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How does the Time Stop spell work when being grappled?


Who gets the “grappled” condition when multiple grapplers participate?Can a creature who's been Swallowed Whole attack the creature it's in other than cutting its way out?Is escaping a grapple an action or an attack action?Does forced movement, as in Thunderwave, necessarily break a grapple?Gelatinous Cube and Grappling/EngulfingDoes Time Stop disrupt concentration on spells?If I am grappled by an enemy with 10' + reach, how does our movement work?When an opportunity attack leaves someone grappled, how far away are they?Can you cast Sanctuary after initiating a grapple without causing the spell to immediately end?How does the Gaseous Form spell interact with the grappled and restrained conditions?






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If a creature is grappled and then casts Time Stop, are they able to escape from the grapple?



Also, if they can escape from the grapple:

Since the creature they're grappled by would be under the effect of Time Stop, do they still have to make the grapple escape DC, or would they just have to use an action and not have to roll for it?










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$begingroup$


If a creature is grappled and then casts Time Stop, are they able to escape from the grapple?



Also, if they can escape from the grapple:

Since the creature they're grappled by would be under the effect of Time Stop, do they still have to make the grapple escape DC, or would they just have to use an action and not have to roll for it?










share|improve this question









New contributor



Bean is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






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    $begingroup$
    Welcome to rpg.se! Take the tour and visit the help center if you haven't already. This is a great first question! Thanks for participating and happy gaming!
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    5 hours ago













7












7








7





$begingroup$


If a creature is grappled and then casts Time Stop, are they able to escape from the grapple?



Also, if they can escape from the grapple:

Since the creature they're grappled by would be under the effect of Time Stop, do they still have to make the grapple escape DC, or would they just have to use an action and not have to roll for it?










share|improve this question









New contributor



Bean is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






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If a creature is grappled and then casts Time Stop, are they able to escape from the grapple?



Also, if they can escape from the grapple:

Since the creature they're grappled by would be under the effect of Time Stop, do they still have to make the grapple escape DC, or would they just have to use an action and not have to roll for it?







dnd-5e spells grapple






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Bean is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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Welcome to rpg.se! Take the tour and visit the help center if you haven't already. This is a great first question! Thanks for participating and happy gaming!
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There are no rules which dictate interactions between Time Stop and being Grappled



There is no provision in the Time Stop spell to clear the Grappled condition (or any other condition), and no provision in the Grappled condition that indicates Time Stop would clear it (unless the Grappler can be considered incapacitated). Since (when discussing RAW) spells only do what they say they do, this means that casting Time Stop does not clear the Grappled condition on the caster.



This means that the caster's movement speed is zero (per Grappled condition) until they use an action to escape.




Escaping a Grapple. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by [the grappler's] Strength (Athletics) check.




Since, again, there are no rules that say otherwise, the grappler would still be entitled to a Strength (Athletics) check to prevent the caster from escaping.



Escaping a grapple does not affect any creature besides the caster, however, so doing so would (at least) not end the Time Stop.



However, there is a negative interaction between Time Stop and being the one doing the grappling



Either moving or releasing a grappled creature do affect another creature (the grappled creature). If the caster had initiated a grapple (or counter-grappled to avoid being dragged around), taking either action would (under RAW) end the Time Stop; and the caster would have to either remain in place or end the spell early.



Both of these are based on legalistic interpretations of Rules as Written



As with anything in D&D, these are subject to DM's ruling.



At my table, I would probably give the caster Advantage on escaping grapples, and allow them to release creatures (but not drag them around) without ending the Time Stop.






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    active

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    5












    $begingroup$

    There are no rules which dictate interactions between Time Stop and being Grappled



    There is no provision in the Time Stop spell to clear the Grappled condition (or any other condition), and no provision in the Grappled condition that indicates Time Stop would clear it (unless the Grappler can be considered incapacitated). Since (when discussing RAW) spells only do what they say they do, this means that casting Time Stop does not clear the Grappled condition on the caster.



    This means that the caster's movement speed is zero (per Grappled condition) until they use an action to escape.




    Escaping a Grapple. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by [the grappler's] Strength (Athletics) check.




    Since, again, there are no rules that say otherwise, the grappler would still be entitled to a Strength (Athletics) check to prevent the caster from escaping.



    Escaping a grapple does not affect any creature besides the caster, however, so doing so would (at least) not end the Time Stop.



    However, there is a negative interaction between Time Stop and being the one doing the grappling



    Either moving or releasing a grappled creature do affect another creature (the grappled creature). If the caster had initiated a grapple (or counter-grappled to avoid being dragged around), taking either action would (under RAW) end the Time Stop; and the caster would have to either remain in place or end the spell early.



    Both of these are based on legalistic interpretations of Rules as Written



    As with anything in D&D, these are subject to DM's ruling.



    At my table, I would probably give the caster Advantage on escaping grapples, and allow them to release creatures (but not drag them around) without ending the Time Stop.






    share|improve this answer









    $endgroup$

















      5












      $begingroup$

      There are no rules which dictate interactions between Time Stop and being Grappled



      There is no provision in the Time Stop spell to clear the Grappled condition (or any other condition), and no provision in the Grappled condition that indicates Time Stop would clear it (unless the Grappler can be considered incapacitated). Since (when discussing RAW) spells only do what they say they do, this means that casting Time Stop does not clear the Grappled condition on the caster.



      This means that the caster's movement speed is zero (per Grappled condition) until they use an action to escape.




      Escaping a Grapple. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by [the grappler's] Strength (Athletics) check.




      Since, again, there are no rules that say otherwise, the grappler would still be entitled to a Strength (Athletics) check to prevent the caster from escaping.



      Escaping a grapple does not affect any creature besides the caster, however, so doing so would (at least) not end the Time Stop.



      However, there is a negative interaction between Time Stop and being the one doing the grappling



      Either moving or releasing a grappled creature do affect another creature (the grappled creature). If the caster had initiated a grapple (or counter-grappled to avoid being dragged around), taking either action would (under RAW) end the Time Stop; and the caster would have to either remain in place or end the spell early.



      Both of these are based on legalistic interpretations of Rules as Written



      As with anything in D&D, these are subject to DM's ruling.



      At my table, I would probably give the caster Advantage on escaping grapples, and allow them to release creatures (but not drag them around) without ending the Time Stop.






      share|improve this answer









      $endgroup$















        5












        5








        5





        $begingroup$

        There are no rules which dictate interactions between Time Stop and being Grappled



        There is no provision in the Time Stop spell to clear the Grappled condition (or any other condition), and no provision in the Grappled condition that indicates Time Stop would clear it (unless the Grappler can be considered incapacitated). Since (when discussing RAW) spells only do what they say they do, this means that casting Time Stop does not clear the Grappled condition on the caster.



        This means that the caster's movement speed is zero (per Grappled condition) until they use an action to escape.




        Escaping a Grapple. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by [the grappler's] Strength (Athletics) check.




        Since, again, there are no rules that say otherwise, the grappler would still be entitled to a Strength (Athletics) check to prevent the caster from escaping.



        Escaping a grapple does not affect any creature besides the caster, however, so doing so would (at least) not end the Time Stop.



        However, there is a negative interaction between Time Stop and being the one doing the grappling



        Either moving or releasing a grappled creature do affect another creature (the grappled creature). If the caster had initiated a grapple (or counter-grappled to avoid being dragged around), taking either action would (under RAW) end the Time Stop; and the caster would have to either remain in place or end the spell early.



        Both of these are based on legalistic interpretations of Rules as Written



        As with anything in D&D, these are subject to DM's ruling.



        At my table, I would probably give the caster Advantage on escaping grapples, and allow them to release creatures (but not drag them around) without ending the Time Stop.






        share|improve this answer









        $endgroup$



        There are no rules which dictate interactions between Time Stop and being Grappled



        There is no provision in the Time Stop spell to clear the Grappled condition (or any other condition), and no provision in the Grappled condition that indicates Time Stop would clear it (unless the Grappler can be considered incapacitated). Since (when discussing RAW) spells only do what they say they do, this means that casting Time Stop does not clear the Grappled condition on the caster.



        This means that the caster's movement speed is zero (per Grappled condition) until they use an action to escape.




        Escaping a Grapple. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by [the grappler's] Strength (Athletics) check.




        Since, again, there are no rules that say otherwise, the grappler would still be entitled to a Strength (Athletics) check to prevent the caster from escaping.



        Escaping a grapple does not affect any creature besides the caster, however, so doing so would (at least) not end the Time Stop.



        However, there is a negative interaction between Time Stop and being the one doing the grappling



        Either moving or releasing a grappled creature do affect another creature (the grappled creature). If the caster had initiated a grapple (or counter-grappled to avoid being dragged around), taking either action would (under RAW) end the Time Stop; and the caster would have to either remain in place or end the spell early.



        Both of these are based on legalistic interpretations of Rules as Written



        As with anything in D&D, these are subject to DM's ruling.



        At my table, I would probably give the caster Advantage on escaping grapples, and allow them to release creatures (but not drag them around) without ending the Time Stop.







        share|improve this answer












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