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Is there any way to adjust the damage type of Eldritch Blast to fire?
What are the most and least-resisted damage types?Changing elements for spellsIs there a way to change a weapon's damage type on the fly?How to optimize Heart of the Storm bonus damage?Is there a way to change the damage type being dealt by a weapon?Can a warlock activate Eldritch Blast while grappled? If so, are there any penalties?Can Catapult be used on Delayed Blast Fireball?Would this homebrew Eldritch Invocation allow you to add Eldritch Blast damage to a sneak attack?Is there an example of a damage type (cold, fire, lightning, psychic, force, etc) explicity granting cover?Does this change to Casting a Spell have balance complications?Does every damage type have a way to deal nonmagical damage?Circle of the Flame Druid (V 1.6): Is this one more balanced?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
I'm looking to build a Roy Mustang (FMA) style character, whose primary method attack is a fiery explosion. While there are many Fire-based spells and cantrips I can use, I'm focused on the interaction of Kiss of Mephistopheles (see this UA) and Eldritch blast. For this character it would make more sense for him to launch a flame, rather than a beam of force, that explodes into a fireball.
Is there a RAW way to adjust the damage type of Eldritch blast to fire? I would be happy with a partial damage split, as long as there is fire damage being dealt.
Conditions:
He has to be Warlock 5, but multi-classing is allowed
We are allowed to the official material plus UA material (after running it by the GM)
Magic items will work, but they will need to be somewhat easy to get ahold of.
Note: The Gm would likely be fine with allowing me to change the damage type, but I'd prefer having content that allows this instead. There have been cases of "You changed a rule for them, change a rule for me" and I want to avoid this.
dnd-5e warlock damage-types
New contributor
Balefire Liege is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
add a comment |
$begingroup$
I'm looking to build a Roy Mustang (FMA) style character, whose primary method attack is a fiery explosion. While there are many Fire-based spells and cantrips I can use, I'm focused on the interaction of Kiss of Mephistopheles (see this UA) and Eldritch blast. For this character it would make more sense for him to launch a flame, rather than a beam of force, that explodes into a fireball.
Is there a RAW way to adjust the damage type of Eldritch blast to fire? I would be happy with a partial damage split, as long as there is fire damage being dealt.
Conditions:
He has to be Warlock 5, but multi-classing is allowed
We are allowed to the official material plus UA material (after running it by the GM)
Magic items will work, but they will need to be somewhat easy to get ahold of.
Note: The Gm would likely be fine with allowing me to change the damage type, but I'd prefer having content that allows this instead. There have been cases of "You changed a rule for them, change a rule for me" and I want to avoid this.
dnd-5e warlock damage-types
New contributor
Balefire Liege is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
1
$begingroup$
Related, if not duplicate: Changing elements for spells
$endgroup$
– Carcer
3 hours ago
1
$begingroup$
Are you doing this for flavor, or for a mechanical change?
$endgroup$
– Valkor
3 hours ago
$begingroup$
The reason for the change is for flavor.
$endgroup$
– Balefire Liege
2 hours ago
add a comment |
$begingroup$
I'm looking to build a Roy Mustang (FMA) style character, whose primary method attack is a fiery explosion. While there are many Fire-based spells and cantrips I can use, I'm focused on the interaction of Kiss of Mephistopheles (see this UA) and Eldritch blast. For this character it would make more sense for him to launch a flame, rather than a beam of force, that explodes into a fireball.
Is there a RAW way to adjust the damage type of Eldritch blast to fire? I would be happy with a partial damage split, as long as there is fire damage being dealt.
Conditions:
He has to be Warlock 5, but multi-classing is allowed
We are allowed to the official material plus UA material (after running it by the GM)
Magic items will work, but they will need to be somewhat easy to get ahold of.
Note: The Gm would likely be fine with allowing me to change the damage type, but I'd prefer having content that allows this instead. There have been cases of "You changed a rule for them, change a rule for me" and I want to avoid this.
dnd-5e warlock damage-types
New contributor
Balefire Liege is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
I'm looking to build a Roy Mustang (FMA) style character, whose primary method attack is a fiery explosion. While there are many Fire-based spells and cantrips I can use, I'm focused on the interaction of Kiss of Mephistopheles (see this UA) and Eldritch blast. For this character it would make more sense for him to launch a flame, rather than a beam of force, that explodes into a fireball.
Is there a RAW way to adjust the damage type of Eldritch blast to fire? I would be happy with a partial damage split, as long as there is fire damage being dealt.
Conditions:
He has to be Warlock 5, but multi-classing is allowed
We are allowed to the official material plus UA material (after running it by the GM)
Magic items will work, but they will need to be somewhat easy to get ahold of.
Note: The Gm would likely be fine with allowing me to change the damage type, but I'd prefer having content that allows this instead. There have been cases of "You changed a rule for them, change a rule for me" and I want to avoid this.
dnd-5e warlock damage-types
dnd-5e warlock damage-types
New contributor
Balefire Liege is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Balefire Liege is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited 54 mins ago
Nat
3451412
3451412
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asked 3 hours ago
Balefire LiegeBalefire Liege
24010
24010
New contributor
Balefire Liege is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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New contributor
Balefire Liege is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
1
$begingroup$
Related, if not duplicate: Changing elements for spells
$endgroup$
– Carcer
3 hours ago
1
$begingroup$
Are you doing this for flavor, or for a mechanical change?
$endgroup$
– Valkor
3 hours ago
$begingroup$
The reason for the change is for flavor.
$endgroup$
– Balefire Liege
2 hours ago
add a comment |
1
$begingroup$
Related, if not duplicate: Changing elements for spells
$endgroup$
– Carcer
3 hours ago
1
$begingroup$
Are you doing this for flavor, or for a mechanical change?
$endgroup$
– Valkor
3 hours ago
$begingroup$
The reason for the change is for flavor.
$endgroup$
– Balefire Liege
2 hours ago
1
1
$begingroup$
Related, if not duplicate: Changing elements for spells
$endgroup$
– Carcer
3 hours ago
$begingroup$
Related, if not duplicate: Changing elements for spells
$endgroup$
– Carcer
3 hours ago
1
1
$begingroup$
Are you doing this for flavor, or for a mechanical change?
$endgroup$
– Valkor
3 hours ago
$begingroup$
Are you doing this for flavor, or for a mechanical change?
$endgroup$
– Valkor
3 hours ago
$begingroup$
The reason for the change is for flavor.
$endgroup$
– Balefire Liege
2 hours ago
$begingroup$
The reason for the change is for flavor.
$endgroup$
– Balefire Liege
2 hours ago
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
There currently is no method for this
While the Unearthed Arcana Lore Wizard created a method to change spell damage types, it only included spells that cost a spell slot, so cantrips like Eldritch Blast were not included.
In terms of changing a damage type for any spell, that was your only option.
However, even if you did utilize that, you really have to be careful in multiclassing Unearthed Arcana classes - those weren't tuned for multiclassing and combining a UA class with a UA invocation is treading into risky waters.
DM's choice to change it
A DM could provide EB as fire instead of force. Ultimately, it's not a big deal, but it may become a decision you regret because there are many monsters with fire resistance/immunity and very few force resistant/immune.
Changing for flavor
While Mustang does use actual fire here, you could just 'flavor' the look of your eldritch blast to be a fire-looking effect - but that it does just deal force damage. If you don't change the actual mechanics (damage type), then you can chang your narration for it - and maybe just for when you use the invocation.
A build challenge
Instead of going with your current build, you could do a Sorcerer build that has firebolt and the Metamagic Quickened Spell so that you can cast the cantrip firebolt and follow it with a quickened fireball bonus action.
If you want to minimize risk here with fire being often resisted, you could also take the feat elemental adept and bypass fire resistance.
Spells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.
You can select this feat multiple times. Each time you do so, you must choose a different damage type.
$endgroup$
add a comment |
$begingroup$
There isn't really a way to do that officially, but I wouldn't worry too much about having the DM do it by fiat -- changing Force damage into Fire damage is actually a serious downgrade, as fire is the second most commonly reduced* damage type (after poison), while almost nothing reduces pure force.
If the DM gets assailed by requests to alter other rules, there's an easy response of "Okay, that's fine, as long as you're intentionally weakening yourself." (But to be honest, that is really not your problem; let the DM refuse your request if he feels it sets a problematic precedent, and if he doesn't feel it's a problem, you don't need to protect him.)
*When I say "reduced", I'm collectively referring to both immunity and resistance.
$endgroup$
1
$begingroup$
necrotic damage isn't resisted that often. See giantitp.com/forums/… for a detailed overview - in fact, necrotic is only 5th place of most resisted damage types, and 4th when it comes to immunities. Admittedly, that list is from the end of 2014, but I'd think the overall trend stayed the same. Either way, you should back your statement up, especially if you have a more up-to-date source.
$endgroup$
– PixelMaster
1 hour ago
$begingroup$
see also this question: What are the most and least-resisted damage types?
$endgroup$
– PixelMaster
1 hour ago
1
$begingroup$
Fair enough. That actually strengthens my point.
$endgroup$
– Darth Pseudonym
1 hour ago
$begingroup$
that is true, fire is resisted a lot, I never meant to disagree with you there. I just wanted to point out the part about necrotic damage ^^
$endgroup$
– PixelMaster
20 mins ago
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
There currently is no method for this
While the Unearthed Arcana Lore Wizard created a method to change spell damage types, it only included spells that cost a spell slot, so cantrips like Eldritch Blast were not included.
In terms of changing a damage type for any spell, that was your only option.
However, even if you did utilize that, you really have to be careful in multiclassing Unearthed Arcana classes - those weren't tuned for multiclassing and combining a UA class with a UA invocation is treading into risky waters.
DM's choice to change it
A DM could provide EB as fire instead of force. Ultimately, it's not a big deal, but it may become a decision you regret because there are many monsters with fire resistance/immunity and very few force resistant/immune.
Changing for flavor
While Mustang does use actual fire here, you could just 'flavor' the look of your eldritch blast to be a fire-looking effect - but that it does just deal force damage. If you don't change the actual mechanics (damage type), then you can chang your narration for it - and maybe just for when you use the invocation.
A build challenge
Instead of going with your current build, you could do a Sorcerer build that has firebolt and the Metamagic Quickened Spell so that you can cast the cantrip firebolt and follow it with a quickened fireball bonus action.
If you want to minimize risk here with fire being often resisted, you could also take the feat elemental adept and bypass fire resistance.
Spells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.
You can select this feat multiple times. Each time you do so, you must choose a different damage type.
$endgroup$
add a comment |
$begingroup$
There currently is no method for this
While the Unearthed Arcana Lore Wizard created a method to change spell damage types, it only included spells that cost a spell slot, so cantrips like Eldritch Blast were not included.
In terms of changing a damage type for any spell, that was your only option.
However, even if you did utilize that, you really have to be careful in multiclassing Unearthed Arcana classes - those weren't tuned for multiclassing and combining a UA class with a UA invocation is treading into risky waters.
DM's choice to change it
A DM could provide EB as fire instead of force. Ultimately, it's not a big deal, but it may become a decision you regret because there are many monsters with fire resistance/immunity and very few force resistant/immune.
Changing for flavor
While Mustang does use actual fire here, you could just 'flavor' the look of your eldritch blast to be a fire-looking effect - but that it does just deal force damage. If you don't change the actual mechanics (damage type), then you can chang your narration for it - and maybe just for when you use the invocation.
A build challenge
Instead of going with your current build, you could do a Sorcerer build that has firebolt and the Metamagic Quickened Spell so that you can cast the cantrip firebolt and follow it with a quickened fireball bonus action.
If you want to minimize risk here with fire being often resisted, you could also take the feat elemental adept and bypass fire resistance.
Spells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.
You can select this feat multiple times. Each time you do so, you must choose a different damage type.
$endgroup$
add a comment |
$begingroup$
There currently is no method for this
While the Unearthed Arcana Lore Wizard created a method to change spell damage types, it only included spells that cost a spell slot, so cantrips like Eldritch Blast were not included.
In terms of changing a damage type for any spell, that was your only option.
However, even if you did utilize that, you really have to be careful in multiclassing Unearthed Arcana classes - those weren't tuned for multiclassing and combining a UA class with a UA invocation is treading into risky waters.
DM's choice to change it
A DM could provide EB as fire instead of force. Ultimately, it's not a big deal, but it may become a decision you regret because there are many monsters with fire resistance/immunity and very few force resistant/immune.
Changing for flavor
While Mustang does use actual fire here, you could just 'flavor' the look of your eldritch blast to be a fire-looking effect - but that it does just deal force damage. If you don't change the actual mechanics (damage type), then you can chang your narration for it - and maybe just for when you use the invocation.
A build challenge
Instead of going with your current build, you could do a Sorcerer build that has firebolt and the Metamagic Quickened Spell so that you can cast the cantrip firebolt and follow it with a quickened fireball bonus action.
If you want to minimize risk here with fire being often resisted, you could also take the feat elemental adept and bypass fire resistance.
Spells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.
You can select this feat multiple times. Each time you do so, you must choose a different damage type.
$endgroup$
There currently is no method for this
While the Unearthed Arcana Lore Wizard created a method to change spell damage types, it only included spells that cost a spell slot, so cantrips like Eldritch Blast were not included.
In terms of changing a damage type for any spell, that was your only option.
However, even if you did utilize that, you really have to be careful in multiclassing Unearthed Arcana classes - those weren't tuned for multiclassing and combining a UA class with a UA invocation is treading into risky waters.
DM's choice to change it
A DM could provide EB as fire instead of force. Ultimately, it's not a big deal, but it may become a decision you regret because there are many monsters with fire resistance/immunity and very few force resistant/immune.
Changing for flavor
While Mustang does use actual fire here, you could just 'flavor' the look of your eldritch blast to be a fire-looking effect - but that it does just deal force damage. If you don't change the actual mechanics (damage type), then you can chang your narration for it - and maybe just for when you use the invocation.
A build challenge
Instead of going with your current build, you could do a Sorcerer build that has firebolt and the Metamagic Quickened Spell so that you can cast the cantrip firebolt and follow it with a quickened fireball bonus action.
If you want to minimize risk here with fire being often resisted, you could also take the feat elemental adept and bypass fire resistance.
Spells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.
You can select this feat multiple times. Each time you do so, you must choose a different damage type.
edited 2 hours ago
answered 3 hours ago
NautArchNautArch
65.5k10241437
65.5k10241437
add a comment |
add a comment |
$begingroup$
There isn't really a way to do that officially, but I wouldn't worry too much about having the DM do it by fiat -- changing Force damage into Fire damage is actually a serious downgrade, as fire is the second most commonly reduced* damage type (after poison), while almost nothing reduces pure force.
If the DM gets assailed by requests to alter other rules, there's an easy response of "Okay, that's fine, as long as you're intentionally weakening yourself." (But to be honest, that is really not your problem; let the DM refuse your request if he feels it sets a problematic precedent, and if he doesn't feel it's a problem, you don't need to protect him.)
*When I say "reduced", I'm collectively referring to both immunity and resistance.
$endgroup$
1
$begingroup$
necrotic damage isn't resisted that often. See giantitp.com/forums/… for a detailed overview - in fact, necrotic is only 5th place of most resisted damage types, and 4th when it comes to immunities. Admittedly, that list is from the end of 2014, but I'd think the overall trend stayed the same. Either way, you should back your statement up, especially if you have a more up-to-date source.
$endgroup$
– PixelMaster
1 hour ago
$begingroup$
see also this question: What are the most and least-resisted damage types?
$endgroup$
– PixelMaster
1 hour ago
1
$begingroup$
Fair enough. That actually strengthens my point.
$endgroup$
– Darth Pseudonym
1 hour ago
$begingroup$
that is true, fire is resisted a lot, I never meant to disagree with you there. I just wanted to point out the part about necrotic damage ^^
$endgroup$
– PixelMaster
20 mins ago
add a comment |
$begingroup$
There isn't really a way to do that officially, but I wouldn't worry too much about having the DM do it by fiat -- changing Force damage into Fire damage is actually a serious downgrade, as fire is the second most commonly reduced* damage type (after poison), while almost nothing reduces pure force.
If the DM gets assailed by requests to alter other rules, there's an easy response of "Okay, that's fine, as long as you're intentionally weakening yourself." (But to be honest, that is really not your problem; let the DM refuse your request if he feels it sets a problematic precedent, and if he doesn't feel it's a problem, you don't need to protect him.)
*When I say "reduced", I'm collectively referring to both immunity and resistance.
$endgroup$
1
$begingroup$
necrotic damage isn't resisted that often. See giantitp.com/forums/… for a detailed overview - in fact, necrotic is only 5th place of most resisted damage types, and 4th when it comes to immunities. Admittedly, that list is from the end of 2014, but I'd think the overall trend stayed the same. Either way, you should back your statement up, especially if you have a more up-to-date source.
$endgroup$
– PixelMaster
1 hour ago
$begingroup$
see also this question: What are the most and least-resisted damage types?
$endgroup$
– PixelMaster
1 hour ago
1
$begingroup$
Fair enough. That actually strengthens my point.
$endgroup$
– Darth Pseudonym
1 hour ago
$begingroup$
that is true, fire is resisted a lot, I never meant to disagree with you there. I just wanted to point out the part about necrotic damage ^^
$endgroup$
– PixelMaster
20 mins ago
add a comment |
$begingroup$
There isn't really a way to do that officially, but I wouldn't worry too much about having the DM do it by fiat -- changing Force damage into Fire damage is actually a serious downgrade, as fire is the second most commonly reduced* damage type (after poison), while almost nothing reduces pure force.
If the DM gets assailed by requests to alter other rules, there's an easy response of "Okay, that's fine, as long as you're intentionally weakening yourself." (But to be honest, that is really not your problem; let the DM refuse your request if he feels it sets a problematic precedent, and if he doesn't feel it's a problem, you don't need to protect him.)
*When I say "reduced", I'm collectively referring to both immunity and resistance.
$endgroup$
There isn't really a way to do that officially, but I wouldn't worry too much about having the DM do it by fiat -- changing Force damage into Fire damage is actually a serious downgrade, as fire is the second most commonly reduced* damage type (after poison), while almost nothing reduces pure force.
If the DM gets assailed by requests to alter other rules, there's an easy response of "Okay, that's fine, as long as you're intentionally weakening yourself." (But to be honest, that is really not your problem; let the DM refuse your request if he feels it sets a problematic precedent, and if he doesn't feel it's a problem, you don't need to protect him.)
*When I say "reduced", I'm collectively referring to both immunity and resistance.
edited 55 mins ago
answered 1 hour ago
Darth PseudonymDarth Pseudonym
17.2k34591
17.2k34591
1
$begingroup$
necrotic damage isn't resisted that often. See giantitp.com/forums/… for a detailed overview - in fact, necrotic is only 5th place of most resisted damage types, and 4th when it comes to immunities. Admittedly, that list is from the end of 2014, but I'd think the overall trend stayed the same. Either way, you should back your statement up, especially if you have a more up-to-date source.
$endgroup$
– PixelMaster
1 hour ago
$begingroup$
see also this question: What are the most and least-resisted damage types?
$endgroup$
– PixelMaster
1 hour ago
1
$begingroup$
Fair enough. That actually strengthens my point.
$endgroup$
– Darth Pseudonym
1 hour ago
$begingroup$
that is true, fire is resisted a lot, I never meant to disagree with you there. I just wanted to point out the part about necrotic damage ^^
$endgroup$
– PixelMaster
20 mins ago
add a comment |
1
$begingroup$
necrotic damage isn't resisted that often. See giantitp.com/forums/… for a detailed overview - in fact, necrotic is only 5th place of most resisted damage types, and 4th when it comes to immunities. Admittedly, that list is from the end of 2014, but I'd think the overall trend stayed the same. Either way, you should back your statement up, especially if you have a more up-to-date source.
$endgroup$
– PixelMaster
1 hour ago
$begingroup$
see also this question: What are the most and least-resisted damage types?
$endgroup$
– PixelMaster
1 hour ago
1
$begingroup$
Fair enough. That actually strengthens my point.
$endgroup$
– Darth Pseudonym
1 hour ago
$begingroup$
that is true, fire is resisted a lot, I never meant to disagree with you there. I just wanted to point out the part about necrotic damage ^^
$endgroup$
– PixelMaster
20 mins ago
1
1
$begingroup$
necrotic damage isn't resisted that often. See giantitp.com/forums/… for a detailed overview - in fact, necrotic is only 5th place of most resisted damage types, and 4th when it comes to immunities. Admittedly, that list is from the end of 2014, but I'd think the overall trend stayed the same. Either way, you should back your statement up, especially if you have a more up-to-date source.
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– PixelMaster
1 hour ago
$begingroup$
necrotic damage isn't resisted that often. See giantitp.com/forums/… for a detailed overview - in fact, necrotic is only 5th place of most resisted damage types, and 4th when it comes to immunities. Admittedly, that list is from the end of 2014, but I'd think the overall trend stayed the same. Either way, you should back your statement up, especially if you have a more up-to-date source.
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– PixelMaster
1 hour ago
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see also this question: What are the most and least-resisted damage types?
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– PixelMaster
1 hour ago
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see also this question: What are the most and least-resisted damage types?
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– PixelMaster
1 hour ago
1
1
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Fair enough. That actually strengthens my point.
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– Darth Pseudonym
1 hour ago
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Fair enough. That actually strengthens my point.
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– Darth Pseudonym
1 hour ago
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that is true, fire is resisted a lot, I never meant to disagree with you there. I just wanted to point out the part about necrotic damage ^^
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– PixelMaster
20 mins ago
$begingroup$
that is true, fire is resisted a lot, I never meant to disagree with you there. I just wanted to point out the part about necrotic damage ^^
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– PixelMaster
20 mins ago
add a comment |
Balefire Liege is a new contributor. Be nice, and check out our Code of Conduct.
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Balefire Liege is a new contributor. Be nice, and check out our Code of Conduct.
Balefire Liege is a new contributor. Be nice, and check out our Code of Conduct.
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$begingroup$
Related, if not duplicate: Changing elements for spells
$endgroup$
– Carcer
3 hours ago
1
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Are you doing this for flavor, or for a mechanical change?
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– Valkor
3 hours ago
$begingroup$
The reason for the change is for flavor.
$endgroup$
– Balefire Liege
2 hours ago