Does this “yield your space to an ally” rule my 3.5 group uses appear anywhere in the official rules?If a character has the TWF feat from 3.5 and the Ambidexterity feat from 3.0, does this remove the TWF penalty?How does this change to the opportunity attack rule impact combat?

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Does this “yield your space to an ally” rule my 3.5 group uses appear anywhere in the official rules?


If a character has the TWF feat from 3.5 and the Ambidexterity feat from 3.0, does this remove the TWF penalty?How does this change to the opportunity attack rule impact combat?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








13












$begingroup$


I play D&D 3.5 with a group of folks. One of the rules they use in combat allows Alice, on Alice's turn, to ask Bob to yield his space to Alice. Bob chooses a space to move to, Alice moves into Bob's space.



I've tried to find a source for this rule and I've been unable to. I've looked in the PHB, the DMG, the Rules Compendium, the SRD, and I'm not finding anything. I have a strong suspicion that this may be a houserule that they've played with so long that it's just part of the game for them. I've never heard of anything like this and would like some input on where this rule might have come from. Does anyone know of anything like this in a splat, is it from another game?










share|improve this question









New contributor



Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$







  • 2




    $begingroup$
    Welcome to the site! Take the tour. Have the players codified this rule or do they handwave it, saying something like, "It must exist somewhere because we've used it for so long!" Can a creature yield space off-turn even if the creature on its turn took a 5-ft. step or a move action? Can a creature yield space even when the creature isn't asked to by a PC whose turn it is? Can NPCs likewise yield space? (Sorry for So! Many! Questions! It's just that such a rule would drive me to madness!) Thank you for participating and have fun!
    $endgroup$
    – Hey I Can Chan
    7 hours ago


















13












$begingroup$


I play D&D 3.5 with a group of folks. One of the rules they use in combat allows Alice, on Alice's turn, to ask Bob to yield his space to Alice. Bob chooses a space to move to, Alice moves into Bob's space.



I've tried to find a source for this rule and I've been unable to. I've looked in the PHB, the DMG, the Rules Compendium, the SRD, and I'm not finding anything. I have a strong suspicion that this may be a houserule that they've played with so long that it's just part of the game for them. I've never heard of anything like this and would like some input on where this rule might have come from. Does anyone know of anything like this in a splat, is it from another game?










share|improve this question









New contributor



Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$







  • 2




    $begingroup$
    Welcome to the site! Take the tour. Have the players codified this rule or do they handwave it, saying something like, "It must exist somewhere because we've used it for so long!" Can a creature yield space off-turn even if the creature on its turn took a 5-ft. step or a move action? Can a creature yield space even when the creature isn't asked to by a PC whose turn it is? Can NPCs likewise yield space? (Sorry for So! Many! Questions! It's just that such a rule would drive me to madness!) Thank you for participating and have fun!
    $endgroup$
    – Hey I Can Chan
    7 hours ago














13












13








13





$begingroup$


I play D&D 3.5 with a group of folks. One of the rules they use in combat allows Alice, on Alice's turn, to ask Bob to yield his space to Alice. Bob chooses a space to move to, Alice moves into Bob's space.



I've tried to find a source for this rule and I've been unable to. I've looked in the PHB, the DMG, the Rules Compendium, the SRD, and I'm not finding anything. I have a strong suspicion that this may be a houserule that they've played with so long that it's just part of the game for them. I've never heard of anything like this and would like some input on where this rule might have come from. Does anyone know of anything like this in a splat, is it from another game?










share|improve this question









New contributor



Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




I play D&D 3.5 with a group of folks. One of the rules they use in combat allows Alice, on Alice's turn, to ask Bob to yield his space to Alice. Bob chooses a space to move to, Alice moves into Bob's space.



I've tried to find a source for this rule and I've been unable to. I've looked in the PHB, the DMG, the Rules Compendium, the SRD, and I'm not finding anything. I have a strong suspicion that this may be a houserule that they've played with so long that it's just part of the game for them. I've never heard of anything like this and would like some input on where this rule might have come from. Does anyone know of anything like this in a splat, is it from another game?







dnd-3.5e combat movement content-identification






share|improve this question









New contributor



Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share|improve this question









New contributor



Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








share|improve this question




share|improve this question








edited 1 hour ago









V2Blast

29.1k5105177




29.1k5105177






New contributor



Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








asked 7 hours ago









ChrisChris

662




662




New contributor



Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




New contributor




Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









  • 2




    $begingroup$
    Welcome to the site! Take the tour. Have the players codified this rule or do they handwave it, saying something like, "It must exist somewhere because we've used it for so long!" Can a creature yield space off-turn even if the creature on its turn took a 5-ft. step or a move action? Can a creature yield space even when the creature isn't asked to by a PC whose turn it is? Can NPCs likewise yield space? (Sorry for So! Many! Questions! It's just that such a rule would drive me to madness!) Thank you for participating and have fun!
    $endgroup$
    – Hey I Can Chan
    7 hours ago













  • 2




    $begingroup$
    Welcome to the site! Take the tour. Have the players codified this rule or do they handwave it, saying something like, "It must exist somewhere because we've used it for so long!" Can a creature yield space off-turn even if the creature on its turn took a 5-ft. step or a move action? Can a creature yield space even when the creature isn't asked to by a PC whose turn it is? Can NPCs likewise yield space? (Sorry for So! Many! Questions! It's just that such a rule would drive me to madness!) Thank you for participating and have fun!
    $endgroup$
    – Hey I Can Chan
    7 hours ago








2




2




$begingroup$
Welcome to the site! Take the tour. Have the players codified this rule or do they handwave it, saying something like, "It must exist somewhere because we've used it for so long!" Can a creature yield space off-turn even if the creature on its turn took a 5-ft. step or a move action? Can a creature yield space even when the creature isn't asked to by a PC whose turn it is? Can NPCs likewise yield space? (Sorry for So! Many! Questions! It's just that such a rule would drive me to madness!) Thank you for participating and have fun!
$endgroup$
– Hey I Can Chan
7 hours ago





$begingroup$
Welcome to the site! Take the tour. Have the players codified this rule or do they handwave it, saying something like, "It must exist somewhere because we've used it for so long!" Can a creature yield space off-turn even if the creature on its turn took a 5-ft. step or a move action? Can a creature yield space even when the creature isn't asked to by a PC whose turn it is? Can NPCs likewise yield space? (Sorry for So! Many! Questions! It's just that such a rule would drive me to madness!) Thank you for participating and have fun!
$endgroup$
– Hey I Can Chan
7 hours ago











1 Answer
1






active

oldest

votes


















17












$begingroup$

It does not exist in the official rules. It’s impossible to prove a negative, but I am absolutely confident on this. Friendly creatures can pass through each other’s spaces, but they cannot generally stop on a square held by an ally. And that ally definitely cannot move into a different square as part of their ally’s movement.



Overall, though, I feel fairly positive about this house rule, at least at first glance. It enables defender types to interpose themselves between enemies and squishy allies, when normally it is extremely difficult to do that. Improving the effectiveness of that role would be good for 3.5e, I think. I have not really thought through all the ramifications, much less playtested it, though.






share|improve this answer









$endgroup$












  • $begingroup$
    might depend on what kind of action it requires. If it doesn't interfere with the full-round action on both sides, then it lets you fit more full attack chains into the same frontage (in constrained space) by constantly yielding space back and forth. If you line up your turns right, it even lets a squishy melee character step in, unload, and then yield the space back before they can be attacked. This isn't the sort of "breaks the game utterly at high levels" cheese that you see some places, but it could be pretty significant at low levels, or with an appropriately restricted set of classes.
    $endgroup$
    – Ben Barden
    2 hours ago











  • $begingroup$
    I would at least consider requiring the displacing character (i.e. the character whose turn it is) to spend an additional 5 feet of movement to displace their companion and further require that companions can't be displaced to anything but an adjacent square. It's not clear how this works with difficult terrain from just what's presented here.
    $endgroup$
    – Two-Bit Alchemist
    2 hours ago










  • $begingroup$
    Can you prove it's not possible to prove a negative?
    $endgroup$
    – aschepler
    34 mins ago











Your Answer








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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

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17












$begingroup$

It does not exist in the official rules. It’s impossible to prove a negative, but I am absolutely confident on this. Friendly creatures can pass through each other’s spaces, but they cannot generally stop on a square held by an ally. And that ally definitely cannot move into a different square as part of their ally’s movement.



Overall, though, I feel fairly positive about this house rule, at least at first glance. It enables defender types to interpose themselves between enemies and squishy allies, when normally it is extremely difficult to do that. Improving the effectiveness of that role would be good for 3.5e, I think. I have not really thought through all the ramifications, much less playtested it, though.






share|improve this answer









$endgroup$












  • $begingroup$
    might depend on what kind of action it requires. If it doesn't interfere with the full-round action on both sides, then it lets you fit more full attack chains into the same frontage (in constrained space) by constantly yielding space back and forth. If you line up your turns right, it even lets a squishy melee character step in, unload, and then yield the space back before they can be attacked. This isn't the sort of "breaks the game utterly at high levels" cheese that you see some places, but it could be pretty significant at low levels, or with an appropriately restricted set of classes.
    $endgroup$
    – Ben Barden
    2 hours ago











  • $begingroup$
    I would at least consider requiring the displacing character (i.e. the character whose turn it is) to spend an additional 5 feet of movement to displace their companion and further require that companions can't be displaced to anything but an adjacent square. It's not clear how this works with difficult terrain from just what's presented here.
    $endgroup$
    – Two-Bit Alchemist
    2 hours ago










  • $begingroup$
    Can you prove it's not possible to prove a negative?
    $endgroup$
    – aschepler
    34 mins ago















17












$begingroup$

It does not exist in the official rules. It’s impossible to prove a negative, but I am absolutely confident on this. Friendly creatures can pass through each other’s spaces, but they cannot generally stop on a square held by an ally. And that ally definitely cannot move into a different square as part of their ally’s movement.



Overall, though, I feel fairly positive about this house rule, at least at first glance. It enables defender types to interpose themselves between enemies and squishy allies, when normally it is extremely difficult to do that. Improving the effectiveness of that role would be good for 3.5e, I think. I have not really thought through all the ramifications, much less playtested it, though.






share|improve this answer









$endgroup$












  • $begingroup$
    might depend on what kind of action it requires. If it doesn't interfere with the full-round action on both sides, then it lets you fit more full attack chains into the same frontage (in constrained space) by constantly yielding space back and forth. If you line up your turns right, it even lets a squishy melee character step in, unload, and then yield the space back before they can be attacked. This isn't the sort of "breaks the game utterly at high levels" cheese that you see some places, but it could be pretty significant at low levels, or with an appropriately restricted set of classes.
    $endgroup$
    – Ben Barden
    2 hours ago











  • $begingroup$
    I would at least consider requiring the displacing character (i.e. the character whose turn it is) to spend an additional 5 feet of movement to displace their companion and further require that companions can't be displaced to anything but an adjacent square. It's not clear how this works with difficult terrain from just what's presented here.
    $endgroup$
    – Two-Bit Alchemist
    2 hours ago










  • $begingroup$
    Can you prove it's not possible to prove a negative?
    $endgroup$
    – aschepler
    34 mins ago













17












17








17





$begingroup$

It does not exist in the official rules. It’s impossible to prove a negative, but I am absolutely confident on this. Friendly creatures can pass through each other’s spaces, but they cannot generally stop on a square held by an ally. And that ally definitely cannot move into a different square as part of their ally’s movement.



Overall, though, I feel fairly positive about this house rule, at least at first glance. It enables defender types to interpose themselves between enemies and squishy allies, when normally it is extremely difficult to do that. Improving the effectiveness of that role would be good for 3.5e, I think. I have not really thought through all the ramifications, much less playtested it, though.






share|improve this answer









$endgroup$



It does not exist in the official rules. It’s impossible to prove a negative, but I am absolutely confident on this. Friendly creatures can pass through each other’s spaces, but they cannot generally stop on a square held by an ally. And that ally definitely cannot move into a different square as part of their ally’s movement.



Overall, though, I feel fairly positive about this house rule, at least at first glance. It enables defender types to interpose themselves between enemies and squishy allies, when normally it is extremely difficult to do that. Improving the effectiveness of that role would be good for 3.5e, I think. I have not really thought through all the ramifications, much less playtested it, though.







share|improve this answer












share|improve this answer



share|improve this answer










answered 7 hours ago









KRyanKRyan

226k32561968




226k32561968











  • $begingroup$
    might depend on what kind of action it requires. If it doesn't interfere with the full-round action on both sides, then it lets you fit more full attack chains into the same frontage (in constrained space) by constantly yielding space back and forth. If you line up your turns right, it even lets a squishy melee character step in, unload, and then yield the space back before they can be attacked. This isn't the sort of "breaks the game utterly at high levels" cheese that you see some places, but it could be pretty significant at low levels, or with an appropriately restricted set of classes.
    $endgroup$
    – Ben Barden
    2 hours ago











  • $begingroup$
    I would at least consider requiring the displacing character (i.e. the character whose turn it is) to spend an additional 5 feet of movement to displace their companion and further require that companions can't be displaced to anything but an adjacent square. It's not clear how this works with difficult terrain from just what's presented here.
    $endgroup$
    – Two-Bit Alchemist
    2 hours ago










  • $begingroup$
    Can you prove it's not possible to prove a negative?
    $endgroup$
    – aschepler
    34 mins ago
















  • $begingroup$
    might depend on what kind of action it requires. If it doesn't interfere with the full-round action on both sides, then it lets you fit more full attack chains into the same frontage (in constrained space) by constantly yielding space back and forth. If you line up your turns right, it even lets a squishy melee character step in, unload, and then yield the space back before they can be attacked. This isn't the sort of "breaks the game utterly at high levels" cheese that you see some places, but it could be pretty significant at low levels, or with an appropriately restricted set of classes.
    $endgroup$
    – Ben Barden
    2 hours ago











  • $begingroup$
    I would at least consider requiring the displacing character (i.e. the character whose turn it is) to spend an additional 5 feet of movement to displace their companion and further require that companions can't be displaced to anything but an adjacent square. It's not clear how this works with difficult terrain from just what's presented here.
    $endgroup$
    – Two-Bit Alchemist
    2 hours ago










  • $begingroup$
    Can you prove it's not possible to prove a negative?
    $endgroup$
    – aschepler
    34 mins ago















$begingroup$
might depend on what kind of action it requires. If it doesn't interfere with the full-round action on both sides, then it lets you fit more full attack chains into the same frontage (in constrained space) by constantly yielding space back and forth. If you line up your turns right, it even lets a squishy melee character step in, unload, and then yield the space back before they can be attacked. This isn't the sort of "breaks the game utterly at high levels" cheese that you see some places, but it could be pretty significant at low levels, or with an appropriately restricted set of classes.
$endgroup$
– Ben Barden
2 hours ago





$begingroup$
might depend on what kind of action it requires. If it doesn't interfere with the full-round action on both sides, then it lets you fit more full attack chains into the same frontage (in constrained space) by constantly yielding space back and forth. If you line up your turns right, it even lets a squishy melee character step in, unload, and then yield the space back before they can be attacked. This isn't the sort of "breaks the game utterly at high levels" cheese that you see some places, but it could be pretty significant at low levels, or with an appropriately restricted set of classes.
$endgroup$
– Ben Barden
2 hours ago













$begingroup$
I would at least consider requiring the displacing character (i.e. the character whose turn it is) to spend an additional 5 feet of movement to displace their companion and further require that companions can't be displaced to anything but an adjacent square. It's not clear how this works with difficult terrain from just what's presented here.
$endgroup$
– Two-Bit Alchemist
2 hours ago




$begingroup$
I would at least consider requiring the displacing character (i.e. the character whose turn it is) to spend an additional 5 feet of movement to displace their companion and further require that companions can't be displaced to anything but an adjacent square. It's not clear how this works with difficult terrain from just what's presented here.
$endgroup$
– Two-Bit Alchemist
2 hours ago












$begingroup$
Can you prove it's not possible to prove a negative?
$endgroup$
– aschepler
34 mins ago




$begingroup$
Can you prove it's not possible to prove a negative?
$endgroup$
– aschepler
34 mins ago










Chris is a new contributor. Be nice, and check out our Code of Conduct.









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