- you still take the highest rolled number but it now is important to determine whether that number is a bonus or a penalty: only one of them applies. If the same number is rolled the GM must determine whether a bonus or a penalty is more potent, all else being equal, and should they decide that there is no inherent difference in potency the resolution is entirely unclear.
$endgroup$
add a comment |
$begingroup$
Yes, but it won't work like that
You can apply two Bend Luck features to a single roll, but they won't stack. Instead, you would take the 'most potent' one, which in the case of two positive increases is the larger of the two dies; essentially the roll of the d4 would be made with advantage.
This is because, according to the DMG errata (first page, right hand side), game features with the same name don't stack:
Combining Game Effects (p. 252). This is a new subsection at
the end of the “Combat” section:
Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.
Note as well that if Rico had an evil twin, Ricothree, who sought to make Bob fail the saving throw determining which is more potent is somewhat less natural-- you still take the highest rolled number but it now is important to determine whether that number is a bonus or a penalty: only one of them applies. If the same number is rolled the GM must determine whether a bonus or a penalty is more potent, all else being equal, and should they decide that there is no inherent difference in potency the resolution is entirely unclear.
$endgroup$
add a comment |
$begingroup$
Yes, but it won't work like that
You can apply two Bend Luck features to a single roll, but they won't stack. Instead, you would take the 'most potent' one, which in the case of two positive increases is the larger of the two dies; essentially the roll of the d4 would be made with advantage.
This is because, according to the DMG errata (first page, right hand side), game features with the same name don't stack:
Combining Game Effects (p. 252). This is a new subsection at
the end of the “Combat” section:
Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.
Note as well that if Rico had an evil twin, Ricothree, who sought to make Bob fail the saving throw determining which is more potent is somewhat less natural-- you still take the highest rolled number but it now is important to determine whether that number is a bonus or a penalty: only one of them applies. If the same number is rolled the GM must determine whether a bonus or a penalty is more potent, all else being equal, and should they decide that there is no inherent difference in potency the resolution is entirely unclear.
$endgroup$
Yes, but it won't work like that
You can apply two Bend Luck features to a single roll, but they won't stack. Instead, you would take the 'most potent' one, which in the case of two positive increases is the larger of the two dies; essentially the roll of the d4 would be made with advantage.
This is because, according to the DMG errata (first page, right hand side), game features with the same name don't stack:
Combining Game Effects (p. 252). This is a new subsection at
the end of the “Combat” section:
Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.
Note as well that if Rico had an evil twin, Ricothree, who sought to make Bob fail the saving throw determining which is more potent is somewhat less natural-- you still take the highest rolled number but it now is important to determine whether that number is a bonus or a penalty: only one of them applies. If the same number is rolled the GM must determine whether a bonus or a penalty is more potent, all else being equal, and should they decide that there is no inherent difference in potency the resolution is entirely unclear.
answered 3 hours ago
the dark wandererthe dark wanderer
39k498206
39k498206
add a comment |
add a comment |
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