Is there any way to adjust the damage type of Eldritch Blast to fire?What are the most and least-resisted damage types?Changing elements for spellsIs there a way to change a weapon's damage type on the fly?How to optimize Heart of the Storm bonus damage?Is there a way to change the damage type being dealt by a weapon?Can a warlock activate Eldritch Blast while grappled? If so, are there any penalties?Can Catapult be used on Delayed Blast Fireball?Would this homebrew Eldritch Invocation allow you to add Eldritch Blast damage to a sneak attack?Is there an example of a damage type (cold, fire, lightning, psychic, force, etc) explicity granting cover?Does this change to Casting a Spell have balance complications?Does every damage type have a way to deal nonmagical damage?Circle of the Flame Druid (V 1.6): Is this one more balanced?

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Is there any way to adjust the damage type of Eldritch Blast to fire?


What are the most and least-resisted damage types?Changing elements for spellsIs there a way to change a weapon's damage type on the fly?How to optimize Heart of the Storm bonus damage?Is there a way to change the damage type being dealt by a weapon?Can a warlock activate Eldritch Blast while grappled? If so, are there any penalties?Can Catapult be used on Delayed Blast Fireball?Would this homebrew Eldritch Invocation allow you to add Eldritch Blast damage to a sneak attack?Is there an example of a damage type (cold, fire, lightning, psychic, force, etc) explicity granting cover?Does this change to Casting a Spell have balance complications?Does every damage type have a way to deal nonmagical damage?Circle of the Flame Druid (V 1.6): Is this one more balanced?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








4












$begingroup$


I'm looking to build a Roy Mustang (FMA) style character, whose primary method attack is a fiery explosion. While there are many Fire-based spells and cantrips I can use, I'm focused on the interaction of Kiss of Mephistopheles (see this UA) and Eldritch blast. For this character it would make more sense for him to launch a flame, rather than a beam of force, that explodes into a fireball.



Is there a RAW way to adjust the damage type of Eldritch blast to fire? I would be happy with a partial damage split, as long as there is fire damage being dealt.



Conditions:



  • He has to be Warlock 5, but multi-classing is allowed


  • We are allowed to the official material plus UA material (after running it by the GM)


  • Magic items will work, but they will need to be somewhat easy to get ahold of.


Note: The Gm would likely be fine with allowing me to change the damage type, but I'd prefer having content that allows this instead. There have been cases of "You changed a rule for them, change a rule for me" and I want to avoid this.










share|improve this question









New contributor



Balefire Liege is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$







  • 1




    $begingroup$
    Related, if not duplicate: Changing elements for spells
    $endgroup$
    – Carcer
    3 hours ago






  • 1




    $begingroup$
    Are you doing this for flavor, or for a mechanical change?
    $endgroup$
    – Valkor
    3 hours ago










  • $begingroup$
    The reason for the change is for flavor.
    $endgroup$
    – Balefire Liege
    2 hours ago

















4












$begingroup$


I'm looking to build a Roy Mustang (FMA) style character, whose primary method attack is a fiery explosion. While there are many Fire-based spells and cantrips I can use, I'm focused on the interaction of Kiss of Mephistopheles (see this UA) and Eldritch blast. For this character it would make more sense for him to launch a flame, rather than a beam of force, that explodes into a fireball.



Is there a RAW way to adjust the damage type of Eldritch blast to fire? I would be happy with a partial damage split, as long as there is fire damage being dealt.



Conditions:



  • He has to be Warlock 5, but multi-classing is allowed


  • We are allowed to the official material plus UA material (after running it by the GM)


  • Magic items will work, but they will need to be somewhat easy to get ahold of.


Note: The Gm would likely be fine with allowing me to change the damage type, but I'd prefer having content that allows this instead. There have been cases of "You changed a rule for them, change a rule for me" and I want to avoid this.










share|improve this question









New contributor



Balefire Liege is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$







  • 1




    $begingroup$
    Related, if not duplicate: Changing elements for spells
    $endgroup$
    – Carcer
    3 hours ago






  • 1




    $begingroup$
    Are you doing this for flavor, or for a mechanical change?
    $endgroup$
    – Valkor
    3 hours ago










  • $begingroup$
    The reason for the change is for flavor.
    $endgroup$
    – Balefire Liege
    2 hours ago













4












4








4





$begingroup$


I'm looking to build a Roy Mustang (FMA) style character, whose primary method attack is a fiery explosion. While there are many Fire-based spells and cantrips I can use, I'm focused on the interaction of Kiss of Mephistopheles (see this UA) and Eldritch blast. For this character it would make more sense for him to launch a flame, rather than a beam of force, that explodes into a fireball.



Is there a RAW way to adjust the damage type of Eldritch blast to fire? I would be happy with a partial damage split, as long as there is fire damage being dealt.



Conditions:



  • He has to be Warlock 5, but multi-classing is allowed


  • We are allowed to the official material plus UA material (after running it by the GM)


  • Magic items will work, but they will need to be somewhat easy to get ahold of.


Note: The Gm would likely be fine with allowing me to change the damage type, but I'd prefer having content that allows this instead. There have been cases of "You changed a rule for them, change a rule for me" and I want to avoid this.










share|improve this question









New contributor



Balefire Liege is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




I'm looking to build a Roy Mustang (FMA) style character, whose primary method attack is a fiery explosion. While there are many Fire-based spells and cantrips I can use, I'm focused on the interaction of Kiss of Mephistopheles (see this UA) and Eldritch blast. For this character it would make more sense for him to launch a flame, rather than a beam of force, that explodes into a fireball.



Is there a RAW way to adjust the damage type of Eldritch blast to fire? I would be happy with a partial damage split, as long as there is fire damage being dealt.



Conditions:



  • He has to be Warlock 5, but multi-classing is allowed


  • We are allowed to the official material plus UA material (after running it by the GM)


  • Magic items will work, but they will need to be somewhat easy to get ahold of.


Note: The Gm would likely be fine with allowing me to change the damage type, but I'd prefer having content that allows this instead. There have been cases of "You changed a rule for them, change a rule for me" and I want to avoid this.







dnd-5e warlock damage-types






share|improve this question









New contributor



Balefire Liege is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share|improve this question









New contributor



Balefire Liege is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








share|improve this question




share|improve this question








edited 54 mins ago









Nat

3451412




3451412






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asked 3 hours ago









Balefire LiegeBalefire Liege

24010




24010




New contributor



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New contributor




Balefire Liege is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









  • 1




    $begingroup$
    Related, if not duplicate: Changing elements for spells
    $endgroup$
    – Carcer
    3 hours ago






  • 1




    $begingroup$
    Are you doing this for flavor, or for a mechanical change?
    $endgroup$
    – Valkor
    3 hours ago










  • $begingroup$
    The reason for the change is for flavor.
    $endgroup$
    – Balefire Liege
    2 hours ago












  • 1




    $begingroup$
    Related, if not duplicate: Changing elements for spells
    $endgroup$
    – Carcer
    3 hours ago






  • 1




    $begingroup$
    Are you doing this for flavor, or for a mechanical change?
    $endgroup$
    – Valkor
    3 hours ago










  • $begingroup$
    The reason for the change is for flavor.
    $endgroup$
    – Balefire Liege
    2 hours ago







1




1




$begingroup$
Related, if not duplicate: Changing elements for spells
$endgroup$
– Carcer
3 hours ago




$begingroup$
Related, if not duplicate: Changing elements for spells
$endgroup$
– Carcer
3 hours ago




1




1




$begingroup$
Are you doing this for flavor, or for a mechanical change?
$endgroup$
– Valkor
3 hours ago




$begingroup$
Are you doing this for flavor, or for a mechanical change?
$endgroup$
– Valkor
3 hours ago












$begingroup$
The reason for the change is for flavor.
$endgroup$
– Balefire Liege
2 hours ago




$begingroup$
The reason for the change is for flavor.
$endgroup$
– Balefire Liege
2 hours ago










2 Answers
2






active

oldest

votes


















12












$begingroup$

There currently is no method for this



While the Unearthed Arcana Lore Wizard created a method to change spell damage types, it only included spells that cost a spell slot, so cantrips like Eldritch Blast were not included.



In terms of changing a damage type for any spell, that was your only option.



However, even if you did utilize that, you really have to be careful in multiclassing Unearthed Arcana classes - those weren't tuned for multiclassing and combining a UA class with a UA invocation is treading into risky waters.



DM's choice to change it



A DM could provide EB as fire instead of force. Ultimately, it's not a big deal, but it may become a decision you regret because there are many monsters with fire resistance/immunity and very few force resistant/immune.



Changing for flavor



While Mustang does use actual fire here, you could just 'flavor' the look of your eldritch blast to be a fire-looking effect - but that it does just deal force damage. If you don't change the actual mechanics (damage type), then you can chang your narration for it - and maybe just for when you use the invocation.



A build challenge



Instead of going with your current build, you could do a Sorcerer build that has firebolt and the Metamagic Quickened Spell so that you can cast the cantrip firebolt and follow it with a quickened fireball bonus action.



If you want to minimize risk here with fire being often resisted, you could also take the feat elemental adept and bypass fire resistance.




  • Spells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.


  • You can select this feat multiple times. Each time you do so, you must choose a different damage type.







share|improve this answer











$endgroup$




















    1












    $begingroup$

    There isn't really a way to do that officially, but I wouldn't worry too much about having the DM do it by fiat -- changing Force damage into Fire damage is actually a serious downgrade, as fire is the second most commonly reduced* damage type (after poison), while almost nothing reduces pure force.



    If the DM gets assailed by requests to alter other rules, there's an easy response of "Okay, that's fine, as long as you're intentionally weakening yourself." (But to be honest, that is really not your problem; let the DM refuse your request if he feels it sets a problematic precedent, and if he doesn't feel it's a problem, you don't need to protect him.)



    *When I say "reduced", I'm collectively referring to both immunity and resistance.






    share|improve this answer











    $endgroup$








    • 1




      $begingroup$
      necrotic damage isn't resisted that often. See giantitp.com/forums/… for a detailed overview - in fact, necrotic is only 5th place of most resisted damage types, and 4th when it comes to immunities. Admittedly, that list is from the end of 2014, but I'd think the overall trend stayed the same. Either way, you should back your statement up, especially if you have a more up-to-date source.
      $endgroup$
      – PixelMaster
      1 hour ago











    • $begingroup$
      see also this question: What are the most and least-resisted damage types?
      $endgroup$
      – PixelMaster
      1 hour ago







    • 1




      $begingroup$
      Fair enough. That actually strengthens my point.
      $endgroup$
      – Darth Pseudonym
      1 hour ago










    • $begingroup$
      that is true, fire is resisted a lot, I never meant to disagree with you there. I just wanted to point out the part about necrotic damage ^^
      $endgroup$
      – PixelMaster
      20 mins ago











    Your Answer








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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    12












    $begingroup$

    There currently is no method for this



    While the Unearthed Arcana Lore Wizard created a method to change spell damage types, it only included spells that cost a spell slot, so cantrips like Eldritch Blast were not included.



    In terms of changing a damage type for any spell, that was your only option.



    However, even if you did utilize that, you really have to be careful in multiclassing Unearthed Arcana classes - those weren't tuned for multiclassing and combining a UA class with a UA invocation is treading into risky waters.



    DM's choice to change it



    A DM could provide EB as fire instead of force. Ultimately, it's not a big deal, but it may become a decision you regret because there are many monsters with fire resistance/immunity and very few force resistant/immune.



    Changing for flavor



    While Mustang does use actual fire here, you could just 'flavor' the look of your eldritch blast to be a fire-looking effect - but that it does just deal force damage. If you don't change the actual mechanics (damage type), then you can chang your narration for it - and maybe just for when you use the invocation.



    A build challenge



    Instead of going with your current build, you could do a Sorcerer build that has firebolt and the Metamagic Quickened Spell so that you can cast the cantrip firebolt and follow it with a quickened fireball bonus action.



    If you want to minimize risk here with fire being often resisted, you could also take the feat elemental adept and bypass fire resistance.




    • Spells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.


    • You can select this feat multiple times. Each time you do so, you must choose a different damage type.







    share|improve this answer











    $endgroup$

















      12












      $begingroup$

      There currently is no method for this



      While the Unearthed Arcana Lore Wizard created a method to change spell damage types, it only included spells that cost a spell slot, so cantrips like Eldritch Blast were not included.



      In terms of changing a damage type for any spell, that was your only option.



      However, even if you did utilize that, you really have to be careful in multiclassing Unearthed Arcana classes - those weren't tuned for multiclassing and combining a UA class with a UA invocation is treading into risky waters.



      DM's choice to change it



      A DM could provide EB as fire instead of force. Ultimately, it's not a big deal, but it may become a decision you regret because there are many monsters with fire resistance/immunity and very few force resistant/immune.



      Changing for flavor



      While Mustang does use actual fire here, you could just 'flavor' the look of your eldritch blast to be a fire-looking effect - but that it does just deal force damage. If you don't change the actual mechanics (damage type), then you can chang your narration for it - and maybe just for when you use the invocation.



      A build challenge



      Instead of going with your current build, you could do a Sorcerer build that has firebolt and the Metamagic Quickened Spell so that you can cast the cantrip firebolt and follow it with a quickened fireball bonus action.



      If you want to minimize risk here with fire being often resisted, you could also take the feat elemental adept and bypass fire resistance.




      • Spells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.


      • You can select this feat multiple times. Each time you do so, you must choose a different damage type.







      share|improve this answer











      $endgroup$















        12












        12








        12





        $begingroup$

        There currently is no method for this



        While the Unearthed Arcana Lore Wizard created a method to change spell damage types, it only included spells that cost a spell slot, so cantrips like Eldritch Blast were not included.



        In terms of changing a damage type for any spell, that was your only option.



        However, even if you did utilize that, you really have to be careful in multiclassing Unearthed Arcana classes - those weren't tuned for multiclassing and combining a UA class with a UA invocation is treading into risky waters.



        DM's choice to change it



        A DM could provide EB as fire instead of force. Ultimately, it's not a big deal, but it may become a decision you regret because there are many monsters with fire resistance/immunity and very few force resistant/immune.



        Changing for flavor



        While Mustang does use actual fire here, you could just 'flavor' the look of your eldritch blast to be a fire-looking effect - but that it does just deal force damage. If you don't change the actual mechanics (damage type), then you can chang your narration for it - and maybe just for when you use the invocation.



        A build challenge



        Instead of going with your current build, you could do a Sorcerer build that has firebolt and the Metamagic Quickened Spell so that you can cast the cantrip firebolt and follow it with a quickened fireball bonus action.



        If you want to minimize risk here with fire being often resisted, you could also take the feat elemental adept and bypass fire resistance.




        • Spells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.


        • You can select this feat multiple times. Each time you do so, you must choose a different damage type.







        share|improve this answer











        $endgroup$



        There currently is no method for this



        While the Unearthed Arcana Lore Wizard created a method to change spell damage types, it only included spells that cost a spell slot, so cantrips like Eldritch Blast were not included.



        In terms of changing a damage type for any spell, that was your only option.



        However, even if you did utilize that, you really have to be careful in multiclassing Unearthed Arcana classes - those weren't tuned for multiclassing and combining a UA class with a UA invocation is treading into risky waters.



        DM's choice to change it



        A DM could provide EB as fire instead of force. Ultimately, it's not a big deal, but it may become a decision you regret because there are many monsters with fire resistance/immunity and very few force resistant/immune.



        Changing for flavor



        While Mustang does use actual fire here, you could just 'flavor' the look of your eldritch blast to be a fire-looking effect - but that it does just deal force damage. If you don't change the actual mechanics (damage type), then you can chang your narration for it - and maybe just for when you use the invocation.



        A build challenge



        Instead of going with your current build, you could do a Sorcerer build that has firebolt and the Metamagic Quickened Spell so that you can cast the cantrip firebolt and follow it with a quickened fireball bonus action.



        If you want to minimize risk here with fire being often resisted, you could also take the feat elemental adept and bypass fire resistance.




        • Spells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.


        • You can select this feat multiple times. Each time you do so, you must choose a different damage type.








        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 2 hours ago

























        answered 3 hours ago









        NautArchNautArch

        65.5k10241437




        65.5k10241437























            1












            $begingroup$

            There isn't really a way to do that officially, but I wouldn't worry too much about having the DM do it by fiat -- changing Force damage into Fire damage is actually a serious downgrade, as fire is the second most commonly reduced* damage type (after poison), while almost nothing reduces pure force.



            If the DM gets assailed by requests to alter other rules, there's an easy response of "Okay, that's fine, as long as you're intentionally weakening yourself." (But to be honest, that is really not your problem; let the DM refuse your request if he feels it sets a problematic precedent, and if he doesn't feel it's a problem, you don't need to protect him.)



            *When I say "reduced", I'm collectively referring to both immunity and resistance.






            share|improve this answer











            $endgroup$








            • 1




              $begingroup$
              necrotic damage isn't resisted that often. See giantitp.com/forums/… for a detailed overview - in fact, necrotic is only 5th place of most resisted damage types, and 4th when it comes to immunities. Admittedly, that list is from the end of 2014, but I'd think the overall trend stayed the same. Either way, you should back your statement up, especially if you have a more up-to-date source.
              $endgroup$
              – PixelMaster
              1 hour ago











            • $begingroup$
              see also this question: What are the most and least-resisted damage types?
              $endgroup$
              – PixelMaster
              1 hour ago







            • 1




              $begingroup$
              Fair enough. That actually strengthens my point.
              $endgroup$
              – Darth Pseudonym
              1 hour ago










            • $begingroup$
              that is true, fire is resisted a lot, I never meant to disagree with you there. I just wanted to point out the part about necrotic damage ^^
              $endgroup$
              – PixelMaster
              20 mins ago















            1












            $begingroup$

            There isn't really a way to do that officially, but I wouldn't worry too much about having the DM do it by fiat -- changing Force damage into Fire damage is actually a serious downgrade, as fire is the second most commonly reduced* damage type (after poison), while almost nothing reduces pure force.



            If the DM gets assailed by requests to alter other rules, there's an easy response of "Okay, that's fine, as long as you're intentionally weakening yourself." (But to be honest, that is really not your problem; let the DM refuse your request if he feels it sets a problematic precedent, and if he doesn't feel it's a problem, you don't need to protect him.)



            *When I say "reduced", I'm collectively referring to both immunity and resistance.






            share|improve this answer











            $endgroup$








            • 1




              $begingroup$
              necrotic damage isn't resisted that often. See giantitp.com/forums/… for a detailed overview - in fact, necrotic is only 5th place of most resisted damage types, and 4th when it comes to immunities. Admittedly, that list is from the end of 2014, but I'd think the overall trend stayed the same. Either way, you should back your statement up, especially if you have a more up-to-date source.
              $endgroup$
              – PixelMaster
              1 hour ago











            • $begingroup$
              see also this question: What are the most and least-resisted damage types?
              $endgroup$
              – PixelMaster
              1 hour ago







            • 1




              $begingroup$
              Fair enough. That actually strengthens my point.
              $endgroup$
              – Darth Pseudonym
              1 hour ago










            • $begingroup$
              that is true, fire is resisted a lot, I never meant to disagree with you there. I just wanted to point out the part about necrotic damage ^^
              $endgroup$
              – PixelMaster
              20 mins ago













            1












            1








            1





            $begingroup$

            There isn't really a way to do that officially, but I wouldn't worry too much about having the DM do it by fiat -- changing Force damage into Fire damage is actually a serious downgrade, as fire is the second most commonly reduced* damage type (after poison), while almost nothing reduces pure force.



            If the DM gets assailed by requests to alter other rules, there's an easy response of "Okay, that's fine, as long as you're intentionally weakening yourself." (But to be honest, that is really not your problem; let the DM refuse your request if he feels it sets a problematic precedent, and if he doesn't feel it's a problem, you don't need to protect him.)



            *When I say "reduced", I'm collectively referring to both immunity and resistance.






            share|improve this answer











            $endgroup$



            There isn't really a way to do that officially, but I wouldn't worry too much about having the DM do it by fiat -- changing Force damage into Fire damage is actually a serious downgrade, as fire is the second most commonly reduced* damage type (after poison), while almost nothing reduces pure force.



            If the DM gets assailed by requests to alter other rules, there's an easy response of "Okay, that's fine, as long as you're intentionally weakening yourself." (But to be honest, that is really not your problem; let the DM refuse your request if he feels it sets a problematic precedent, and if he doesn't feel it's a problem, you don't need to protect him.)



            *When I say "reduced", I'm collectively referring to both immunity and resistance.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 55 mins ago

























            answered 1 hour ago









            Darth PseudonymDarth Pseudonym

            17.2k34591




            17.2k34591







            • 1




              $begingroup$
              necrotic damage isn't resisted that often. See giantitp.com/forums/… for a detailed overview - in fact, necrotic is only 5th place of most resisted damage types, and 4th when it comes to immunities. Admittedly, that list is from the end of 2014, but I'd think the overall trend stayed the same. Either way, you should back your statement up, especially if you have a more up-to-date source.
              $endgroup$
              – PixelMaster
              1 hour ago











            • $begingroup$
              see also this question: What are the most and least-resisted damage types?
              $endgroup$
              – PixelMaster
              1 hour ago







            • 1




              $begingroup$
              Fair enough. That actually strengthens my point.
              $endgroup$
              – Darth Pseudonym
              1 hour ago










            • $begingroup$
              that is true, fire is resisted a lot, I never meant to disagree with you there. I just wanted to point out the part about necrotic damage ^^
              $endgroup$
              – PixelMaster
              20 mins ago












            • 1




              $begingroup$
              necrotic damage isn't resisted that often. See giantitp.com/forums/… for a detailed overview - in fact, necrotic is only 5th place of most resisted damage types, and 4th when it comes to immunities. Admittedly, that list is from the end of 2014, but I'd think the overall trend stayed the same. Either way, you should back your statement up, especially if you have a more up-to-date source.
              $endgroup$
              – PixelMaster
              1 hour ago











            • $begingroup$
              see also this question: What are the most and least-resisted damage types?
              $endgroup$
              – PixelMaster
              1 hour ago







            • 1




              $begingroup$
              Fair enough. That actually strengthens my point.
              $endgroup$
              – Darth Pseudonym
              1 hour ago










            • $begingroup$
              that is true, fire is resisted a lot, I never meant to disagree with you there. I just wanted to point out the part about necrotic damage ^^
              $endgroup$
              – PixelMaster
              20 mins ago







            1




            1




            $begingroup$
            necrotic damage isn't resisted that often. See giantitp.com/forums/… for a detailed overview - in fact, necrotic is only 5th place of most resisted damage types, and 4th when it comes to immunities. Admittedly, that list is from the end of 2014, but I'd think the overall trend stayed the same. Either way, you should back your statement up, especially if you have a more up-to-date source.
            $endgroup$
            – PixelMaster
            1 hour ago





            $begingroup$
            necrotic damage isn't resisted that often. See giantitp.com/forums/… for a detailed overview - in fact, necrotic is only 5th place of most resisted damage types, and 4th when it comes to immunities. Admittedly, that list is from the end of 2014, but I'd think the overall trend stayed the same. Either way, you should back your statement up, especially if you have a more up-to-date source.
            $endgroup$
            – PixelMaster
            1 hour ago













            $begingroup$
            see also this question: What are the most and least-resisted damage types?
            $endgroup$
            – PixelMaster
            1 hour ago





            $begingroup$
            see also this question: What are the most and least-resisted damage types?
            $endgroup$
            – PixelMaster
            1 hour ago





            1




            1




            $begingroup$
            Fair enough. That actually strengthens my point.
            $endgroup$
            – Darth Pseudonym
            1 hour ago




            $begingroup$
            Fair enough. That actually strengthens my point.
            $endgroup$
            – Darth Pseudonym
            1 hour ago












            $begingroup$
            that is true, fire is resisted a lot, I never meant to disagree with you there. I just wanted to point out the part about necrotic damage ^^
            $endgroup$
            – PixelMaster
            20 mins ago




            $begingroup$
            that is true, fire is resisted a lot, I never meant to disagree with you there. I just wanted to point out the part about necrotic damage ^^
            $endgroup$
            – PixelMaster
            20 mins ago










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