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In the 3D Zeldas, is it faster to roll or to simply walk?
Why did Midna break the mirror of twilight?Where is The Cave of Ordeals located?Color changing orbs dropped by enemies in The Legend of Zelda Wind Waker HDHow are the pieces of the Triforce distributed?What auction strategy can get me the item with the least rupees spent?Can I restart Savage Labyrinth at the last checkpoint?What is the purpose of the Keaton grass in Majora's Mask prologueWhat are the origins of the Master Sword?What is the completion award for completing the Nintendo GalleryWhat is the difference between the LoZ songs “Lost Woods” and “Saria's Song”?
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In 3d zeldas where you can roll infinitely (By memory Ocarina of Time, Majora's Mask, Windwaker and Twilight Princess) I usually just roll over and over again instead of simply walking. It feels just a little bit faster.
I know this may change from game to game (I didn't want to create 4 questions that are the same except what game we are talking about) but is it faster to roll instead of simply walking/running to your next location? And if so, by how much?
zelda-ocarina-of-time legend-of-zelda-series zelda-wind-waker zelda-majoras-mask zelda-twilight-princess
add a comment |
In 3d zeldas where you can roll infinitely (By memory Ocarina of Time, Majora's Mask, Windwaker and Twilight Princess) I usually just roll over and over again instead of simply walking. It feels just a little bit faster.
I know this may change from game to game (I didn't want to create 4 questions that are the same except what game we are talking about) but is it faster to roll instead of simply walking/running to your next location? And if so, by how much?
zelda-ocarina-of-time legend-of-zelda-series zelda-wind-waker zelda-majoras-mask zelda-twilight-princess
add a comment |
In 3d zeldas where you can roll infinitely (By memory Ocarina of Time, Majora's Mask, Windwaker and Twilight Princess) I usually just roll over and over again instead of simply walking. It feels just a little bit faster.
I know this may change from game to game (I didn't want to create 4 questions that are the same except what game we are talking about) but is it faster to roll instead of simply walking/running to your next location? And if so, by how much?
zelda-ocarina-of-time legend-of-zelda-series zelda-wind-waker zelda-majoras-mask zelda-twilight-princess
In 3d zeldas where you can roll infinitely (By memory Ocarina of Time, Majora's Mask, Windwaker and Twilight Princess) I usually just roll over and over again instead of simply walking. It feels just a little bit faster.
I know this may change from game to game (I didn't want to create 4 questions that are the same except what game we are talking about) but is it faster to roll instead of simply walking/running to your next location? And if so, by how much?
zelda-ocarina-of-time legend-of-zelda-series zelda-wind-waker zelda-majoras-mask zelda-twilight-princess
zelda-ocarina-of-time legend-of-zelda-series zelda-wind-waker zelda-majoras-mask zelda-twilight-princess
asked 8 hours ago
Fredy31Fredy31
14.7k56164323
14.7k56164323
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2 Answers
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Yes it is always faster to roll. By how much depends on the game, so let's break it down a bit. All of this information was found on the ZeldaSpeedRuns website, which has in-depth mechanical information compiled by the community of Zelda speedrunners. All of the values provided are in units per frame.
Ocarina of Time
In Ocarina of Time, your standard movement speed while walking is 9 units as adult, and 8.25 units as child. Rolling and backwalking have a movement speed of 13.5 units as adult, and 12.375 units as child. As far as I can tell, these values are the same in Ocarina of Time 3D. Source
Majora's Mask
In Majora's Mask, walking as Link has a constant speed of 5.5 units. Rolling as Link has an average speed of 6.583 units. However, in that game, the fastest regular movement by far is spike rolling as Goron, which has a constant speed of 18 units. As far as I can tell, these values are the same in Majora's Mask 3D. Source
The Wind Waker
In The Wind Waker, Link walks at a speed of 17 units and rolls at a top speed of 26 units. As far as I can tell, these values are the same in The Wind Waker HD. Source
Twilight Princess
In Twilight Princess, Link walks at a speed of 23 units, and rolls at a top speed of 32.9 units. However, Wolf dashing is generally considered to be faster than rolling in most cases, which has a top speed of either 33 or 45 units, depending on the area. As far as I can tell, these values are the same in Twilight Princess HD. Source
add a comment |
Usual best way of checking out the fastest way to do x in a game is by checking out a speedrun for it.
For example, in Ocarina of Time you can see a speedrun (No IM/WW Any%) where at the 6:47 mark he flips his view to look behind him and walks backwards. This is the definitive, glitchess, horseless way to go around the field and other areas.
There are many other runs for the other games. Just go to http://www.speedrun.com , search the game and check its glitchless top run.
Am i being downvoted because im linking to somewhere else? I'm not writing an essay on all 4 games listed! :(
– L_Church
8 hours ago
4
I don't really think this answers the question as asked. While it is true that backwalking is one of the fastest RTA viable movement options in oot, it doesn't really address rolling itself. Plus, a lot of times the fastest movement option is really hard to do casually (for example, item sliding in TWWHD)
– Unionhawk
7 hours ago
This is more of a comment than an answer.
– Alex Myers
6 hours ago
add a comment |
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2 Answers
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active
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2 Answers
2
active
oldest
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Yes it is always faster to roll. By how much depends on the game, so let's break it down a bit. All of this information was found on the ZeldaSpeedRuns website, which has in-depth mechanical information compiled by the community of Zelda speedrunners. All of the values provided are in units per frame.
Ocarina of Time
In Ocarina of Time, your standard movement speed while walking is 9 units as adult, and 8.25 units as child. Rolling and backwalking have a movement speed of 13.5 units as adult, and 12.375 units as child. As far as I can tell, these values are the same in Ocarina of Time 3D. Source
Majora's Mask
In Majora's Mask, walking as Link has a constant speed of 5.5 units. Rolling as Link has an average speed of 6.583 units. However, in that game, the fastest regular movement by far is spike rolling as Goron, which has a constant speed of 18 units. As far as I can tell, these values are the same in Majora's Mask 3D. Source
The Wind Waker
In The Wind Waker, Link walks at a speed of 17 units and rolls at a top speed of 26 units. As far as I can tell, these values are the same in The Wind Waker HD. Source
Twilight Princess
In Twilight Princess, Link walks at a speed of 23 units, and rolls at a top speed of 32.9 units. However, Wolf dashing is generally considered to be faster than rolling in most cases, which has a top speed of either 33 or 45 units, depending on the area. As far as I can tell, these values are the same in Twilight Princess HD. Source
add a comment |
Yes it is always faster to roll. By how much depends on the game, so let's break it down a bit. All of this information was found on the ZeldaSpeedRuns website, which has in-depth mechanical information compiled by the community of Zelda speedrunners. All of the values provided are in units per frame.
Ocarina of Time
In Ocarina of Time, your standard movement speed while walking is 9 units as adult, and 8.25 units as child. Rolling and backwalking have a movement speed of 13.5 units as adult, and 12.375 units as child. As far as I can tell, these values are the same in Ocarina of Time 3D. Source
Majora's Mask
In Majora's Mask, walking as Link has a constant speed of 5.5 units. Rolling as Link has an average speed of 6.583 units. However, in that game, the fastest regular movement by far is spike rolling as Goron, which has a constant speed of 18 units. As far as I can tell, these values are the same in Majora's Mask 3D. Source
The Wind Waker
In The Wind Waker, Link walks at a speed of 17 units and rolls at a top speed of 26 units. As far as I can tell, these values are the same in The Wind Waker HD. Source
Twilight Princess
In Twilight Princess, Link walks at a speed of 23 units, and rolls at a top speed of 32.9 units. However, Wolf dashing is generally considered to be faster than rolling in most cases, which has a top speed of either 33 or 45 units, depending on the area. As far as I can tell, these values are the same in Twilight Princess HD. Source
add a comment |
Yes it is always faster to roll. By how much depends on the game, so let's break it down a bit. All of this information was found on the ZeldaSpeedRuns website, which has in-depth mechanical information compiled by the community of Zelda speedrunners. All of the values provided are in units per frame.
Ocarina of Time
In Ocarina of Time, your standard movement speed while walking is 9 units as adult, and 8.25 units as child. Rolling and backwalking have a movement speed of 13.5 units as adult, and 12.375 units as child. As far as I can tell, these values are the same in Ocarina of Time 3D. Source
Majora's Mask
In Majora's Mask, walking as Link has a constant speed of 5.5 units. Rolling as Link has an average speed of 6.583 units. However, in that game, the fastest regular movement by far is spike rolling as Goron, which has a constant speed of 18 units. As far as I can tell, these values are the same in Majora's Mask 3D. Source
The Wind Waker
In The Wind Waker, Link walks at a speed of 17 units and rolls at a top speed of 26 units. As far as I can tell, these values are the same in The Wind Waker HD. Source
Twilight Princess
In Twilight Princess, Link walks at a speed of 23 units, and rolls at a top speed of 32.9 units. However, Wolf dashing is generally considered to be faster than rolling in most cases, which has a top speed of either 33 or 45 units, depending on the area. As far as I can tell, these values are the same in Twilight Princess HD. Source
Yes it is always faster to roll. By how much depends on the game, so let's break it down a bit. All of this information was found on the ZeldaSpeedRuns website, which has in-depth mechanical information compiled by the community of Zelda speedrunners. All of the values provided are in units per frame.
Ocarina of Time
In Ocarina of Time, your standard movement speed while walking is 9 units as adult, and 8.25 units as child. Rolling and backwalking have a movement speed of 13.5 units as adult, and 12.375 units as child. As far as I can tell, these values are the same in Ocarina of Time 3D. Source
Majora's Mask
In Majora's Mask, walking as Link has a constant speed of 5.5 units. Rolling as Link has an average speed of 6.583 units. However, in that game, the fastest regular movement by far is spike rolling as Goron, which has a constant speed of 18 units. As far as I can tell, these values are the same in Majora's Mask 3D. Source
The Wind Waker
In The Wind Waker, Link walks at a speed of 17 units and rolls at a top speed of 26 units. As far as I can tell, these values are the same in The Wind Waker HD. Source
Twilight Princess
In Twilight Princess, Link walks at a speed of 23 units, and rolls at a top speed of 32.9 units. However, Wolf dashing is generally considered to be faster than rolling in most cases, which has a top speed of either 33 or 45 units, depending on the area. As far as I can tell, these values are the same in Twilight Princess HD. Source
answered 4 hours ago
UnionhawkUnionhawk
23.4k21105173
23.4k21105173
add a comment |
add a comment |
Usual best way of checking out the fastest way to do x in a game is by checking out a speedrun for it.
For example, in Ocarina of Time you can see a speedrun (No IM/WW Any%) where at the 6:47 mark he flips his view to look behind him and walks backwards. This is the definitive, glitchess, horseless way to go around the field and other areas.
There are many other runs for the other games. Just go to http://www.speedrun.com , search the game and check its glitchless top run.
Am i being downvoted because im linking to somewhere else? I'm not writing an essay on all 4 games listed! :(
– L_Church
8 hours ago
4
I don't really think this answers the question as asked. While it is true that backwalking is one of the fastest RTA viable movement options in oot, it doesn't really address rolling itself. Plus, a lot of times the fastest movement option is really hard to do casually (for example, item sliding in TWWHD)
– Unionhawk
7 hours ago
This is more of a comment than an answer.
– Alex Myers
6 hours ago
add a comment |
Usual best way of checking out the fastest way to do x in a game is by checking out a speedrun for it.
For example, in Ocarina of Time you can see a speedrun (No IM/WW Any%) where at the 6:47 mark he flips his view to look behind him and walks backwards. This is the definitive, glitchess, horseless way to go around the field and other areas.
There are many other runs for the other games. Just go to http://www.speedrun.com , search the game and check its glitchless top run.
Am i being downvoted because im linking to somewhere else? I'm not writing an essay on all 4 games listed! :(
– L_Church
8 hours ago
4
I don't really think this answers the question as asked. While it is true that backwalking is one of the fastest RTA viable movement options in oot, it doesn't really address rolling itself. Plus, a lot of times the fastest movement option is really hard to do casually (for example, item sliding in TWWHD)
– Unionhawk
7 hours ago
This is more of a comment than an answer.
– Alex Myers
6 hours ago
add a comment |
Usual best way of checking out the fastest way to do x in a game is by checking out a speedrun for it.
For example, in Ocarina of Time you can see a speedrun (No IM/WW Any%) where at the 6:47 mark he flips his view to look behind him and walks backwards. This is the definitive, glitchess, horseless way to go around the field and other areas.
There are many other runs for the other games. Just go to http://www.speedrun.com , search the game and check its glitchless top run.
Usual best way of checking out the fastest way to do x in a game is by checking out a speedrun for it.
For example, in Ocarina of Time you can see a speedrun (No IM/WW Any%) where at the 6:47 mark he flips his view to look behind him and walks backwards. This is the definitive, glitchess, horseless way to go around the field and other areas.
There are many other runs for the other games. Just go to http://www.speedrun.com , search the game and check its glitchless top run.
answered 8 hours ago
L_ChurchL_Church
39717
39717
Am i being downvoted because im linking to somewhere else? I'm not writing an essay on all 4 games listed! :(
– L_Church
8 hours ago
4
I don't really think this answers the question as asked. While it is true that backwalking is one of the fastest RTA viable movement options in oot, it doesn't really address rolling itself. Plus, a lot of times the fastest movement option is really hard to do casually (for example, item sliding in TWWHD)
– Unionhawk
7 hours ago
This is more of a comment than an answer.
– Alex Myers
6 hours ago
add a comment |
Am i being downvoted because im linking to somewhere else? I'm not writing an essay on all 4 games listed! :(
– L_Church
8 hours ago
4
I don't really think this answers the question as asked. While it is true that backwalking is one of the fastest RTA viable movement options in oot, it doesn't really address rolling itself. Plus, a lot of times the fastest movement option is really hard to do casually (for example, item sliding in TWWHD)
– Unionhawk
7 hours ago
This is more of a comment than an answer.
– Alex Myers
6 hours ago
Am i being downvoted because im linking to somewhere else? I'm not writing an essay on all 4 games listed! :(
– L_Church
8 hours ago
Am i being downvoted because im linking to somewhere else? I'm not writing an essay on all 4 games listed! :(
– L_Church
8 hours ago
4
4
I don't really think this answers the question as asked. While it is true that backwalking is one of the fastest RTA viable movement options in oot, it doesn't really address rolling itself. Plus, a lot of times the fastest movement option is really hard to do casually (for example, item sliding in TWWHD)
– Unionhawk
7 hours ago
I don't really think this answers the question as asked. While it is true that backwalking is one of the fastest RTA viable movement options in oot, it doesn't really address rolling itself. Plus, a lot of times the fastest movement option is really hard to do casually (for example, item sliding in TWWHD)
– Unionhawk
7 hours ago
This is more of a comment than an answer.
– Alex Myers
6 hours ago
This is more of a comment than an answer.
– Alex Myers
6 hours ago
add a comment |
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