Does this “yield your space to an ally” rule my 3.5 group uses appear anywhere in the official rules?If a character has the TWF feat from 3.5 and the Ambidexterity feat from 3.0, does this remove the TWF penalty?How does this change to the opportunity attack rule impact combat?
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Does this “yield your space to an ally” rule my 3.5 group uses appear anywhere in the official rules?
If a character has the TWF feat from 3.5 and the Ambidexterity feat from 3.0, does this remove the TWF penalty?How does this change to the opportunity attack rule impact combat?
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$begingroup$
I play D&D 3.5 with a group of folks. One of the rules they use in combat allows Alice, on Alice's turn, to ask Bob to yield his space to Alice. Bob chooses a space to move to, Alice moves into Bob's space.
I've tried to find a source for this rule and I've been unable to. I've looked in the PHB, the DMG, the Rules Compendium, the SRD, and I'm not finding anything. I have a strong suspicion that this may be a houserule that they've played with so long that it's just part of the game for them. I've never heard of anything like this and would like some input on where this rule might have come from. Does anyone know of anything like this in a splat, is it from another game?
dnd-3.5e combat movement content-identification
New contributor
$endgroup$
add a comment |
$begingroup$
I play D&D 3.5 with a group of folks. One of the rules they use in combat allows Alice, on Alice's turn, to ask Bob to yield his space to Alice. Bob chooses a space to move to, Alice moves into Bob's space.
I've tried to find a source for this rule and I've been unable to. I've looked in the PHB, the DMG, the Rules Compendium, the SRD, and I'm not finding anything. I have a strong suspicion that this may be a houserule that they've played with so long that it's just part of the game for them. I've never heard of anything like this and would like some input on where this rule might have come from. Does anyone know of anything like this in a splat, is it from another game?
dnd-3.5e combat movement content-identification
New contributor
$endgroup$
2
$begingroup$
Welcome to the site! Take the tour. Have the players codified this rule or do they handwave it, saying something like, "It must exist somewhere because we've used it for so long!" Can a creature yield space off-turn even if the creature on its turn took a 5-ft. step or a move action? Can a creature yield space even when the creature isn't asked to by a PC whose turn it is? Can NPCs likewise yield space? (Sorry for So! Many! Questions! It's just that such a rule would drive me to madness!) Thank you for participating and have fun!
$endgroup$
– Hey I Can Chan
7 hours ago
add a comment |
$begingroup$
I play D&D 3.5 with a group of folks. One of the rules they use in combat allows Alice, on Alice's turn, to ask Bob to yield his space to Alice. Bob chooses a space to move to, Alice moves into Bob's space.
I've tried to find a source for this rule and I've been unable to. I've looked in the PHB, the DMG, the Rules Compendium, the SRD, and I'm not finding anything. I have a strong suspicion that this may be a houserule that they've played with so long that it's just part of the game for them. I've never heard of anything like this and would like some input on where this rule might have come from. Does anyone know of anything like this in a splat, is it from another game?
dnd-3.5e combat movement content-identification
New contributor
$endgroup$
I play D&D 3.5 with a group of folks. One of the rules they use in combat allows Alice, on Alice's turn, to ask Bob to yield his space to Alice. Bob chooses a space to move to, Alice moves into Bob's space.
I've tried to find a source for this rule and I've been unable to. I've looked in the PHB, the DMG, the Rules Compendium, the SRD, and I'm not finding anything. I have a strong suspicion that this may be a houserule that they've played with so long that it's just part of the game for them. I've never heard of anything like this and would like some input on where this rule might have come from. Does anyone know of anything like this in a splat, is it from another game?
dnd-3.5e combat movement content-identification
dnd-3.5e combat movement content-identification
New contributor
New contributor
edited 1 hour ago
V2Blast
29.1k5105177
29.1k5105177
New contributor
asked 7 hours ago
ChrisChris
662
662
New contributor
New contributor
2
$begingroup$
Welcome to the site! Take the tour. Have the players codified this rule or do they handwave it, saying something like, "It must exist somewhere because we've used it for so long!" Can a creature yield space off-turn even if the creature on its turn took a 5-ft. step or a move action? Can a creature yield space even when the creature isn't asked to by a PC whose turn it is? Can NPCs likewise yield space? (Sorry for So! Many! Questions! It's just that such a rule would drive me to madness!) Thank you for participating and have fun!
$endgroup$
– Hey I Can Chan
7 hours ago
add a comment |
2
$begingroup$
Welcome to the site! Take the tour. Have the players codified this rule or do they handwave it, saying something like, "It must exist somewhere because we've used it for so long!" Can a creature yield space off-turn even if the creature on its turn took a 5-ft. step or a move action? Can a creature yield space even when the creature isn't asked to by a PC whose turn it is? Can NPCs likewise yield space? (Sorry for So! Many! Questions! It's just that such a rule would drive me to madness!) Thank you for participating and have fun!
$endgroup$
– Hey I Can Chan
7 hours ago
2
2
$begingroup$
Welcome to the site! Take the tour. Have the players codified this rule or do they handwave it, saying something like, "It must exist somewhere because we've used it for so long!" Can a creature yield space off-turn even if the creature on its turn took a 5-ft. step or a move action? Can a creature yield space even when the creature isn't asked to by a PC whose turn it is? Can NPCs likewise yield space? (Sorry for So! Many! Questions! It's just that such a rule would drive me to madness!) Thank you for participating and have fun!
$endgroup$
– Hey I Can Chan
7 hours ago
$begingroup$
Welcome to the site! Take the tour. Have the players codified this rule or do they handwave it, saying something like, "It must exist somewhere because we've used it for so long!" Can a creature yield space off-turn even if the creature on its turn took a 5-ft. step or a move action? Can a creature yield space even when the creature isn't asked to by a PC whose turn it is? Can NPCs likewise yield space? (Sorry for So! Many! Questions! It's just that such a rule would drive me to madness!) Thank you for participating and have fun!
$endgroup$
– Hey I Can Chan
7 hours ago
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
It does not exist in the official rules. It’s impossible to prove a negative, but I am absolutely confident on this. Friendly creatures can pass through each other’s spaces, but they cannot generally stop on a square held by an ally. And that ally definitely cannot move into a different square as part of their ally’s movement.
Overall, though, I feel fairly positive about this house rule, at least at first glance. It enables defender types to interpose themselves between enemies and squishy allies, when normally it is extremely difficult to do that. Improving the effectiveness of that role would be good for 3.5e, I think. I have not really thought through all the ramifications, much less playtested it, though.
$endgroup$
$begingroup$
might depend on what kind of action it requires. If it doesn't interfere with the full-round action on both sides, then it lets you fit more full attack chains into the same frontage (in constrained space) by constantly yielding space back and forth. If you line up your turns right, it even lets a squishy melee character step in, unload, and then yield the space back before they can be attacked. This isn't the sort of "breaks the game utterly at high levels" cheese that you see some places, but it could be pretty significant at low levels, or with an appropriately restricted set of classes.
$endgroup$
– Ben Barden
2 hours ago
$begingroup$
I would at least consider requiring the displacing character (i.e. the character whose turn it is) to spend an additional 5 feet of movement to displace their companion and further require that companions can't be displaced to anything but an adjacent square. It's not clear how this works with difficult terrain from just what's presented here.
$endgroup$
– Two-Bit Alchemist
2 hours ago
$begingroup$
Can you prove it's not possible to prove a negative?
$endgroup$
– aschepler
34 mins ago
add a comment |
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$begingroup$
It does not exist in the official rules. It’s impossible to prove a negative, but I am absolutely confident on this. Friendly creatures can pass through each other’s spaces, but they cannot generally stop on a square held by an ally. And that ally definitely cannot move into a different square as part of their ally’s movement.
Overall, though, I feel fairly positive about this house rule, at least at first glance. It enables defender types to interpose themselves between enemies and squishy allies, when normally it is extremely difficult to do that. Improving the effectiveness of that role would be good for 3.5e, I think. I have not really thought through all the ramifications, much less playtested it, though.
$endgroup$
$begingroup$
might depend on what kind of action it requires. If it doesn't interfere with the full-round action on both sides, then it lets you fit more full attack chains into the same frontage (in constrained space) by constantly yielding space back and forth. If you line up your turns right, it even lets a squishy melee character step in, unload, and then yield the space back before they can be attacked. This isn't the sort of "breaks the game utterly at high levels" cheese that you see some places, but it could be pretty significant at low levels, or with an appropriately restricted set of classes.
$endgroup$
– Ben Barden
2 hours ago
$begingroup$
I would at least consider requiring the displacing character (i.e. the character whose turn it is) to spend an additional 5 feet of movement to displace their companion and further require that companions can't be displaced to anything but an adjacent square. It's not clear how this works with difficult terrain from just what's presented here.
$endgroup$
– Two-Bit Alchemist
2 hours ago
$begingroup$
Can you prove it's not possible to prove a negative?
$endgroup$
– aschepler
34 mins ago
add a comment |
$begingroup$
It does not exist in the official rules. It’s impossible to prove a negative, but I am absolutely confident on this. Friendly creatures can pass through each other’s spaces, but they cannot generally stop on a square held by an ally. And that ally definitely cannot move into a different square as part of their ally’s movement.
Overall, though, I feel fairly positive about this house rule, at least at first glance. It enables defender types to interpose themselves between enemies and squishy allies, when normally it is extremely difficult to do that. Improving the effectiveness of that role would be good for 3.5e, I think. I have not really thought through all the ramifications, much less playtested it, though.
$endgroup$
$begingroup$
might depend on what kind of action it requires. If it doesn't interfere with the full-round action on both sides, then it lets you fit more full attack chains into the same frontage (in constrained space) by constantly yielding space back and forth. If you line up your turns right, it even lets a squishy melee character step in, unload, and then yield the space back before they can be attacked. This isn't the sort of "breaks the game utterly at high levels" cheese that you see some places, but it could be pretty significant at low levels, or with an appropriately restricted set of classes.
$endgroup$
– Ben Barden
2 hours ago
$begingroup$
I would at least consider requiring the displacing character (i.e. the character whose turn it is) to spend an additional 5 feet of movement to displace their companion and further require that companions can't be displaced to anything but an adjacent square. It's not clear how this works with difficult terrain from just what's presented here.
$endgroup$
– Two-Bit Alchemist
2 hours ago
$begingroup$
Can you prove it's not possible to prove a negative?
$endgroup$
– aschepler
34 mins ago
add a comment |
$begingroup$
It does not exist in the official rules. It’s impossible to prove a negative, but I am absolutely confident on this. Friendly creatures can pass through each other’s spaces, but they cannot generally stop on a square held by an ally. And that ally definitely cannot move into a different square as part of their ally’s movement.
Overall, though, I feel fairly positive about this house rule, at least at first glance. It enables defender types to interpose themselves between enemies and squishy allies, when normally it is extremely difficult to do that. Improving the effectiveness of that role would be good for 3.5e, I think. I have not really thought through all the ramifications, much less playtested it, though.
$endgroup$
It does not exist in the official rules. It’s impossible to prove a negative, but I am absolutely confident on this. Friendly creatures can pass through each other’s spaces, but they cannot generally stop on a square held by an ally. And that ally definitely cannot move into a different square as part of their ally’s movement.
Overall, though, I feel fairly positive about this house rule, at least at first glance. It enables defender types to interpose themselves between enemies and squishy allies, when normally it is extremely difficult to do that. Improving the effectiveness of that role would be good for 3.5e, I think. I have not really thought through all the ramifications, much less playtested it, though.
answered 7 hours ago
KRyanKRyan
226k32561968
226k32561968
$begingroup$
might depend on what kind of action it requires. If it doesn't interfere with the full-round action on both sides, then it lets you fit more full attack chains into the same frontage (in constrained space) by constantly yielding space back and forth. If you line up your turns right, it even lets a squishy melee character step in, unload, and then yield the space back before they can be attacked. This isn't the sort of "breaks the game utterly at high levels" cheese that you see some places, but it could be pretty significant at low levels, or with an appropriately restricted set of classes.
$endgroup$
– Ben Barden
2 hours ago
$begingroup$
I would at least consider requiring the displacing character (i.e. the character whose turn it is) to spend an additional 5 feet of movement to displace their companion and further require that companions can't be displaced to anything but an adjacent square. It's not clear how this works with difficult terrain from just what's presented here.
$endgroup$
– Two-Bit Alchemist
2 hours ago
$begingroup$
Can you prove it's not possible to prove a negative?
$endgroup$
– aschepler
34 mins ago
add a comment |
$begingroup$
might depend on what kind of action it requires. If it doesn't interfere with the full-round action on both sides, then it lets you fit more full attack chains into the same frontage (in constrained space) by constantly yielding space back and forth. If you line up your turns right, it even lets a squishy melee character step in, unload, and then yield the space back before they can be attacked. This isn't the sort of "breaks the game utterly at high levels" cheese that you see some places, but it could be pretty significant at low levels, or with an appropriately restricted set of classes.
$endgroup$
– Ben Barden
2 hours ago
$begingroup$
I would at least consider requiring the displacing character (i.e. the character whose turn it is) to spend an additional 5 feet of movement to displace their companion and further require that companions can't be displaced to anything but an adjacent square. It's not clear how this works with difficult terrain from just what's presented here.
$endgroup$
– Two-Bit Alchemist
2 hours ago
$begingroup$
Can you prove it's not possible to prove a negative?
$endgroup$
– aschepler
34 mins ago
$begingroup$
might depend on what kind of action it requires. If it doesn't interfere with the full-round action on both sides, then it lets you fit more full attack chains into the same frontage (in constrained space) by constantly yielding space back and forth. If you line up your turns right, it even lets a squishy melee character step in, unload, and then yield the space back before they can be attacked. This isn't the sort of "breaks the game utterly at high levels" cheese that you see some places, but it could be pretty significant at low levels, or with an appropriately restricted set of classes.
$endgroup$
– Ben Barden
2 hours ago
$begingroup$
might depend on what kind of action it requires. If it doesn't interfere with the full-round action on both sides, then it lets you fit more full attack chains into the same frontage (in constrained space) by constantly yielding space back and forth. If you line up your turns right, it even lets a squishy melee character step in, unload, and then yield the space back before they can be attacked. This isn't the sort of "breaks the game utterly at high levels" cheese that you see some places, but it could be pretty significant at low levels, or with an appropriately restricted set of classes.
$endgroup$
– Ben Barden
2 hours ago
$begingroup$
I would at least consider requiring the displacing character (i.e. the character whose turn it is) to spend an additional 5 feet of movement to displace their companion and further require that companions can't be displaced to anything but an adjacent square. It's not clear how this works with difficult terrain from just what's presented here.
$endgroup$
– Two-Bit Alchemist
2 hours ago
$begingroup$
I would at least consider requiring the displacing character (i.e. the character whose turn it is) to spend an additional 5 feet of movement to displace their companion and further require that companions can't be displaced to anything but an adjacent square. It's not clear how this works with difficult terrain from just what's presented here.
$endgroup$
– Two-Bit Alchemist
2 hours ago
$begingroup$
Can you prove it's not possible to prove a negative?
$endgroup$
– aschepler
34 mins ago
$begingroup$
Can you prove it's not possible to prove a negative?
$endgroup$
– aschepler
34 mins ago
add a comment |
Chris is a new contributor. Be nice, and check out our Code of Conduct.
Chris is a new contributor. Be nice, and check out our Code of Conduct.
Chris is a new contributor. Be nice, and check out our Code of Conduct.
Chris is a new contributor. Be nice, and check out our Code of Conduct.
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$begingroup$
Welcome to the site! Take the tour. Have the players codified this rule or do they handwave it, saying something like, "It must exist somewhere because we've used it for so long!" Can a creature yield space off-turn even if the creature on its turn took a 5-ft. step or a move action? Can a creature yield space even when the creature isn't asked to by a PC whose turn it is? Can NPCs likewise yield space? (Sorry for So! Many! Questions! It's just that such a rule would drive me to madness!) Thank you for participating and have fun!
$endgroup$
– Hey I Can Chan
7 hours ago